change EntityRenderer to OrderedRenderer
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
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@ -10,6 +10,6 @@ In a 2D game, Encompass needs to know which order that things should draw in.
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Encompass draws things back to front using integer layers. A negative value means farther in the back. A positive value means farther in the front. So an object on layer 10 will draw on top of an object on layer -10.
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Encompass draws things back to front using integer layers. A negative value means farther in the back. A positive value means farther in the front. So an object on layer 10 will draw on top of an object on layer -10.
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We'll need two things to get a paddle drawing on screen: A *DrawComponent* and an *EntityRenderer*.
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We'll need two things to get a paddle drawing on screen: A *DrawComponent* and an *OrderedRenderer*.
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Let's start with the Component.
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Let's start with the Component.
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