Evan Hemsley
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255760a3d7
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unmanaged component store
continuous-integration/drone/push Build is passing
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2020-03-20 18:09:24 -07:00 |
Evan Hemsley
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408dd9bfeb
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unmanaged structs
continuous-integration/drone/push Build is passing
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2020-03-20 15:45:58 -07:00 |
Evan Hemsley
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6d699e4b17
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passing draw components by ref
continuous-integration/drone/push Build is passing
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2020-03-20 14:13:26 -07:00 |
Evan Hemsley
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b6ae9eaebc
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more cleanup
continuous-integration/drone/push Build is passing
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2020-03-20 02:28:10 -07:00 |
Evan Hemsley
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63e9ca63c0
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get rid of component stores on DrawLayerManager
continuous-integration/drone/push Build is passing
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2020-03-20 00:58:33 -07:00 |
Evan Hemsley
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7f89e9b4a0
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fix style issues
continuous-integration/drone/push Build is passing
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2020-03-20 00:09:57 -07:00 |
Evan Hemsley
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ffc052ded3
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fix creating new component index on every set
continuous-integration/drone/push Build is passing
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2020-03-19 17:26:22 -07:00 |
Evan Hemsley
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98955f3048
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converting component storage to pack data and return refs
continuous-integration/drone/push Build is passing
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2020-03-19 15:44:04 -07:00 |
cosmonaut
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72a7f8bfbf
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Merge pull request 'Goodies' (#2) from new_stuff into master
continuous-integration/drone/push Build is passing
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continuous-integration/drone/tag Build is passing
Details
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2020-03-18 21:24:17 +00:00 |
Evan Hemsley
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7c1a798b01
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use clearly named method
continuous-integration/drone/push Build is passing
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continuous-integration/drone/pr Build is passing
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2020-03-18 14:23:08 -07:00 |
Evan Hemsley
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130890b9cc
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bump to 0.20.0
continuous-integration/drone/push Build is passing
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continuous-integration/drone/pr Build is passing
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2020-03-18 14:17:35 -07:00 |
Evan Hemsley
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9bd793e337
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remove now unnecessary type lookup
continuous-integration/drone/push Build is passing
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2020-03-18 14:14:07 -07:00 |
Evan Hemsley
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1c3c6c6b69
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register and preload component types via reflection in worldbuilder
continuous-integration/drone/push Build is passing
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2020-03-18 13:49:37 -07:00 |
Evan Hemsley
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4a962bac3c
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switch to DroneCI
continuous-integration/drone/push Build is passing
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2020-03-17 17:47:39 -07:00 |
Evan Hemsley
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f24ee21de0
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pruning empty entities
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2020-03-17 17:40:11 -07:00 |
Evan Hemsley
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4d67b4ddf7
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add test for singular ReadMessageWithEntity
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2020-03-17 16:04:27 -07:00 |
Evan Hemsley
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511a05f18e
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AddComponent for newly created Entities
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2020-03-17 15:29:16 -07:00 |
Evan Hemsley
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62a717cfbb
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Merge remote-tracking branch 'origin/fix_lookup_crash' into new_stuff
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2020-03-16 19:01:34 -07:00 |
Evan Hemsley
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77272f10d7
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message read checks + started AddComponent
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2020-03-16 19:00:42 -07:00 |
Evan Hemsley
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4be62122ab
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fix lookup crash on component that is only read by renderers
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2020-03-11 17:02:00 -07:00 |
thatcosmonaut
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c1e1f7f5ca
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ordered renderers register components with world builder
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2020-01-28 14:05:11 -08:00 |
thatcosmonaut
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4f75aeebf1
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add SomeMessageWithEntity method to Engine
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2020-01-13 14:59:18 -08:00 |
Evan Hemsley
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fada124b39
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Merge branch 'master' of github.com:thatcosmonaut/encompass-cs
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2019-12-31 13:42:05 -08:00 |
Evan Hemsley
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ab85428970
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0.19.0
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2019-12-31 13:42:01 -08:00 |
thatcosmonaut
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569ee0ace8
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Merge pull request #13 from thatcosmonaut/entity_message_cache
Entity message cache
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2019-12-31 12:34:32 -08:00 |
Evan Hemsley
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926c05a4db
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rename to ReadMessagesWithEntity
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2019-12-29 23:55:48 -08:00 |
Evan Hemsley
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9057228795
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fix bug when no messages existed for queried entity
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2019-12-29 20:41:35 -08:00 |
Evan Hemsley
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df7abf4cf3
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adds ability to retrieve messages by entity
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2019-12-29 20:36:23 -08:00 |
Evan Hemsley
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3ef34d37ae
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fix bug where priorities were not cleared at end of frame
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2019-12-29 19:43:05 -08:00 |
Evan Hemsley
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6f00191258
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tightening up replay behavior
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2019-12-29 19:08:32 -08:00 |
Evan Hemsley
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4d47a60125
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fix some bugs with new replay structure
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2019-12-29 17:37:19 -08:00 |
Evan Hemsley
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a8669a6c67
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starting replay system to avoid replaying every component every frame
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2019-12-29 16:28:22 -08:00 |
Evan Hemsley
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1eb72874c1
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replace entity storage with int
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2019-12-29 13:54:08 -08:00 |
Evan Hemsley
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f7095ffdfb
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refactor to remove ComponentUpdateManager
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2019-12-29 13:24:51 -08:00 |
Evan Hemsley
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a2d29a6591
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slight component manager optimization
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2019-12-29 01:48:38 -08:00 |
Evan Hemsley
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28f2ba969a
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remove unnecessary component store
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2019-12-28 22:20:17 -08:00 |
Evan Hemsley
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d4115b231c
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replace bitset
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2019-12-28 21:39:35 -08:00 |
Evan Hemsley
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05fa578652
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untrack destroyed entities
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2019-12-28 16:16:21 -08:00 |
Evan Hemsley
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936b97c4ec
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better error message when component is not found on entity
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2019-12-28 15:08:07 -08:00 |
Evan Hemsley
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9b0bf34c73
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immediate tracking
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2019-12-28 14:30:26 -08:00 |
Evan Hemsley
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41e9dd4451
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tracking for non-immediate components
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2019-12-28 13:53:02 -08:00 |
Evan Hemsley
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e3343e4a00
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fix non immediate component remove
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2019-12-26 21:25:24 -08:00 |
Evan Hemsley
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1a17f9a8e1
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changes to component update handling
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2019-12-26 20:18:46 -08:00 |
Evan Hemsley
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b644f4fb4b
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add extra component store
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2019-12-23 20:36:12 -08:00 |
Evan Hemsley
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7029b9f52e
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tightening up component write logic
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2019-12-23 20:15:01 -08:00 |
Evan Hemsley
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bd17a86dec
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rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
Evan Hemsley
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2076919f06
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fix unmerged bitset updates
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2019-12-23 18:51:15 -08:00 |
Evan Hemsley
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47e1072c8d
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internal storage using int ID instead of entity to avoid hash lookups
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2019-12-23 18:45:49 -08:00 |
Evan Hemsley
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7885c2e0f4
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component removes are treated as priority writes
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2019-12-23 18:01:49 -08:00 |
Evan Hemsley
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b1c09a20a0
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change bitset to be cross platform
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2019-12-22 22:34:58 -08:00 |