WIP: D3D11 Driver (for real this time!) #47
|
@ -41,6 +41,12 @@ add_definitions(
|
||||||
-DREFRESH_DRIVER_VULKAN
|
-DREFRESH_DRIVER_VULKAN
|
||||||
)
|
)
|
||||||
|
|
||||||
|
if (WIN32)
|
||||||
|
add_definitions(
|
||||||
|
-DREFRESH_DRIVER_D3D11
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Source lists
|
# Source lists
|
||||||
add_library(Refresh
|
add_library(Refresh
|
||||||
# Public Headers
|
# Public Headers
|
||||||
|
@ -49,8 +55,10 @@ add_library(Refresh
|
||||||
# Internal Headers
|
# Internal Headers
|
||||||
src/Refresh_Driver.h
|
src/Refresh_Driver.h
|
||||||
src/Refresh_Driver_Vulkan_vkfuncs.h
|
src/Refresh_Driver_Vulkan_vkfuncs.h
|
||||||
|
Refresh_Driver_D3D11_cdefines.h
|
||||||
# Source Files
|
# Source Files
|
||||||
src/Refresh.c
|
src/Refresh.c
|
||||||
|
src/Refresh_Driver_D3D11.c
|
||||||
src/Refresh_Driver_Vulkan.c
|
src/Refresh_Driver_Vulkan.c
|
||||||
src/Refresh_Image.c
|
src/Refresh_Image.c
|
||||||
)
|
)
|
||||||
|
|
|
@ -330,6 +330,7 @@ typedef enum Refresh_Backend
|
||||||
{
|
{
|
||||||
REFRESH_BACKEND_DONTCARE,
|
REFRESH_BACKEND_DONTCARE,
|
||||||
REFRESH_BACKEND_VULKAN,
|
REFRESH_BACKEND_VULKAN,
|
||||||
|
REFRESH_BACKEND_D3D11,
|
||||||
REFRESH_BACKEND_PS5,
|
REFRESH_BACKEND_PS5,
|
||||||
REFRESH_BACKEND_INVALID
|
REFRESH_BACKEND_INVALID
|
||||||
} Refresh_Backend;
|
} Refresh_Backend;
|
||||||
|
|
|
@ -194,26 +194,37 @@ partial class Program
|
||||||
// Magic
|
// Magic
|
||||||
writer.Write(new char[] { 'R', 'F', 'S', 'H'});
|
writer.Write(new char[] { 'R', 'F', 'S', 'H'});
|
||||||
|
|
||||||
|
// Type
|
||||||
|
uint shaderTypeIndex;
|
||||||
|
switch (shaderType)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
case ".vert": shaderTypeIndex = 0; break;
|
||||||
|
case ".frag": shaderTypeIndex = 1; break;
|
||||||
|
case ".comp": shaderTypeIndex = 2; break;
|
||||||
|
}
|
||||||
|
writer.Write(shaderTypeIndex);
|
||||||
|
|
||||||
if (data.vulkan)
|
if (data.vulkan)
|
||||||
{
|
{
|
||||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||||
WriteShaderBlob(writer, inputPath, 1);
|
WriteShaderBlob(writer, inputPath, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (data.d3d11)
|
||||||
|
{
|
||||||
|
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||||
|
WriteShaderBlob(writer, inputPath, 2);
|
||||||
|
}
|
||||||
|
|
||||||
#if PS5
|
#if PS5
|
||||||
if (data.ps5)
|
if (data.ps5)
|
||||||
{
|
{
|
||||||
string ext = GetPS5ShaderFileExtension();
|
string ext = GetPS5ShaderFileExtension();
|
||||||
string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
|
string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
|
||||||
WriteShaderBlob(writer, inputPath, 2);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (data.d3d11)
|
|
||||||
{
|
|
||||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
|
||||||
WriteShaderBlob(writer, inputPath, 3);
|
WriteShaderBlob(writer, inputPath, 3);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -254,7 +265,7 @@ partial class Program
|
||||||
{
|
{
|
||||||
Process spirvcross = Process.Start(
|
Process spirvcross = Process.Start(
|
||||||
"spirv-cross",
|
"spirv-cross",
|
||||||
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
|
$"\"{spirvPath}\" --hlsl --flip-vert-y --shader-model 50 --output \"{outputPath}\""
|
||||||
);
|
);
|
||||||
spirvcross.WaitForExit();
|
spirvcross.WaitForExit();
|
||||||
if (spirvcross.ExitCode != 0)
|
if (spirvcross.ExitCode != 0)
|
||||||
|
|
|
@ -39,6 +39,12 @@
|
||||||
#define VULKAN_DRIVER NULL
|
#define VULKAN_DRIVER NULL
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef REFRESH_DRIVER_D3D11
|
||||||
|
#define D3D11_DRIVER &D3D11Driver
|
||||||
|
#else
|
||||||
|
#define D3D11_DRIVER NULL
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef REFRESH_DRIVER_PS5
|
#ifdef REFRESH_DRIVER_PS5
|
||||||
