Commit Graph

113 Commits (00614661ecbc6b385e975435e489b93c36c711d0)

Author SHA1 Message Date
cosmonaut 6858ec1b0f Mega Refactor (#20)
continuous-integration/drone/push Build is passing Details
Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
2021-03-12 08:25:25 +00:00
cosmonaut d5186e6011 remove some dependencies (#18)
continuous-integration/drone/push Build is passing Details
Co-Authored-By: cosmonaut <evan@moonside.games>
Co-Committed-By: cosmonaut <evan@moonside.games>
2021-01-30 00:36:42 +00:00
cosmonaut 40e6d75638 Expose some enumerable iterators + some tweaks (#15)
continuous-integration/drone/push Build is passing Details
2020-11-16 07:21:51 +00:00
cosmonaut 59014c7a9e QueryWith and QueryWithout implicitly Read (#8)
continuous-integration/drone/push Build is passing Details
2020-07-12 22:17:38 +00:00
Evan Hemsley 18fd4ceaa6 remove mutable get
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/pr Build is passing Details
2020-03-25 11:56:56 -07:00
Evan Hemsley 0df0916347 update JIT preload
continuous-integration/drone/push Build is passing Details
2020-03-24 21:28:56 -07:00
Evan Hemsley 7c8154efdd fix some reads
continuous-integration/drone/push Build is passing Details
2020-03-22 19:20:55 -07:00
Evan Hemsley ca9c9c84a3 getting rid of tuple returns
continuous-integration/drone/push Build is passing Details
2020-03-22 19:10:28 -07:00
Evan Hemsley 5bc0294158 buhhhh
continuous-integration/drone/push Build is passing Details
2020-03-22 14:24:59 -07:00
Evan Hemsley 26216a295f singular message reads are ref readonly
continuous-integration/drone/push Build is passing Details
2020-03-22 14:20:22 -07:00
Evan Hemsley cdc68e46e5 rework ReadMessages to return a Span
continuous-integration/drone/push Build is passing Details
2020-03-22 13:41:55 -07:00
Evan Hemsley 150043b0e5 fix bugs in component storage and draw layer manager
continuous-integration/drone/push Build is failing Details
2020-03-21 22:19:31 -07:00
Evan Hemsley 812fe10ca1 remove unmanaged constraint from component storage
continuous-integration/drone/push Build is passing Details
2020-03-21 17:38:35 -07:00
Evan Hemsley 408dd9bfeb unmanaged structs
continuous-integration/drone/push Build is passing Details
2020-03-20 15:45:58 -07:00
Evan Hemsley 6d699e4b17 passing draw components by ref
continuous-integration/drone/push Build is passing Details
2020-03-20 14:13:26 -07:00
Evan Hemsley 63e9ca63c0 get rid of component stores on DrawLayerManager
continuous-integration/drone/push Build is passing Details
2020-03-20 00:58:33 -07:00
Evan Hemsley 7f89e9b4a0 fix style issues
continuous-integration/drone/push Build is passing Details
2020-03-20 00:09:57 -07:00
Evan Hemsley 98955f3048 converting component storage to pack data and return refs
continuous-integration/drone/push Build is passing Details
2020-03-19 15:44:04 -07:00
Evan Hemsley 7c1a798b01 use clearly named method
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/pr Build is passing Details
2020-03-18 14:23:08 -07:00
Evan Hemsley f24ee21de0 pruning empty entities 2020-03-17 17:40:11 -07:00
Evan Hemsley 511a05f18e AddComponent for newly created Entities 2020-03-17 15:29:16 -07:00
Evan Hemsley 77272f10d7 message read checks + started AddComponent 2020-03-16 19:00:42 -07:00
thatcosmonaut 4f75aeebf1 add SomeMessageWithEntity method to Engine 2020-01-13 14:59:18 -08:00
Evan Hemsley 926c05a4db rename to ReadMessagesWithEntity 2019-12-29 23:55:48 -08:00
Evan Hemsley df7abf4cf3 adds ability to retrieve messages by entity 2019-12-29 20:36:23 -08:00
Evan Hemsley a8669a6c67 starting replay system to avoid replaying every component every frame 2019-12-29 16:28:22 -08:00
Evan Hemsley 1eb72874c1 replace entity storage with int 2019-12-29 13:54:08 -08:00
Evan Hemsley f7095ffdfb refactor to remove ComponentUpdateManager 2019-12-29 13:24:51 -08:00
Evan Hemsley d4115b231c replace bitset 2019-12-28 21:39:35 -08:00
Evan Hemsley 05fa578652 untrack destroyed entities 2019-12-28 16:16:21 -08:00
Evan Hemsley 9b0bf34c73 immediate tracking 2019-12-28 14:30:26 -08:00
Evan Hemsley 41e9dd4451 tracking for non-immediate components 2019-12-28 13:53:02 -08:00
Evan Hemsley 1a17f9a8e1 changes to component update handling 2019-12-26 20:18:46 -08:00
Evan Hemsley bd17a86dec rename pending to immediate 2019-12-23 19:04:26 -08:00
Evan Hemsley 2076919f06 fix unmerged bitset updates 2019-12-23 18:51:15 -08:00
Evan Hemsley 47e1072c8d internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
Evan Hemsley 7885c2e0f4 component removes are treated as priority writes 2019-12-23 18:01:49 -08:00
Evan Hemsley b1c09a20a0 change bitset to be cross platform 2019-12-22 22:34:58 -08:00
Evan Hemsley d6b96cd470 halve size of bitset for cpu compatibility 2019-12-22 21:13:54 -08:00
Evan Hemsley 1e73351b07 restructure entity queries to enable caching 2019-12-22 18:13:35 -08:00
Evan Hemsley 4e3aaa7d47 restructuring entity set query system for caching benefits 2019-12-22 17:16:54 -08:00
Evan Hemsley 50974c181a advanced query system 2019-12-22 01:15:58 -08:00
Evan Hemsley 728109bfc6 beginning query syntax system 2019-12-21 17:58:07 -08:00
Evan Hemsley 494a583240 started system for efficiently doing entity queries 2019-12-20 11:10:42 -08:00
evan 664f08c446 optimized away some LINQ 2019-12-16 20:40:15 -08:00
Evan Hemsley f6d93c7579 slight entity manager optimization 2019-12-16 02:17:39 -08:00
Evan Hemsley 4a2771d6a2 optimize away boxing for messages 2019-12-06 12:01:56 -08:00
Evan Hemsley 25b8dc6749 fixes various write priority related bugs 2019-12-06 00:36:54 -08:00
Evan Hemsley 8218ada6d1 fix emitters not being generated for certain component types +rename component message manager 2019-12-05 22:32:09 -08:00
Evan Hemsley 005405512e remove component messages 2019-12-05 19:55:17 -08:00