|  Evan Hemsley | 85f99a565c | adds some convenience methods and doc comments | 2019-10-24 12:48:36 -07:00 | 
				
					
						|  Evan Hemsley | 5f72bef256 | DefaultWritePriority attribute for engines | 2019-09-26 13:26:48 -07:00 | 
				
					
						|  thatcosmonaut | 5872e916ac | Merge pull request #3 from thatcosmonaut/component_write_priority Component write priority | 2019-09-26 12:33:51 -07:00 | 
				
					
						|  Evan Hemsley | ddbfd492d3 | ordered renderer now requires IDrawComponent interface | 2019-09-26 12:29:59 -07:00 | 
				
					
						|  Evan Hemsley | 5bcde8bb96 | fix crash where overwriting an existing component on the same frame as an entity was being destroyed would cause the component to not be destroyed | 2019-08-22 20:07:41 -07:00 | 
				
					
						|  Evan Hemsley | 4a7f65f2f5 | more write conflict checks | 2019-08-21 17:54:43 -07:00 | 
				
					
						|  Evan Hemsley | 971a663cf9 | write priority system and require read declaration for entity lookups by component | 2019-08-21 15:13:48 -07:00 | 
				
					
						|  thatcosmonaut | 9813c260ae | started the component write priority system | 2019-08-20 19:25:59 -07:00 | 
				
					
						|  thatcosmonaut | b8d3d706ad | fix crash when entity is added and removed same frame | 2019-08-20 15:44:01 -07:00 | 
				
					
						|  thatcosmonaut | d084286c83 | delayed message system | 2019-08-19 19:05:18 -07:00 | 
				
					
						|  Evan Hemsley | 8fd2307fbb | fix pending component type and id lookups | 2019-08-11 11:47:12 -07:00 | 
				
					
						|  Evan Hemsley | 162dbe52a2 | fix broken entity ID lookup on pending components | 2019-08-11 11:26:31 -07:00 | 
				
					
						|  Evan Hemsley | c1e206ef49 | allow only one component per type per entity | 2019-08-10 17:34:00 -07:00 | 
				
					
						|  Evan Hemsley | dbe6cc4f53 | accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL | 2019-08-01 23:09:41 -07:00 | 
				
					
						|  Evan Hemsley | 5dd923e07a | ReadComponent should no longer throw | 2019-08-01 16:48:02 -07:00 | 
				
					
						|  Evan Hemsley | d86c002305 | optimize component message system | 2019-08-01 16:24:57 -07:00 | 
				
					
						|  Evan Hemsley | ec3b0df585 | rework EntityRenderer to OrderedRenderer | 2019-08-01 15:06:19 -07:00 | 
				
					
						|  Evan Hemsley | d6c84b950a | remove activation concept from components and entities | 2019-07-31 10:35:17 -07:00 | 
				
					
						|  Evan Hemsley | c7cae0d9d1 | bring back ReadsPending attribute | 2019-07-23 10:17:53 -07:00 | 
				
					
						|  Evan Hemsley | 41c81a0aa0 | addcomponent optionally sends pending component message | 2019-07-22 22:52:51 -07:00 | 
				
					
						|  Evan Hemsley | fd8a0b1b00 | read existing or pending components automagically based on attribute declarations | 2019-07-20 14:10:06 -07:00 | 
				
					
						|  thatcosmonaut | fea5c57860 | update engine generator | 2019-07-19 17:50:13 -07:00 | 
				
					
						|  thatcosmonaut | 89154f21d7 | introduce concept of pending component | 2019-07-19 16:15:48 -07:00 | 
				
					
						|  Evan Hemsley | 1845d5f766 | read new and existing component system | 2019-07-19 12:47:17 -07:00 | 
				
					
						|  Evan Hemsley | 80effc06dc | fix componentmessage self-cycle and rename WorldBuilder.EmitMessage | 2019-07-18 21:07:26 -07:00 | 
				
