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EngineCycleException.cs
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project structure cleanup
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2019-07-17 11:34:29 -07:00 |
EngineSelfCycleException.cs
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introduce concept of pending component
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2019-07-19 16:15:48 -07:00 |
EngineUpdateConflictException.cs
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
EntityNotFoundException.cs
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more helpful ID lookup error messages
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2019-08-22 15:20:10 -07:00 |
EntityOverflowException.cs
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integer IDs and entity capacity
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2019-12-20 12:52:38 -08:00 |
IllegalDrawLayerException.cs
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throw if RegisterDrawLayer called after adding renderer
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2020-07-10 12:37:10 -07:00 |
IllegalEngineAttributesException.cs
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change attributes
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2019-07-18 18:20:38 -07:00 |
IllegalReadException.cs
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project structure cleanup
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2019-07-17 11:34:29 -07:00 |
IllegalSendException.cs
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read new and existing component system
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2019-07-19 12:47:17 -07:00 |
IllegalWriteException.cs
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
IllegalWriteImmediateException.cs
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rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
IllegalWritePendingTypeException.cs
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rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
IllegalWriteTypeException.cs
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
MultipleComponentOfSameTypeException.cs
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
NoComponentOfTypeException.cs
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fix silent failure when performing singular reads
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2020-07-19 20:10:38 -07:00 |
NoComponentOfTypeOnEntityException.cs
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
NoMessageOfTypeException.cs
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fix silent failure when performing singular reads
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2020-07-19 20:10:38 -07:00 |
UndefinedLayerException.cs
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generating stores at init time
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2019-12-15 23:28:02 -08:00 |