Evan Hemsley
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2076919f06
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fix unmerged bitset updates
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2019-12-23 18:51:15 -08:00 |
Evan Hemsley
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47e1072c8d
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internal storage using int ID instead of entity to avoid hash lookups
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2019-12-23 18:45:49 -08:00 |
Evan Hemsley
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7885c2e0f4
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component removes are treated as priority writes
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2019-12-23 18:01:49 -08:00 |
Evan Hemsley
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b1c09a20a0
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change bitset to be cross platform
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2019-12-22 22:34:58 -08:00 |
Evan Hemsley
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51a248156e
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fix bug on BitSet UnSet
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2019-12-22 22:02:17 -08:00 |
Evan Hemsley
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d6b96cd470
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halve size of bitset for cpu compatibility
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2019-12-22 21:13:54 -08:00 |
Evan Hemsley
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1e73351b07
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restructure entity queries to enable caching
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2019-12-22 18:13:35 -08:00 |
Evan Hemsley
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4e3aaa7d47
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restructuring entity set query system for caching benefits
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2019-12-22 17:16:54 -08:00 |
Evan Hemsley
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9a1a210039
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implement internal BitSet1024
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2019-12-22 16:21:07 -08:00 |
Evan Hemsley
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570b6832ad
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check entity in store before remove component
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2019-12-22 12:00:59 -08:00 |
Evan Hemsley
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5299d6ddad
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remove bitarray allocations on query
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2019-12-22 11:54:37 -08:00 |
Evan Hemsley
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120fb738d7
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add more query tests
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2019-12-22 11:44:35 -08:00 |
Evan Hemsley
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50974c181a
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advanced query system
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2019-12-22 01:15:58 -08:00 |
Evan Hemsley
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728109bfc6
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beginning query syntax system
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2019-12-21 17:58:07 -08:00 |
thatcosmonaut
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2abffd1cf9
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Merge pull request #11 from thatcosmonaut/integer_id
integer IDs and entity capacity
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2019-12-21 10:57:53 -08:00 |
Evan Hemsley
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1f0009b9fb
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integer IDs and entity capacity
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2019-12-20 12:52:38 -08:00 |
thatcosmonaut
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16d1d29fb8
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Merge pull request #8 from thatcosmonaut/preload_jit
Preload jit
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2019-12-20 11:36:04 -08:00 |
Evan Hemsley
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642f8df4d5
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pooling bit arrays
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2019-12-20 11:28:56 -08:00 |
Evan Hemsley
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494a583240
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started system for efficiently doing entity queries
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2019-12-20 11:10:42 -08:00 |
evan
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664f08c446
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optimized away some LINQ
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2019-12-16 20:40:15 -08:00 |
evan
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84876ebc87
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uber renderer
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2019-12-16 20:16:46 -08:00 |
evan
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d8a5cd6493
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message JIT preload
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2019-12-16 19:55:27 -08:00 |
evan
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67ac748a29
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initial JIT preload
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2019-12-16 18:51:45 -08:00 |
thatcosmonaut
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629e23e98c
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start working on preloading generic code paths for JIT
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2019-12-16 14:51:12 -08:00 |
Evan Hemsley
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f6d93c7579
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slight entity manager optimization
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2019-12-16 02:17:39 -08:00 |
Evan Hemsley
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db8964b54c
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generating stores at init time
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2019-12-15 23:28:02 -08:00 |
Evan Hemsley
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f904f566ac
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0.18.0
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2019-12-06 13:17:03 -08:00 |
thatcosmonaut
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447a668e1c
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Merge pull request #4 from thatcosmonaut/gc_optimization
GC Optimization
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2019-12-06 13:14:51 -08:00 |
Evan Hemsley
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9e25494b2f
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0.18.0-preview8
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2019-12-06 12:02:16 -08:00 |
Evan Hemsley
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4a2771d6a2
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optimize away boxing for messages
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2019-12-06 12:01:56 -08:00 |
Evan Hemsley
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a29251f3d8
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0.18.0-preview7
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2019-12-06 00:37:16 -08:00 |
Evan Hemsley
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25b8dc6749
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fixes various write priority related bugs
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2019-12-06 00:36:54 -08:00 |
Evan Hemsley
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bb5173f4e4
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0.18.0-preview6
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2019-12-05 23:55:38 -08:00 |
Evan Hemsley
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436cd9c5d2
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fix write priorities not breing cleared after frame
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2019-12-05 23:55:17 -08:00 |
Evan Hemsley
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6ec05a1625
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0.18.0-preview5
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2019-12-05 23:17:10 -08:00 |
Evan Hemsley
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f0ef0fbb21
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fix erroneous engine cycle detection
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2019-12-05 23:16:47 -08:00 |
Evan Hemsley
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ba286f337c
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0.18.0-preview4
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2019-12-05 22:32:52 -08:00 |
Evan Hemsley
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8218ada6d1
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fix emitters not being generated for certain component types +rename component message manager
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2019-12-05 22:32:09 -08:00 |
Evan Hemsley
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005405512e
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remove component messages
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2019-12-05 19:55:17 -08:00 |
Evan Hemsley
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d4c6b9416d
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0.18.0-preview3
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2019-12-05 17:50:40 -08:00 |
Evan Hemsley
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ec191c69d8
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fix issue where components would not be readable by renderers if they were not updated the previous frame
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2019-12-05 17:50:05 -08:00 |
Evan Hemsley
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8a676b3e4b
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hashsets cant set capacity lol
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2019-12-05 17:07:54 -08:00 |
Evan Hemsley
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c11b5720b7
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adding default capacities to avoid lots of initial runtime resizing
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2019-12-05 17:07:06 -08:00 |
Evan Hemsley
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65e5ea2ec0
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remove Collections.Pooled
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2019-12-05 16:23:39 -08:00 |
Evan Hemsley
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23b3241f60
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0.18.0-preview2
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2019-12-05 16:19:54 -08:00 |
Evan Hemsley
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bdac3d8541
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fix panic when using runtime HasComponent
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2019-12-05 16:19:35 -08:00 |
Evan Hemsley
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2a62adee51
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0.18.0-preview1
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2019-12-05 16:01:09 -08:00 |
Evan Hemsley
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571310e579
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fixed world initialization and draw component removal issues
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2019-12-05 16:00:00 -08:00 |
Evan Hemsley
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0293263684
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fix component updates
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2019-12-05 15:14:28 -08:00 |
Evan Hemsley
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5513402573
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removed all component ID stuff
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2019-12-05 14:59:55 -08:00 |