|  Evan Hemsley | b1c09a20a0 | change bitset to be cross platform | 2019-12-22 22:34:58 -08:00 | 
				
					
						|  Evan Hemsley | 51a248156e | fix bug on BitSet UnSet | 2019-12-22 22:02:17 -08:00 | 
				
					
						|  Evan Hemsley | d6b96cd470 | halve size of bitset for cpu compatibility | 2019-12-22 21:13:54 -08:00 | 
				
					
						|  Evan Hemsley | 1e73351b07 | restructure entity queries to enable caching | 2019-12-22 18:13:35 -08:00 | 
				
					
						|  Evan Hemsley | 4e3aaa7d47 | restructuring entity set query system for caching benefits | 2019-12-22 17:16:54 -08:00 | 
				
					
						|  Evan Hemsley | 9a1a210039 | implement internal BitSet1024 | 2019-12-22 16:21:07 -08:00 | 
				
					
						|  Evan Hemsley | 570b6832ad | check entity in store before remove component | 2019-12-22 12:00:59 -08:00 | 
				
					
						|  Evan Hemsley | 5299d6ddad | remove bitarray allocations on query | 2019-12-22 11:54:37 -08:00 | 
				
					
						|  Evan Hemsley | 120fb738d7 | add more query tests | 2019-12-22 11:44:35 -08:00 | 
				
					
						|  Evan Hemsley | 50974c181a | advanced query system | 2019-12-22 01:15:58 -08:00 | 
				
					
						|  Evan Hemsley | 728109bfc6 | beginning query syntax system | 2019-12-21 17:58:07 -08:00 | 
				
					
						|  thatcosmonaut | 2abffd1cf9 | Merge pull request #11 from thatcosmonaut/integer_id integer IDs and entity capacity | 2019-12-21 10:57:53 -08:00 | 
				
					
						|  Evan Hemsley | 1f0009b9fb | integer IDs and entity capacity | 2019-12-20 12:52:38 -08:00 | 
				
					
						|  thatcosmonaut | 16d1d29fb8 | Merge pull request #8 from thatcosmonaut/preload_jit Preload jit | 2019-12-20 11:36:04 -08:00 | 
				
					
						|  Evan Hemsley | 642f8df4d5 | pooling bit arrays | 2019-12-20 11:28:56 -08:00 | 
				
					
						|  Evan Hemsley | 494a583240 | started system for efficiently doing entity queries | 2019-12-20 11:10:42 -08:00 | 
				
					
						|  evan | 664f08c446 | optimized away some LINQ | 2019-12-16 20:40:15 -08:00 | 
				
					
						|  evan | 84876ebc87 | uber renderer | 2019-12-16 20:16:46 -08:00 | 
				
					
						|  evan | d8a5cd6493 | message JIT preload | 2019-12-16 19:55:27 -08:00 | 
				
					
						|  evan | 67ac748a29 | initial JIT preload | 2019-12-16 18:51:45 -08:00 | 
				
					
						|  thatcosmonaut | 629e23e98c | start working on preloading generic code paths for JIT | 2019-12-16 14:51:12 -08:00 | 
				
					
						|  Evan Hemsley | f6d93c7579 | slight entity manager optimization | 2019-12-16 02:17:39 -08:00 | 
				
					
						|  Evan Hemsley | db8964b54c | generating stores at init time | 2019-12-15 23:28:02 -08:00 | 
				
					
						|  Evan Hemsley | f904f566ac | 0.18.0 | 2019-12-06 13:17:03 -08:00 | 
				
					
						|  thatcosmonaut | 447a668e1c | Merge pull request #4 from thatcosmonaut/gc_optimization GC Optimization | 2019-12-06 13:14:51 -08:00 | 
				
					
						|  Evan Hemsley | 9e25494b2f | 0.18.0-preview8 | 2019-12-06 12:02:16 -08:00 | 
				
					
						|  Evan Hemsley | 4a2771d6a2 | optimize away boxing for messages | 2019-12-06 12:01:56 -08:00 | 
				
					
						|  Evan Hemsley | a29251f3d8 | 0.18.0-preview7 | 2019-12-06 00:37:16 -08:00 | 
				
					
						|  Evan Hemsley | 25b8dc6749 | fixes various write priority related bugs | 2019-12-06 00:36:54 -08:00 | 
				
					
						|  Evan Hemsley | bb5173f4e4 | 0.18.0-preview6 | 2019-12-05 23:55:38 -08:00 | 
				
					
						|  Evan Hemsley | 436cd9c5d2 | fix write priorities not breing cleared after frame | 2019-12-05 23:55:17 -08:00 | 
				
					
						|  Evan Hemsley | 6ec05a1625 | 0.18.0-preview5 | 2019-12-05 23:17:10 -08:00 | 
				
					
						|  Evan Hemsley | f0ef0fbb21 | fix erroneous engine cycle detection | 2019-12-05 23:16:47 -08:00 | 
				
					
						|  Evan Hemsley | ba286f337c | 0.18.0-preview4 | 2019-12-05 22:32:52 -08:00 | 
				
					
						|  Evan Hemsley | 8218ada6d1 | fix emitters not being generated for certain component types +rename component message manager | 2019-12-05 22:32:09 -08:00 | 
				
					
						|  Evan Hemsley | 005405512e | remove component messages | 2019-12-05 19:55:17 -08:00 | 
				
					
						|  Evan Hemsley | d4c6b9416d | 0.18.0-preview3 | 2019-12-05 17:50:40 -08:00 | 
				
					
						|  Evan Hemsley | ec191c69d8 | fix issue where components would not be readable by renderers if they were not updated the previous frame | 2019-12-05 17:50:05 -08:00 | 
				
					
						|  Evan Hemsley | 8a676b3e4b | hashsets cant set capacity lol | 2019-12-05 17:07:54 -08:00 | 
				
					
						|  Evan Hemsley | c11b5720b7 | adding default capacities to avoid lots of initial runtime resizing | 2019-12-05 17:07:06 -08:00 | 
				
					
						|  Evan Hemsley | 65e5ea2ec0 | remove Collections.Pooled | 2019-12-05 16:23:39 -08:00 | 
				
					
						|  Evan Hemsley | 23b3241f60 | 0.18.0-preview2 | 2019-12-05 16:19:54 -08:00 | 
				
					
						|  Evan Hemsley | bdac3d8541 | fix panic when using runtime HasComponent | 2019-12-05 16:19:35 -08:00 | 
				
					
						|  Evan Hemsley | 2a62adee51 | 0.18.0-preview1 | 2019-12-05 16:01:09 -08:00 | 
				
					
						|  Evan Hemsley | 571310e579 | fixed world initialization and draw component removal issues | 2019-12-05 16:00:00 -08:00 | 
				
					
						|  Evan Hemsley | 0293263684 | fix component updates | 2019-12-05 15:14:28 -08:00 | 
				
					
						|  Evan Hemsley | 5513402573 | removed all component ID stuff | 2019-12-05 14:59:55 -08:00 | 
				
					
						|  Evan Hemsley | a4c3040239 | start removing component ID system | 2019-12-05 12:10:33 -08:00 | 
				
					
						|  Evan Hemsley | 506aee8c37 | started rewriting managers to not reference interfaces | 2019-12-04 20:50:08 -08:00 | 
				
					
						|  Evan Hemsley | 2a7e97463e | forgot to rename SendMessageDelayed on WorldBuilder | 2019-11-25 19:37:03 -08:00 |