encompass-cs/encompass-cs/Exceptions
cosmonaut 6858ec1b0f
continuous-integration/drone/push Build is passing Details
Mega Refactor (#20)
Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
2021-03-12 08:25:25 +00:00
..
EngineCycleException.cs project structure cleanup 2019-07-17 11:34:29 -07:00
EngineSelfCycleException.cs introduce concept of pending component 2019-07-19 16:15:48 -07:00
EngineUpdateConflictException.cs started the component write priority system 2019-08-20 19:25:59 -07:00
EntityNotFoundException.cs more helpful ID lookup error messages 2019-08-22 15:20:10 -07:00
EntityOverflowException.cs integer IDs and entity capacity 2019-12-20 12:52:38 -08:00
IllegalDrawLayerException.cs throw if RegisterDrawLayer called after adding renderer 2020-07-10 12:37:10 -07:00
IllegalEngineAttributesException.cs change attributes 2019-07-18 18:20:38 -07:00
IllegalReadException.cs project structure cleanup 2019-07-17 11:34:29 -07:00
IllegalSendException.cs read new and existing component system 2019-07-19 12:47:17 -07:00
IllegalWriteException.cs started the component write priority system 2019-08-20 19:25:59 -07:00
IllegalWriteImmediateException.cs rename pending to immediate 2019-12-23 19:04:26 -08:00
IllegalWritePendingTypeException.cs rename pending to immediate 2019-12-23 19:04:26 -08:00
IllegalWriteTypeException.cs started the component write priority system 2019-08-20 19:25:59 -07:00
MultipleComponentOfSameTypeException.cs allow only one component per type per entity 2019-08-10 17:34:00 -07:00
NoComponentOfTypeException.cs fix silent failure when performing singular reads 2020-07-19 20:10:38 -07:00
NoComponentOfTypeOnEntityException.cs allow only one component per type per entity 2019-08-10 17:34:00 -07:00
NoMessageOfTypeException.cs fix silent failure when performing singular reads 2020-07-19 20:10:38 -07:00
UndefinedLayerException.cs generating stores at init time 2019-12-15 23:28:02 -08:00