Evan Hemsley
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7f89e9b4a0
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fix style issues
continuous-integration/drone/push Build is passing
Details
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2020-03-20 00:09:57 -07:00 |
Evan Hemsley
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1c3c6c6b69
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register and preload component types via reflection in worldbuilder
continuous-integration/drone/push Build is passing
Details
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2020-03-18 13:49:37 -07:00 |
thatcosmonaut
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c1e1f7f5ca
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ordered renderers register components with world builder
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2020-01-28 14:05:11 -08:00 |
Evan Hemsley
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4d47a60125
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fix some bugs with new replay structure
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2019-12-29 17:37:19 -08:00 |
Evan Hemsley
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a8669a6c67
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starting replay system to avoid replaying every component every frame
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2019-12-29 16:28:22 -08:00 |
Evan Hemsley
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1eb72874c1
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replace entity storage with int
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2019-12-29 13:54:08 -08:00 |
Evan Hemsley
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f7095ffdfb
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refactor to remove ComponentUpdateManager
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2019-12-29 13:24:51 -08:00 |
Evan Hemsley
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05fa578652
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untrack destroyed entities
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2019-12-28 16:16:21 -08:00 |
Evan Hemsley
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9b0bf34c73
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immediate tracking
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2019-12-28 14:30:26 -08:00 |
Evan Hemsley
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41e9dd4451
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tracking for non-immediate components
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2019-12-28 13:53:02 -08:00 |
Evan Hemsley
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bd17a86dec
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rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
Evan Hemsley
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47e1072c8d
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internal storage using int ID instead of entity to avoid hash lookups
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2019-12-23 18:45:49 -08:00 |
Evan Hemsley
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1e73351b07
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restructure entity queries to enable caching
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2019-12-22 18:13:35 -08:00 |
Evan Hemsley
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50974c181a
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advanced query system
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2019-12-22 01:15:58 -08:00 |
Evan Hemsley
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1f0009b9fb
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integer IDs and entity capacity
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2019-12-20 12:52:38 -08:00 |
Evan Hemsley
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494a583240
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started system for efficiently doing entity queries
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2019-12-20 11:10:42 -08:00 |
evan
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664f08c446
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optimized away some LINQ
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2019-12-16 20:40:15 -08:00 |
evan
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84876ebc87
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uber renderer
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2019-12-16 20:16:46 -08:00 |
evan
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d8a5cd6493
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message JIT preload
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2019-12-16 19:55:27 -08:00 |
evan
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67ac748a29
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initial JIT preload
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2019-12-16 18:51:45 -08:00 |
thatcosmonaut
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629e23e98c
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start working on preloading generic code paths for JIT
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2019-12-16 14:51:12 -08:00 |
Evan Hemsley
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db8964b54c
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generating stores at init time
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2019-12-15 23:28:02 -08:00 |
Evan Hemsley
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4a2771d6a2
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optimize away boxing for messages
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2019-12-06 12:01:56 -08:00 |
Evan Hemsley
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25b8dc6749
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fixes various write priority related bugs
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2019-12-06 00:36:54 -08:00 |
Evan Hemsley
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f0ef0fbb21
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fix erroneous engine cycle detection
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2019-12-05 23:16:47 -08:00 |
Evan Hemsley
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8218ada6d1
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fix emitters not being generated for certain component types +rename component message manager
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2019-12-05 22:32:09 -08:00 |
Evan Hemsley
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005405512e
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remove component messages
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2019-12-05 19:55:17 -08:00 |
Evan Hemsley
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571310e579
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fixed world initialization and draw component removal issues
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2019-12-05 16:00:00 -08:00 |
Evan Hemsley
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5513402573
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removed all component ID stuff
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2019-12-05 14:59:55 -08:00 |
Evan Hemsley
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a4c3040239
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start removing component ID system
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2019-12-05 12:10:33 -08:00 |
Evan Hemsley
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506aee8c37
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started rewriting managers to not reference interfaces
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2019-12-04 20:50:08 -08:00 |
Evan Hemsley
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2a7e97463e
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forgot to rename SendMessageDelayed on WorldBuilder
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2019-11-25 19:37:03 -08:00 |
thatcosmonaut
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f05b7f725d
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remove time dilation priority system in favor of averaging
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2019-11-22 13:14:36 -08:00 |
thatcosmonaut
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d45295ae87
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messages with time dilation system
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2019-11-21 14:22:10 -08:00 |
thatcosmonaut
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fc50bf9b81
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implementation of time dilation system for engines
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2019-11-21 13:53:33 -08:00 |
Evan Hemsley
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d53bf043db
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replace IDrawComponent with IDrawableComponent and remove SetDrawComponent
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2019-11-20 19:16:44 -08:00 |
Evan Hemsley
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62dfdb758a
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remove exposed GUIDs from the API
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2019-11-20 19:01:29 -08:00 |
thatcosmonaut
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0920b9a8f7
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fix bug where multiple messages between same engines caused build crash
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2019-11-13 13:05:31 -08:00 |
Evan Hemsley
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790e36b2d3
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graph logic depends on MoonTools.Core.Graph
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2019-10-24 13:13:43 -07:00 |
Evan Hemsley
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85f99a565c
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adds some convenience methods and doc comments
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2019-10-24 12:48:36 -07:00 |
Evan Hemsley
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27c3fa1058
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explicitly require IDrawComponent interface on SetDrawComponent
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2019-09-26 13:34:56 -07:00 |
Evan Hemsley
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5f72bef256
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DefaultWritePriority attribute for engines
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2019-09-26 13:26:48 -07:00 |
thatcosmonaut
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5872e916ac
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Merge pull request #3 from thatcosmonaut/component_write_priority
Component write priority
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2019-09-26 12:33:51 -07:00 |
Evan Hemsley
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ddbfd492d3
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ordered renderer now requires IDrawComponent interface
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2019-09-26 12:29:59 -07:00 |
Evan Hemsley
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4a7f65f2f5
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more write conflict checks
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2019-08-21 17:54:43 -07:00 |
Evan Hemsley
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971a663cf9
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write priority system and require read declaration for entity lookups by component
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2019-08-21 15:13:48 -07:00 |
thatcosmonaut
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9813c260ae
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
thatcosmonaut
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d084286c83
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delayed message system
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2019-08-19 19:05:18 -07:00 |
Evan Hemsley
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c1e206ef49
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
Evan Hemsley
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fc36d0ace7
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more hashset pools
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2019-08-09 19:29:08 -07:00 |