Commit Graph

342 Commits (e3d8f42bd9e64f34c81c594348665beb2dd1aa85)

Author SHA1 Message Date
Evan Hemsley 2076919f06 fix unmerged bitset updates 2019-12-23 18:51:15 -08:00
Evan Hemsley 47e1072c8d internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
Evan Hemsley 7885c2e0f4 component removes are treated as priority writes 2019-12-23 18:01:49 -08:00
Evan Hemsley b1c09a20a0 change bitset to be cross platform 2019-12-22 22:34:58 -08:00
Evan Hemsley 51a248156e fix bug on BitSet UnSet 2019-12-22 22:02:17 -08:00
Evan Hemsley d6b96cd470 halve size of bitset for cpu compatibility 2019-12-22 21:13:54 -08:00
Evan Hemsley 1e73351b07 restructure entity queries to enable caching 2019-12-22 18:13:35 -08:00
Evan Hemsley 4e3aaa7d47 restructuring entity set query system for caching benefits 2019-12-22 17:16:54 -08:00
Evan Hemsley 9a1a210039 implement internal BitSet1024 2019-12-22 16:21:07 -08:00
Evan Hemsley 570b6832ad check entity in store before remove component 2019-12-22 12:00:59 -08:00
Evan Hemsley 5299d6ddad remove bitarray allocations on query 2019-12-22 11:54:37 -08:00
Evan Hemsley 120fb738d7 add more query tests 2019-12-22 11:44:35 -08:00
Evan Hemsley 50974c181a advanced query system 2019-12-22 01:15:58 -08:00
Evan Hemsley 728109bfc6 beginning query syntax system 2019-12-21 17:58:07 -08:00
thatcosmonaut 2abffd1cf9
Merge pull request #11 from thatcosmonaut/integer_id
integer IDs and entity capacity
2019-12-21 10:57:53 -08:00
Evan Hemsley 1f0009b9fb integer IDs and entity capacity 2019-12-20 12:52:38 -08:00
thatcosmonaut 16d1d29fb8
Merge pull request #8 from thatcosmonaut/preload_jit
Preload jit
2019-12-20 11:36:04 -08:00
Evan Hemsley 642f8df4d5 pooling bit arrays 2019-12-20 11:28:56 -08:00
Evan Hemsley 494a583240 started system for efficiently doing entity queries 2019-12-20 11:10:42 -08:00
evan 664f08c446 optimized away some LINQ 2019-12-16 20:40:15 -08:00
evan 84876ebc87 uber renderer 2019-12-16 20:16:46 -08:00
evan d8a5cd6493 message JIT preload 2019-12-16 19:55:27 -08:00
evan 67ac748a29 initial JIT preload 2019-12-16 18:51:45 -08:00
thatcosmonaut 629e23e98c start working on preloading generic code paths for JIT 2019-12-16 14:51:12 -08:00
Evan Hemsley f6d93c7579 slight entity manager optimization 2019-12-16 02:17:39 -08:00
Evan Hemsley db8964b54c generating stores at init time 2019-12-15 23:28:02 -08:00
Evan Hemsley f904f566ac 0.18.0 2019-12-06 13:17:03 -08:00
thatcosmonaut 447a668e1c
Merge pull request #4 from thatcosmonaut/gc_optimization
GC Optimization
2019-12-06 13:14:51 -08:00
Evan Hemsley 9e25494b2f 0.18.0-preview8 2019-12-06 12:02:16 -08:00
Evan Hemsley 4a2771d6a2 optimize away boxing for messages 2019-12-06 12:01:56 -08:00
Evan Hemsley a29251f3d8 0.18.0-preview7 2019-12-06 00:37:16 -08:00
Evan Hemsley 25b8dc6749 fixes various write priority related bugs 2019-12-06 00:36:54 -08:00
Evan Hemsley bb5173f4e4 0.18.0-preview6 2019-12-05 23:55:38 -08:00
Evan Hemsley 436cd9c5d2 fix write priorities not breing cleared after frame 2019-12-05 23:55:17 -08:00
Evan Hemsley 6ec05a1625 0.18.0-preview5 2019-12-05 23:17:10 -08:00
Evan Hemsley f0ef0fbb21 fix erroneous engine cycle detection 2019-12-05 23:16:47 -08:00
Evan Hemsley ba286f337c 0.18.0-preview4 2019-12-05 22:32:52 -08:00
Evan Hemsley 8218ada6d1 fix emitters not being generated for certain component types +rename component message manager 2019-12-05 22:32:09 -08:00
Evan Hemsley 005405512e remove component messages 2019-12-05 19:55:17 -08:00
Evan Hemsley d4c6b9416d 0.18.0-preview3 2019-12-05 17:50:40 -08:00
Evan Hemsley ec191c69d8 fix issue where components would not be readable by renderers if they were not updated the previous frame 2019-12-05 17:50:05 -08:00
Evan Hemsley 8a676b3e4b hashsets cant set capacity lol 2019-12-05 17:07:54 -08:00
Evan Hemsley c11b5720b7 adding default capacities to avoid lots of initial runtime resizing 2019-12-05 17:07:06 -08:00
Evan Hemsley 65e5ea2ec0 remove Collections.Pooled 2019-12-05 16:23:39 -08:00
Evan Hemsley 23b3241f60 0.18.0-preview2 2019-12-05 16:19:54 -08:00
Evan Hemsley bdac3d8541 fix panic when using runtime HasComponent 2019-12-05 16:19:35 -08:00
Evan Hemsley 2a62adee51 0.18.0-preview1 2019-12-05 16:01:09 -08:00
Evan Hemsley 571310e579 fixed world initialization and draw component removal issues 2019-12-05 16:00:00 -08:00
Evan Hemsley 0293263684 fix component updates 2019-12-05 15:14:28 -08:00
Evan Hemsley 5513402573 removed all component ID stuff 2019-12-05 14:59:55 -08:00