Commit Graph

82 Commits (7ff332339180e0a190b70810ea3fe45d328254bd)

Author SHA1 Message Date
cosmonaut 6858ec1b0f Mega Refactor (#20)
continuous-integration/drone/push Build is passing Details
Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
2021-03-12 08:25:25 +00:00
Evan Hemsley a5fd322791 fix silent failure when performing singular reads
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/pr Build is passing Details
2020-07-19 20:10:38 -07:00
cosmonaut 59014c7a9e QueryWith and QueryWithout implicitly Read (#8)
continuous-integration/drone/push Build is passing Details
2020-07-12 22:17:38 +00:00
Evan Hemsley 0df0916347 update JIT preload
continuous-integration/drone/push Build is passing Details
2020-03-24 21:28:56 -07:00
Evan Hemsley ca9c9c84a3 getting rid of tuple returns
continuous-integration/drone/push Build is passing Details
2020-03-22 19:10:28 -07:00
Evan Hemsley 971993f605 update ReadMessages loops to use ref readonly
continuous-integration/drone/push Build is passing Details
2020-03-22 13:45:28 -07:00
Evan Hemsley cdc68e46e5 rework ReadMessages to return a Span
continuous-integration/drone/push Build is passing Details
2020-03-22 13:41:55 -07:00
Evan Hemsley 408dd9bfeb unmanaged structs
continuous-integration/drone/push Build is passing Details
2020-03-20 15:45:58 -07:00
Evan Hemsley f24ee21de0 pruning empty entities 2020-03-17 17:40:11 -07:00
Evan Hemsley 4d67b4ddf7 add test for singular ReadMessageWithEntity 2020-03-17 16:04:27 -07:00
Evan Hemsley 511a05f18e AddComponent for newly created Entities 2020-03-17 15:29:16 -07:00
Evan Hemsley 926c05a4db rename to ReadMessagesWithEntity 2019-12-29 23:55:48 -08:00
Evan Hemsley 9057228795 fix bug when no messages existed for queried entity 2019-12-29 20:41:35 -08:00
Evan Hemsley df7abf4cf3 adds ability to retrieve messages by entity 2019-12-29 20:36:23 -08:00
Evan Hemsley 936b97c4ec better error message when component is not found on entity 2019-12-28 15:08:07 -08:00
Evan Hemsley 9b0bf34c73 immediate tracking 2019-12-28 14:30:26 -08:00
Evan Hemsley 41e9dd4451 tracking for non-immediate components 2019-12-28 13:53:02 -08:00
Evan Hemsley e3343e4a00 fix non immediate component remove 2019-12-26 21:25:24 -08:00
Evan Hemsley 1a17f9a8e1 changes to component update handling 2019-12-26 20:18:46 -08:00
Evan Hemsley bd17a86dec rename pending to immediate 2019-12-23 19:04:26 -08:00
Evan Hemsley 7885c2e0f4 component removes are treated as priority writes 2019-12-23 18:01:49 -08:00
Evan Hemsley 1e73351b07 restructure entity queries to enable caching 2019-12-22 18:13:35 -08:00
Evan Hemsley 120fb738d7 add more query tests 2019-12-22 11:44:35 -08:00
Evan Hemsley 50974c181a advanced query system 2019-12-22 01:15:58 -08:00
Evan Hemsley 728109bfc6 beginning query syntax system 2019-12-21 17:58:07 -08:00
Evan Hemsley 494a583240 started system for efficiently doing entity queries 2019-12-20 11:10:42 -08:00
Evan Hemsley 5513402573 removed all component ID stuff 2019-12-05 14:59:55 -08:00
thatcosmonaut dea3ad591e test tweak 2019-11-22 13:18:43 -08:00
thatcosmonaut f05b7f725d remove time dilation priority system in favor of averaging 2019-11-22 13:14:36 -08:00
thatcosmonaut d45295ae87 messages with time dilation system 2019-11-21 14:22:10 -08:00
thatcosmonaut fc50bf9b81 implementation of time dilation system for engines 2019-11-21 13:53:33 -08:00
Evan Hemsley 62dfdb758a remove exposed GUIDs from the API 2019-11-20 19:01:29 -08:00
Evan Hemsley b8d66e7642 adds Engine.RemoveComponent<TComponent>(Entity) 2019-11-17 10:48:39 -08:00
thatcosmonaut 5da8e2b71d add tests for component-entity getters 2019-11-14 10:57:13 -08:00
Evan Hemsley 85f99a565c adds some convenience methods and doc comments 2019-10-24 12:48:36 -07:00
Evan Hemsley 5bcde8bb96 fix crash where overwriting an existing component on the same frame as an entity was being destroyed would cause the component to not be destroyed 2019-08-22 20:07:41 -07:00
Evan Hemsley 971a663cf9 write priority system and require read declaration for entity lookups by component 2019-08-21 15:13:48 -07:00
thatcosmonaut 9813c260ae started the component write priority system 2019-08-20 19:25:59 -07:00
thatcosmonaut b8d3d706ad fix crash when entity is added and removed same frame 2019-08-20 15:44:01 -07:00
thatcosmonaut d084286c83 delayed message system 2019-08-19 19:05:18 -07:00
Evan Hemsley 8fd2307fbb fix pending component type and id lookups 2019-08-11 11:47:12 -07:00
Evan Hemsley 162dbe52a2 fix broken entity ID lookup on pending components 2019-08-11 11:26:31 -07:00
Evan Hemsley c1e206ef49 allow only one component per type per entity 2019-08-10 17:34:00 -07:00
Evan Hemsley dbe6cc4f53 accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL 2019-08-01 23:09:41 -07:00
Evan Hemsley d86c002305 optimize component message system 2019-08-01 16:24:57 -07:00
Evan Hemsley d6c84b950a remove activation concept from components and entities 2019-07-31 10:35:17 -07:00
thatcosmonaut fea5c57860 update engine generator 2019-07-19 17:50:13 -07:00
thatcosmonaut 89154f21d7 introduce concept of pending component 2019-07-19 16:15:48 -07:00
Evan Hemsley 1845d5f766 read new and existing component system 2019-07-19 12:47:17 -07:00
Evan Hemsley 80effc06dc fix componentmessage self-cycle and rename WorldBuilder.EmitMessage 2019-07-18 21:07:26 -07:00