change EntityRenderer to OrderedRenderer
continuous-integration/drone/push Build is passing Details

main
Evan Hemsley 2020-07-12 16:16:09 -07:00
parent aafe1aec1b
commit c7dd454c5d
1 changed files with 1 additions and 1 deletions

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@ -10,6 +10,6 @@ In a 2D game, Encompass needs to know which order that things should draw in.
Encompass draws things back to front using integer layers. A negative value means farther in the back. A positive value means farther in the front. So an object on layer 10 will draw on top of an object on layer -10. Encompass draws things back to front using integer layers. A negative value means farther in the back. A positive value means farther in the front. So an object on layer 10 will draw on top of an object on layer -10.
We'll need two things to get a paddle drawing on screen: A *DrawComponent* and an *EntityRenderer*. We'll need two things to get a paddle drawing on screen: A *DrawComponent* and an *OrderedRenderer*.
Let's start with the Component. Let's start with the Component.