Commit Graph

28 Commits (36e98b0376facc4a6b17987b0654f185a5aa9ed0)

Author SHA1 Message Date
cosmonaut 36e98b0376 add dt and alpha params to renderers
continuous-integration/drone/push Build is failing Details
2021-03-23 17:37:47 -07:00
cosmonaut 6858ec1b0f Mega Refactor (#20)
continuous-integration/drone/push Build is passing Details
Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
2021-03-12 08:25:25 +00:00
cosmonaut 40e6d75638 Expose some enumerable iterators + some tweaks (#15)
continuous-integration/drone/push Build is passing Details
2020-11-16 07:21:51 +00:00
Evan Hemsley 0df0916347 update JIT preload
continuous-integration/drone/push Build is passing Details
2020-03-24 21:28:56 -07:00
Evan Hemsley 7c8154efdd fix some reads
continuous-integration/drone/push Build is passing Details
2020-03-22 19:20:55 -07:00
Evan Hemsley ca9c9c84a3 getting rid of tuple returns
continuous-integration/drone/push Build is passing Details
2020-03-22 19:10:28 -07:00
Evan Hemsley 812fe10ca1 remove unmanaged constraint from component storage
continuous-integration/drone/push Build is passing Details
2020-03-21 17:38:35 -07:00
Evan Hemsley 408dd9bfeb unmanaged structs
continuous-integration/drone/push Build is passing Details
2020-03-20 15:45:58 -07:00
Evan Hemsley 7f89e9b4a0 fix style issues
continuous-integration/drone/push Build is passing Details
2020-03-20 00:09:57 -07:00
Evan Hemsley 98955f3048 converting component storage to pack data and return refs
continuous-integration/drone/push Build is passing Details
2020-03-19 15:44:04 -07:00
Evan Hemsley 1eb72874c1 replace entity storage with int 2019-12-29 13:54:08 -08:00
Evan Hemsley f7095ffdfb refactor to remove ComponentUpdateManager 2019-12-29 13:24:51 -08:00
Evan Hemsley 47e1072c8d internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
evan 664f08c446 optimized away some LINQ 2019-12-16 20:40:15 -08:00
Evan Hemsley f6d93c7579 slight entity manager optimization 2019-12-16 02:17:39 -08:00
Evan Hemsley 5513402573 removed all component ID stuff 2019-12-05 14:59:55 -08:00
thatcosmonaut f05b7f725d remove time dilation priority system in favor of averaging 2019-11-22 13:14:36 -08:00
Evan Hemsley 62dfdb758a remove exposed GUIDs from the API 2019-11-20 19:01:29 -08:00
Evan Hemsley c1e206ef49 allow only one component per type per entity 2019-08-10 17:34:00 -07:00
Evan Hemsley 5e2ae80518 optimize componentmanager and renderer 2019-08-01 16:44:29 -07:00
Evan Hemsley d6c84b950a remove activation concept from components and entities 2019-07-31 10:35:17 -07:00
thatcosmonaut a42123f58d the big ComponentMessage rework 2019-07-18 14:02:57 -07:00
Evan Hemsley 949c3aa26d adds read check to HasComponent and HasComponent and SomeComponent to Renderer 2019-07-17 13:15:15 -07:00
Evan Hemsley 64f6e13216 move all methods off of Entity 2019-07-17 11:24:21 -07:00
Evan Hemsley ff3be9636b adds GetEntityIDByComponentID and GetEntityByComponentID to Renderer 2019-07-12 21:48:08 -07:00
Evan Hemsley 2d929e4665 adds EntityExists method + fixes crash when destroying an entity that has no components 2019-07-12 17:37:31 -07:00
Evan Hemsley 87c5a785c7 changing KeyValueTuple component returns to ValueTuple 2019-06-27 16:55:12 -07:00
Evan Hemsley 5941029927 initial rendering implementation 2019-06-19 14:14:44 -07:00