#define PS5_DRIVER &PS5Driver
|
#define PS5_DRIVER &PS5Driver
|
||||||
#else
|
#else
|
||||||
|
@ -48,6 +54,7 @@
|
||||||
static const Refresh_Driver *backends[] = {
|
static const Refresh_Driver *backends[] = {
|
||||||
NULL,
|
NULL,
|
||||||
VULKAN_DRIVER,
|
VULKAN_DRIVER,
|
||||||
|
D3D11_DRIVER,
|
||||||
PS5_DRIVER
|
PS5_DRIVER
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -338,7 +345,7 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||||
) {
|
) {
|
||||||
Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
|
Refresh_Driver_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL, 0 };
|
||||||
uint8_t *bytes;
|
uint8_t *bytes;
|
||||||
uint32_t i, size;
|
uint32_t i, size;
|
||||||
|
|
||||||
|
@ -348,12 +355,24 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
|
||||||
bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
|
bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
|
||||||
if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
|
if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
|
||||||
{
|
{
|
||||||
Refresh_LogError("Cannot parse malformed Refresh shader blob!");
|
Refresh_LogError("Cannot parse malformed Refresh shader blob: Incorrect magic number");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* get the type of shader */
|
||||||
|
driverSpecificCreateInfo.type = (Refresh_Driver_ShaderType) *((uint32_t*) &bytes[4]);
|
||||||
|
if ( driverSpecificCreateInfo.type < 0 ||
|
||||||
|
driverSpecificCreateInfo.type > REFRESH_DRIVER_SHADERTYPE_COMPUTE )
|
||||||
|
{
|
||||||
|
Refresh_LogError(
|
||||||
|
"Cannot parse malformed Refresh shader blob: Unknown shader type (%d)",
|
||||||
|
driverSpecificCreateInfo.type
|
||||||
|
);
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* find the code for the selected backend */
|
/* find the code for the selected backend */
|
||||||
i = 4;
|
i = 8;
|
||||||
while (i < shaderModuleCreateInfo->codeSize)
|
while (i < shaderModuleCreateInfo->codeSize)
|
||||||
{
|
{
|
||||||
size = *((uint32_t*) &bytes[i + 1]);
|
size = *((uint32_t*) &bytes[i + 1]);
|
||||||
|
@ -940,9 +959,7 @@ int Refresh_QueryFence(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_Fence *fence
|
Refresh_Fence *fence
|
||||||
) {
|
) {
|
||||||
if (device == NULL) {
|
if (device == NULL) { return 0; }
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return device->QueryFence(
|
return device->QueryFence(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
|
|
|
@ -48,6 +48,46 @@ void Refresh_LogError(const char *fmt, ...);
|
||||||
|
|
||||||
/* Internal Helper Utilities */
|
/* Internal Helper Utilities */
|
||||||
|
|
||||||
|
static inline int32_t Texture_GetBlockSize(
|
||||||
|
Refresh_TextureFormat format
|
||||||
|
) {
|
||||||
|
switch (format)
|
||||||
|
{
|
||||||
|
case REFRESH_TEXTUREFORMAT_BC1:
|
||||||
|
case REFRESH_TEXTUREFORMAT_BC2:
|
||||||
|
case REFRESH_TEXTUREFORMAT_BC3:
|
||||||
|
case REFRESH_TEXTUREFORMAT_BC7:
|
||||||
|
return 4;
|
||||||
|
case REFRESH_TEXTUREFORMAT_R8:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R8_UINT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R5G6B5:
|
||||||
|
case REFRESH_TEXTUREFORMAT_B4G4R4A4:
|
||||||
|
case REFRESH_TEXTUREFORMAT_A1R5G5B5:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R8G8_UINT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R16_UINT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R8G8B8A8:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
|
||||||
|
case REFRESH_TEXTUREFORMAT_A2R10G10B10:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R16G16_UINT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R16G16B16A16:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
|
||||||
|
return 1;
|
||||||
|
default:
|
||||||
|
Refresh_LogError(
|
||||||
|
"Unrecognized TextureFormat!"
