encompass-cs/test/WorldTest.cs

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using NUnit.Framework;
using FluentAssertions;
using System;
using System.Collections.Generic;
using System.Text;
using Encompass;
namespace Tests
{
public class WorldTest
{
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struct TestComponent : IComponent { }
struct TestDrawComponent : IComponent, IDrawableComponent
{
public int Layer { get; set; }
}
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static List<object> drawOrder = new List<object>();
class TestEntityRenderer : OrderedRenderer<TestDrawComponent>
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{
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public override void Render(Entity entity, in TestDrawComponent testDrawComponent)
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{
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drawOrder.Add(entity);
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}
}
class TestGeneralRenderer : GeneralRenderer
{
public override void Render()
{
drawOrder.Add(this);
}
}
[Test]
public void DrawOrder()
{
var worldBuilder = new WorldBuilder();
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worldBuilder.RegisterDrawLayer(1);
worldBuilder.RegisterDrawLayer(2);
worldBuilder.RegisterDrawLayer(3);
worldBuilder.RegisterDrawLayer(4);
worldBuilder.RegisterDrawLayer(7);
worldBuilder.AddOrderedRenderer(new TestEntityRenderer());
var testGeneralRenderer = worldBuilder.AddGeneralRenderer(new TestGeneralRenderer(), 7);
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TestComponent testComponent;
TestDrawComponent drawComponentThree = new TestDrawComponent { Layer = 3 };
var drawComponentTwo = new TestDrawComponent { Layer = 2 };
var drawComponentOne = new TestDrawComponent { Layer = 1 };
var drawComponentFour = new TestDrawComponent { Layer = 4 };
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var entity = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entity, testComponent);
worldBuilder.SetComponent(entity, drawComponentThree);
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var entityTwo = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entityTwo, testComponent);
worldBuilder.SetComponent(entityTwo, drawComponentTwo);
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var entityThree = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entityThree, testComponent);
worldBuilder.SetComponent(entityThree, drawComponentThree);
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var entityFour = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entityFour, testComponent);
worldBuilder.SetComponent(entityFour, drawComponentFour);
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var world = worldBuilder.Build();
world.Update(0.01f);
world.Draw();
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drawOrder.Should().BeEquivalentTo(entityFour, entityTwo, entity, entityThree, testGeneralRenderer);
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}
}
}