From c7dd454c5dd2cfd102346713708deb5d893e9276 Mon Sep 17 00:00:00 2001 From: Evan Hemsley Date: Sun, 12 Jul 2020 16:16:09 -0700 Subject: [PATCH] change EntityRenderer to OrderedRenderer --- content/pong/draw_paddle/_index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/pong/draw_paddle/_index.md b/content/pong/draw_paddle/_index.md index 5245d91..208411f 100644 --- a/content/pong/draw_paddle/_index.md +++ b/content/pong/draw_paddle/_index.md @@ -10,6 +10,6 @@ In a 2D game, Encompass needs to know which order that things should draw in. Encompass draws things back to front using integer layers. A negative value means farther in the back. A positive value means farther in the front. So an object on layer 10 will draw on top of an object on layer -10. -We'll need two things to get a paddle drawing on screen: A *DrawComponent* and an *EntityRenderer*. +We'll need two things to get a paddle drawing on screen: A *DrawComponent* and an *OrderedRenderer*. Let's start with the Component.