TheSpydog
5f05ef02a0
continuous-integration/drone/push Build is passing
Details
- Fixed bug where multisample enum values were not being translated into their equivalent Vulkan enums - Fixed bug where MSAA attachments in transient render pass creation were using a sample count of 1 - Fixed bug where the clearValues array in BeginRenderPass was not being populated with clear values for multisample attachments. (Modeled the fix after https://github.com/FNA-XNA/FNA3D/blob/master/src/FNA3D_Driver_Vulkan.c#L8723) - Fixed bug where the multisample texture was not being transitioned when beginning a render pass Reviewed-on: #25 Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org> |
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.. | ||
Refresh.c | ||
Refresh_Driver.h | ||
Refresh_Driver_Template.txt | ||
Refresh_Driver_Vulkan.c | ||
Refresh_Driver_Vulkan_vkfuncs.h | ||
Refresh_Image.c | ||
miniz.h | ||
stb_image.h | ||
stb_image_write.h |