diff --git a/content/pong/draw_paddle/_index.md b/content/pong/draw_paddle/_index.md index 5245d91..208411f 100644 --- a/content/pong/draw_paddle/_index.md +++ b/content/pong/draw_paddle/_index.md @@ -10,6 +10,6 @@ In a 2D game, Encompass needs to know which order that things should draw in. Encompass draws things back to front using integer layers. A negative value means farther in the back. A positive value means farther in the front. So an object on layer 10 will draw on top of an object on layer -10. -We'll need two things to get a paddle drawing on screen: A *DrawComponent* and an *EntityRenderer*. +We'll need two things to get a paddle drawing on screen: A *DrawComponent* and an *OrderedRenderer*. Let's start with the Component.