Commit Graph

340 Commits (f91c18e85c1e191df9fddd8bb45168cbfe3eb833)

Author SHA1 Message Date
Caleb Cornett f91c18e85c Fixed uniform offsets, removed a bunch of code from cdefines.h
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2023-11-05 19:20:37 -06:00
Caleb Cornett ff0f30a986 Uniform buffer infrastructure, still missing offset support
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2023-11-05 14:17:23 -06:00
Caleb Cornett bf4b640937 Fix texture conversion array
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2023-10-26 23:03:05 -05:00
Caleb Cornett 01aff2e5f1 Fix command buffer memory leak
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2023-10-26 21:39:15 -05:00
Caleb Cornett 3966614681 CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
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2023-10-26 21:25:03 -05:00
Caleb Cornett 21c5ded803 Fix redundant error code printing
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2023-10-26 20:37:27 -05:00
Caleb Cornett 5ba865489b QueueDestroySampler
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2023-10-12 22:12:55 -05:00
Caleb Cornett 595c15a087 Add a border color conversion function
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2023-10-12 22:11:55 -05:00
Caleb Cornett 50730bd52d CreateSampler
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2023-10-12 22:07:46 -05:00
Caleb Cornett e3748391fe CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
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2023-10-12 21:31:04 -05:00
Caleb Cornett 5c6d32e21a Initial work on DestroyDevice 2023-10-12 08:42:32 -05:00
Caleb Cornett 0555023100 Implement SetViewport and SetScissor 2023-10-12 08:18:53 -05:00
Caleb Cornett 3c22699dbb Style cleanups + added FIXME note for shader compilation 2023-10-12 08:18:39 -05:00
Caleb Cornett 509bd278c7 shaderc now flips Y values in the vertex shader 2023-10-10 21:51:34 -05:00
Caleb Cornett e17f86724a DrawPrimitives, BindGraphicsPipeline, misc cleanup 2023-10-10 21:45:32 -05:00
Caleb Cornett c327c3547a Implement CreateShaderModule 2023-10-10 21:32:12 -05:00
Caleb Cornett e7b2542bc0 Pipeline creation copied over from old work + shaderc update 2023-10-10 21:27:36 -05:00
Caleb Cornett e48941eb48 Fix for command pool crash, fix for hanging on Wait 2023-10-08 16:16:11 -05:00
Caleb Cornett 4fecc829bf Reworked Wait and Submit logic to use D3D11 Query objects as fences 2023-10-08 16:05:33 -05:00
Caleb Cornett ff41afb04a Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order 2023-10-08 15:14:43 -05:00
Caleb Cornett cb467c7b1a UnclaimWindow, swapchain destruction, fixed template signature 2023-10-08 15:14:43 -05:00
Caleb Cornett d5a3438547 Implemented BeginRenderPass and Submit, ClearScreen works now! 2023-10-08 15:14:43 -05:00
Caleb Cornett 287d3a7a6e More swapchain setup 2023-10-08 15:14:43 -05:00
Caleb Cornett 433c70eb8c Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists 2023-10-08 15:14:43 -05:00
Caleb Cornett 8c98889f46 Implemented AcquireCommandBuffer (from old D3D11 work) 2023-10-08 15:14:43 -05:00
Caleb Cornett 0e5da8a2ea Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11 2023-10-08 15:14:43 -05:00
Caleb Cornett 8b999aca93 Remove old stuff, flesh out PrepareDriver 2023-10-08 15:14:43 -05:00
Caleb Cornett 2498e2d7c4 Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI 2023-10-08 15:13:08 -05:00
TheSpydog a15e26b124 Update Driver Template + Window Crash Fix (#46)
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Some minor stuff that's cropped up from the D3D11 work so far. This PR updates the Driver_Template with the latest API, and also fixes a crash in the Vulkan driver -- if you acquired a swapchain texture from a window that had been destroyed, there was no null check before de-referencing the WindowData.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #46
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-09-30 17:50:48 +00:00
cosmonaut 172fa83417 1.15.0
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2023-09-18 23:12:01 -07:00
cosmonaut a3949528eb Fence API (#45)
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Reviewed-on: #45
2023-09-19 06:11:20 +00:00
cosmonaut f55968814f 1.14.1
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2023-07-31 16:14:53 -07:00
cosmonaut c978df6275 remove unused variables
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2023-07-31 16:12:20 -07:00
cosmonaut de42163673 rework Vulkan device selection and initialization
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2023-07-31 16:06:47 -07:00
cosmonaut 4f412b5c15 fix refreshc breaking on file paths with spaces
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2023-07-03 15:35:11 -07:00
cosmonaut c3a5d9f417 enable independentBlend feature
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2023-06-16 15:00:47 -07:00
cosmonaut 9631dc9f83 1.14.0
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2023-06-07 14:13:21 -07:00
cosmonaut 5a2b07097a SetTextureDataYUV rework (#44)
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Reviewed-on: #44
2023-06-07 20:59:55 +00:00
cosmonaut 1f9f7e0939 Memory Management Rewrite (#41)
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Various changes to reduce and optimize memory usage.

- Defragmenter
- Allocate 4 16MB transfer buffers for pool
- If transfer is larger than 16MB, create temporary transfer buffer
- Fixed some issues with CopyTextureToTexture

Reviewed-on: #41
2023-05-18 23:43:11 +00:00
cosmonaut 4df0459b04 1.13.0
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2023-04-18 23:43:59 -07:00
cosmonaut 0f29bf03e9 Remove qoi.h
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2023-04-18 23:43:23 -07:00
cosmonaut 74909b49c3 Redesign image API to be format agnostic (#40)
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2023-04-19 06:42:44 +00:00
cosmonaut 3f5fe1ff67 1.12.0
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2023-04-03 17:15:14 -07:00
cosmonaut 3fc743ce28 Add support for QOI format and reading images from memory (#39)
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Reviewed-on: #39
2023-04-04 00:14:20 +00:00
cosmonaut 153c3c3c60 add missing texture formats to size function
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2023-02-27 09:54:26 -08:00
cosmonaut decddae384 Fix MultipleThreads error on command buffer reset
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2023-02-14 12:26:39 -08:00
cosmonaut 2d66ec775b 1.11.0
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2023-02-07 12:26:46 -08:00
cosmonaut 8be8ce1062 shader output name includes shader type
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2023-02-03 15:06:14 -08:00
cosmonaut 8eebd9c744 refreshc publish AOT 2023-02-03 15:05:53 -08:00
TheSpydog 1f2aaeed9f add msaa support for depth textures (#38)
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Depth textures handle MSAA differently than color textures do, because there's no need for a resolve texture. This means the root VulkanTexture can have the sample count instead of needing an additional `msaaTex`.

This changeset also fixes a bug where the depth buffer wasn't getting cleared if there were MSAA color attachments.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #38
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-31 20:30:05 +00:00