|
||||||
|
);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static inline uint32_t Texture_GetFormatSize(
|
static inline uint32_t Texture_GetFormatSize(
|
||||||
Refresh_TextureFormat format
|
Refresh_TextureFormat format
|
||||||
) {
|
) {
|
||||||
|
@ -87,7 +127,7 @@ static inline uint32_t Texture_GetFormatSize(
|
||||||
return 16;
|
return 16;
|
||||||
default:
|
default:
|
||||||
Refresh_LogError(
|
Refresh_LogError(
|
||||||
"Unrecognized SurfaceFormat!"
|
"Unrecognized TextureFormat!"
|
||||||
);
|
);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -171,6 +211,22 @@ static inline int32_t BytesPerImage(
|
||||||
#define MAX_COLOR_TARGET_BINDINGS 4
|
#define MAX_COLOR_TARGET_BINDINGS 4
|
||||||
#define MAX_PRESENT_COUNT 16
|
#define MAX_PRESENT_COUNT 16
|
||||||
|
|
||||||
|
/* Internal Shader Module Create Info */
|
||||||
|
|
||||||
|
typedef enum Refresh_Driver_ShaderType
|
||||||
|
{
|
||||||
|
REFRESH_DRIVER_SHADERTYPE_VERTEX,
|
||||||
|
REFRESH_DRIVER_SHADERTYPE_FRAGMENT,
|
||||||
|
REFRESH_DRIVER_SHADERTYPE_COMPUTE
|
||||||
|
} Refresh_Driver_ShaderType;
|
||||||
|
|
||||||
|
typedef struct Refresh_Driver_ShaderModuleCreateInfo
|
||||||
|
{
|
||||||
|
size_t codeSize;
|
||||||
|
const uint32_t* byteCode;
|
||||||
|
Refresh_Driver_ShaderType type;
|
||||||
|
} Refresh_Driver_ShaderModuleCreateInfo;
|
||||||
|
|
||||||
/* Refresh_Device Definition */
|
/* Refresh_Device Definition */
|
||||||
|
|
||||||
typedef struct Refresh_Renderer Refresh_Renderer;
|
typedef struct Refresh_Renderer Refresh_Renderer;
|
||||||
|
@ -252,7 +308,7 @@ struct Refresh_Device
|
||||||
|
|
||||||
Refresh_ShaderModule* (*CreateShaderModule)(
|
Refresh_ShaderModule* (*CreateShaderModule)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||||
);
|
);
|
||||||
|
|
||||||
Refresh_Texture* (*CreateTexture)(
|
Refresh_Texture* (*CreateTexture)(
|
||||||
|
@ -597,6 +653,7 @@ typedef struct Refresh_Driver
|
||||||
} Refresh_Driver;
|
} Refresh_Driver;
|
||||||
|
|
||||||
extern Refresh_Driver VulkanDriver;
|
extern Refresh_Driver VulkanDriver;
|
||||||
|
extern Refresh_Driver D3D11Driver;
|
||||||
extern Refresh_Driver PS5Driver;
|
extern Refresh_Driver PS5Driver;
|
||||||
|
|
||||||
#endif /* REFRESH_DRIVER_H */
|
#endif /* REFRESH_DRIVER_H */
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,42 @@
|
||||||
|
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||||
|
*
|
||||||
|
* Copyright (c) 2020 Evan Hemsley
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
* In no event will the authors be held liable for any damages arising from
|
||||||
|
* the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software in a
|
||||||
|
* product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*
|
||||||
|
* Evan "cosmonaut" Hemsley <evan@moonside.games>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Function Pointer Signatures */
|
||||||
|
typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY1)(const GUID* riid, void** ppFactory);
|
||||||
|
typedef HRESULT(WINAPI* PFN_DXGI_GET_DEBUG_INTERFACE)(const GUID* riid, void** ppDebug);
|
||||||
|
|
||||||
|
/* IIDs (from https://magnumdb.com) */
|
||||||
|
static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
|
||||||
|
static const IID D3D_IID_IDXGIFactory4 = { 0x1bc6ea02,0xef36,0x464f,{0xbf,0x0c,0x21,0xca,0x39,0xe5,0x16,0x8a} };
|
||||||
|