					
						|  Evan Hemsley | 0639eef118 | rename EmitMessage to SendMessage and add special case for component self-cycle | 2019-07-18 20:31:31 -07:00 | 
				
					
						|  Evan Hemsley | c8c5a8c7c4 | change attributes | 2019-07-18 18:20:38 -07:00 | 
				
					
						|  Evan Hemsley | 3deff94dfe | all component reads use ComponentMessage now | 2019-07-18 17:50:38 -07:00 | 
				
					
						|  thatcosmonaut | a42123f58d | the big ComponentMessage rework | 2019-07-18 14:02:57 -07:00 | 
				
					
						|  thatcosmonaut | a62153730f | component updates at end of frame | 2019-07-17 18:53:31 -07:00 | 
				
					
						|  thatcosmonaut | f960712f57 | component writes moved back to end of frame | 2019-07-17 18:12:29 -07:00 | 
				
					
						|  Evan Hemsley | 949c3aa26d | adds read check to HasComponent and HasComponent and SomeComponent to Renderer | 2019-07-17 13:15:15 -07:00 | 
				
					
						|  Evan Hemsley | 918621db73 | adds SomeComponent to Engine and renames Some to SomeMessage | 2019-07-17 11:46:54 -07:00 | 
				
					
						|  Evan Hemsley | 64f6e13216 | move all methods off of Entity | 2019-07-17 11:24:21 -07:00 | 
				
					
						|  Evan Hemsley | 9b58473ae8 | engines must declare component reads + validation for Reads and Writes arguments | 2019-07-16 11:17:07 -07:00 | 
				
					
						|  Evan Hemsley | 7ab512e522 | started reworking component mutation | 2019-07-16 09:47:58 -07:00 | 
				
					
						|  Evan Hemsley | 2d929e4665 | adds EntityExists method + fixes crash when destroying an entity that has no components | 2019-07-12 17:37:31 -07:00 | 
				
					
						|  Evan Hemsley | 751d36a844 | fix crash when removing a specific component from an entity the same frame the entity is destroyed | 2019-07-10 18:22:08 -07:00 | 
				
					
						|  Evan Hemsley | caac238ff9 | fix issue where ReadComponents would read inactive components | 2019-07-10 09:53:38 -07:00 | 
				
					
						|  Evan Hemsley | 8d39c27b7f | fix engine ordering issue with Spawner | 2019-06-28 22:57:18 -07:00 | 
				
					
						|  Evan Hemsley | ca0781fc56 | Merge branch 'master' of github.com:thatcosmonaut/encompass-cs | 2019-06-28 22:08:09 -07:00 | 
				
					
						|  Evan Hemsley | a9d774a43f | add Spawner engine type | 2019-06-28 22:07:48 -07:00 | 
				
					
						|  Evan Hemsley | 87c5a785c7 | changing KeyValueTuple component returns to ValueTuple | 2019-06-27 16:55:12 -07:00 | 
				
					
						|  Evan Hemsley | 148d629e51 | AddEntityRenderer and AddGeneralRenderer take initialized renderers | 2019-06-24 16:49:26 -07:00 | 
				
					
						|  Evan Hemsley | 29179e0ad6 | fix borked tests | 2019-06-24 12:40:40 -07:00 | 
				
					
						|  thatcosmonaut | c7a4297cff | Merge pull request #1 from encompass-ecs/special_engines Detectors and some API Changes | 2019-06-24 12:35:32 -07:00 | 
				
					
						|  Evan Hemsley | 9bb8fbda25 | change WorldBuilder.AddEngine to take an instantiated Engine | 2019-06-24 12:26:19 -07:00 | 
				
					
						|  Evan Hemsley | b4347f4085 | implement Detector and change World and Engine update to use double | 2019-06-24 12:14:37 -07:00 | 
				
					
						|  Evan Hemsley | 88248a962c | rename some engine methods for consistency | 2019-06-21 17:50:01 -07:00 | 
				
					
						|  Evan Hemsley | e964055ec1 | add some convenience methods to Engines | 2019-06-21 17:44:07 -07:00 |