thatcosmonaut
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591cd980d9
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runtime type HasComponent
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2019-11-13 13:15:43 -08:00 |
thatcosmonaut
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0920b9a8f7
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fix bug where multiple messages between same engines caused build crash
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2019-11-13 13:05:31 -08:00 |
Evan Hemsley
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790e36b2d3
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graph logic depends on MoonTools.Core.Graph
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2019-10-24 13:13:43 -07:00 |
Evan Hemsley
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85f99a565c
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adds some convenience methods and doc comments
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2019-10-24 12:48:36 -07:00 |
Evan Hemsley
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5f72bef256
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DefaultWritePriority attribute for engines
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2019-09-26 13:26:48 -07:00 |
thatcosmonaut
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5872e916ac
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Merge pull request #3 from thatcosmonaut/component_write_priority
Component write priority
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2019-09-26 12:33:51 -07:00 |
Evan Hemsley
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ddbfd492d3
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ordered renderer now requires IDrawComponent interface
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2019-09-26 12:29:59 -07:00 |
Evan Hemsley
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5bcde8bb96
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fix crash where overwriting an existing component on the same frame as an entity was being destroyed would cause the component to not be destroyed
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2019-08-22 20:07:41 -07:00 |
Evan Hemsley
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4a7f65f2f5
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more write conflict checks
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2019-08-21 17:54:43 -07:00 |
Evan Hemsley
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971a663cf9
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write priority system and require read declaration for entity lookups by component
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2019-08-21 15:13:48 -07:00 |
thatcosmonaut
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9813c260ae
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started the component write priority system
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2019-08-20 19:25:59 -07:00 |
thatcosmonaut
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b8d3d706ad
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fix crash when entity is added and removed same frame
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2019-08-20 15:44:01 -07:00 |
thatcosmonaut
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d084286c83
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delayed message system
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2019-08-19 19:05:18 -07:00 |
Evan Hemsley
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8fd2307fbb
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fix pending component type and id lookups
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2019-08-11 11:47:12 -07:00 |
Evan Hemsley
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162dbe52a2
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fix broken entity ID lookup on pending components
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2019-08-11 11:26:31 -07:00 |
Evan Hemsley
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c1e206ef49
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
Evan Hemsley
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dbe6cc4f53
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accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL
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2019-08-01 23:09:41 -07:00 |
Evan Hemsley
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5dd923e07a
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ReadComponent should no longer throw
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2019-08-01 16:48:02 -07:00 |
Evan Hemsley
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d86c002305
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optimize component message system
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2019-08-01 16:24:57 -07:00 |
Evan Hemsley
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ec3b0df585
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rework EntityRenderer to OrderedRenderer
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2019-08-01 15:06:19 -07:00 |
Evan Hemsley
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d6c84b950a
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remove activation concept from components and entities
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2019-07-31 10:35:17 -07:00 |
Evan Hemsley
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c7cae0d9d1
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bring back ReadsPending attribute
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2019-07-23 10:17:53 -07:00 |
Evan Hemsley
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41c81a0aa0
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addcomponent optionally sends pending component message
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2019-07-22 22:52:51 -07:00 |
Evan Hemsley
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fd8a0b1b00
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read existing or pending components automagically based on attribute declarations
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2019-07-20 14:10:06 -07:00 |
thatcosmonaut
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fea5c57860
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update engine generator
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2019-07-19 17:50:13 -07:00 |
thatcosmonaut
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89154f21d7
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introduce concept of pending component
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2019-07-19 16:15:48 -07:00 |
Evan Hemsley
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1845d5f766
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read new and existing component system
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2019-07-19 12:47:17 -07:00 |
Evan Hemsley
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80effc06dc
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fix componentmessage self-cycle and rename WorldBuilder.EmitMessage
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2019-07-18 21:07:26 -07:00 |
Evan Hemsley
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0639eef118
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rename EmitMessage to SendMessage and add special case for component self-cycle
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2019-07-18 20:31:31 -07:00 |
Evan Hemsley
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c8c5a8c7c4
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change attributes
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2019-07-18 18:20:38 -07:00 |
Evan Hemsley
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3deff94dfe
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all component reads use ComponentMessage now
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2019-07-18 17:50:38 -07:00 |
thatcosmonaut
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a42123f58d
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the big ComponentMessage rework
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2019-07-18 14:02:57 -07:00 |
thatcosmonaut
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a62153730f
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component updates at end of frame
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2019-07-17 18:53:31 -07:00 |
thatcosmonaut
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f960712f57
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component writes moved back to end of frame
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2019-07-17 18:12:29 -07:00 |
Evan Hemsley
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949c3aa26d
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adds read check to HasComponent and HasComponent and SomeComponent to Renderer
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2019-07-17 13:15:15 -07:00 |
Evan Hemsley
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918621db73
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adds SomeComponent to Engine and renames Some to SomeMessage
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2019-07-17 11:46:54 -07:00 |
Evan Hemsley
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64f6e13216
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move all methods off of Entity
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2019-07-17 11:24:21 -07:00 |
Evan Hemsley
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9b58473ae8
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engines must declare component reads + validation for Reads and Writes arguments
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2019-07-16 11:17:07 -07:00 |
Evan Hemsley
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7ab512e522
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started reworking component mutation
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2019-07-16 09:47:58 -07:00 |
Evan Hemsley
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2d929e4665
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adds EntityExists method + fixes crash when destroying an entity that has no components
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2019-07-12 17:37:31 -07:00 |
Evan Hemsley
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751d36a844
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fix crash when removing a specific component from an entity the same frame the entity is destroyed
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2019-07-10 18:22:08 -07:00 |
Evan Hemsley
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caac238ff9
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fix issue where ReadComponents would read inactive components
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2019-07-10 09:53:38 -07:00 |
Evan Hemsley
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8d39c27b7f
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fix engine ordering issue with Spawner
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2019-06-28 22:57:18 -07:00 |
Evan Hemsley
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ca0781fc56
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Merge branch 'master' of github.com:thatcosmonaut/encompass-cs
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2019-06-28 22:08:09 -07:00 |
Evan Hemsley
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a9d774a43f
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add Spawner engine type
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2019-06-28 22:07:48 -07:00 |
Evan Hemsley
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87c5a785c7
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changing KeyValueTuple component returns to ValueTuple
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2019-06-27 16:55:12 -07:00 |
Evan Hemsley
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148d629e51
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AddEntityRenderer and AddGeneralRenderer take initialized renderers
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2019-06-24 16:49:26 -07:00 |
Evan Hemsley
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29179e0ad6
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fix borked tests
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2019-06-24 12:40:40 -07:00 |
thatcosmonaut
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c7a4297cff
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Merge pull request #1 from encompass-ecs/special_engines
Detectors and some API Changes
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2019-06-24 12:35:32 -07:00 |
Evan Hemsley
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9bb8fbda25
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change WorldBuilder.AddEngine to take an instantiated Engine
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2019-06-24 12:26:19 -07:00 |