static const IID D3D_IID_IDXGIFactory5 = { 0x7632e1f5,0xee65,0x4dca,{0x87,0xfd,0x84,0xcd,0x75,0xf8,0x83,0x8d} };
|
||||||
|
static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
|
||||||
|
static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
|
||||||
|
static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
|
||||||
|
static const IID D3D_IID_ID3D11Device1 = { 0xa04bfb29,0x08ef,0x43d6,{0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86} };
|
||||||
|
static const IID D3D_IID_IDXGIDebug = { 0x119e7452,0xde9e,0x40fe,{0x88,0x06,0x88,0xf9,0x0c,0x12,0xb4,0x41} };
|
||||||
|
static const IID D3D_IID_IDXGIInfoQueue = { 0xd67441c7,0x672a,0x476f,{0x9e,0x82,0xcd,0x55,0xb4,0x49,0x49,0xce} };
|
||||||
|
|
||||||
|
static const GUID D3D_IID_DXGI_DEBUG_ALL = { 0xe48ae283,0xda80,0x490b,{0x87,0xe6,0x43,0xe9,0xa9,0xcf,0xda,0x08} };
|
|
@ -318,7 +318,7 @@ static Refresh_Sampler* TEMPLATE_CreateSampler(
|
||||||
|
|
||||||
static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
|
static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||||
) {
|
) {
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
|
@ -6956,7 +6956,7 @@ static Refresh_Sampler* VULKAN_CreateSampler(
|
||||||
|
|
||||||
static Refresh_ShaderModule* VULKAN_CreateShaderModule(
|
static Refresh_ShaderModule* VULKAN_CreateShaderModule(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||||
) {
|
) {
|
||||||
VulkanShaderModule *vulkanShaderModule = SDL_malloc(sizeof(VulkanShaderModule));
|
VulkanShaderModule *vulkanShaderModule = SDL_malloc(sizeof(VulkanShaderModule));
|
||||||
VkResult vulkanResult;
|
VkResult vulkanResult;
|
||||||
|
|
|
@ -61,7 +61,7 @@
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
|
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
|
||||||
|
@ -72,7 +72,7 @@
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
@ -84,6 +84,7 @@
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\src\Refresh.c" />
|
<ClCompile Include="..\src\Refresh.c" />
|
||||||
|
<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
|
||||||
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
|
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
|
||||||
<ClCompile Include="..\src\Refresh_Image.c" />
|
<ClCompile Include="..\src\Refresh_Image.c" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -91,6 +92,7 @@
|
||||||
<ClInclude Include="..\include\Refresh.h" />
|
<ClInclude Include="..\include\Refresh.h" />
|
||||||
<ClInclude Include="..\include\Refresh_Image.h" />
|
<ClInclude Include="..\include\Refresh_Image.h" />
|
||||||
<ClInclude Include="..\src\Refresh_Driver.h" />
|
<ClInclude Include="..\src\Refresh_Driver.h" />
|
||||||
|
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
|
||||||
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
|
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
|
|
@ -10,6 +10,9 @@
|
||||||
<ClCompile Include="..\src\Refresh_Image.c">
|
<ClCompile Include="..\src\Refresh_Image.c">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\include\Refresh.h">
|
<ClInclude Include="..\include\Refresh.h">
|
||||||
|
@ -24,6 +27,9 @@
|
||||||
<ClInclude Include="..\include\Refresh_Image.h">
|
<ClInclude Include="..\include\Refresh_Image.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Filter Include="Header Files">
|
<Filter Include="Header Files">
|
||||||
|
|
Loading…
Reference in New Issue