Refresh/src
TheSpydog 5f05ef02a0
continuous-integration/drone/push Build is passing Details
MSAA fixes (#25)
- Fixed bug where multisample enum values were not being translated into their equivalent Vulkan enums
- Fixed bug where MSAA attachments in transient render pass creation were using a sample count of 1
- Fixed bug where the clearValues array in BeginRenderPass was not being populated with clear values for multisample attachments. (Modeled the fix after https://github.com/FNA-XNA/FNA3D/blob/master/src/FNA3D_Driver_Vulkan.c#L8723)
- Fixed bug where the multisample texture was not being transitioned when beginning a render pass

Reviewed-on: #25
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-03 19:50:07 +00:00
..
Refresh.c fix backend iteration when backend is not compiled 2022-10-04 10:15:16 -07:00
Refresh_Driver.h Backend selection + swapchain API revision (#23) 2022-09-29 21:11:25 +00:00
Refresh_Driver_Template.txt remove Clear and add pWidth and pHeight to AcquireSwapchainTexture 2022-03-10 10:21:49 -08:00
Refresh_Driver_Vulkan.c MSAA fixes (#25) 2022-11-03 19:50:07 +00:00
Refresh_Driver_Vulkan_vkfuncs.h add DrawPrimitivesIndirect + fix sync issues 2022-08-25 12:21:49 -07:00
Refresh_Image.c Rework Presentation Flow (#15) 2022-03-02 06:33:57 +00:00
miniz.h image load and save 2020-12-27 22:45:12 -08:00
stb_image.h image load and save 2020-12-27 22:45:12 -08:00
stb_image_write.h image load and save 2020-12-27 22:45:12 -08:00