Caleb Cornett
f91c18e85c
Fixed uniform offsets, removed a bunch of code from cdefines.h
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2023-11-05 19:20:37 -06:00
Caleb Cornett
ff0f30a986
Uniform buffer infrastructure, still missing offset support
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2023-11-05 14:17:23 -06:00
Caleb Cornett
bf4b640937
Fix texture conversion array
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2023-10-26 23:03:05 -05:00
Caleb Cornett
01aff2e5f1
Fix command buffer memory leak
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2023-10-26 21:39:15 -05:00
Caleb Cornett
3966614681
CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
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2023-10-26 21:25:03 -05:00
Caleb Cornett
21c5ded803
Fix redundant error code printing
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2023-10-26 20:37:27 -05:00
Caleb Cornett
5ba865489b
QueueDestroySampler
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2023-10-12 22:12:55 -05:00
Caleb Cornett
595c15a087
Add a border color conversion function
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2023-10-12 22:11:55 -05:00
Caleb Cornett
50730bd52d
CreateSampler
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2023-10-12 22:07:46 -05:00
Caleb Cornett
e3748391fe
CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
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2023-10-12 21:31:04 -05:00
Caleb Cornett
5c6d32e21a
Initial work on DestroyDevice
2023-10-12 08:42:32 -05:00
Caleb Cornett
0555023100
Implement SetViewport and SetScissor
2023-10-12 08:18:53 -05:00
Caleb Cornett
3c22699dbb
Style cleanups + added FIXME note for shader compilation
2023-10-12 08:18:39 -05:00
Caleb Cornett
509bd278c7
shaderc now flips Y values in the vertex shader
2023-10-10 21:51:34 -05:00
Caleb Cornett
e17f86724a
DrawPrimitives, BindGraphicsPipeline, misc cleanup
2023-10-10 21:45:32 -05:00
Caleb Cornett
c327c3547a
Implement CreateShaderModule
2023-10-10 21:32:12 -05:00
Caleb Cornett
e7b2542bc0
Pipeline creation copied over from old work + shaderc update
2023-10-10 21:27:36 -05:00
Caleb Cornett
e48941eb48
Fix for command pool crash, fix for hanging on Wait
2023-10-08 16:16:11 -05:00
Caleb Cornett
4fecc829bf
Reworked Wait and Submit logic to use D3D11 Query objects as fences
2023-10-08 16:05:33 -05:00
Caleb Cornett
ff41afb04a
Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order
2023-10-08 15:14:43 -05:00
Caleb Cornett
cb467c7b1a
UnclaimWindow, swapchain destruction, fixed template signature
2023-10-08 15:14:43 -05:00
Caleb Cornett
d5a3438547
Implemented BeginRenderPass and Submit, ClearScreen works now!
2023-10-08 15:14:43 -05:00
Caleb Cornett
287d3a7a6e
More swapchain setup
2023-10-08 15:14:43 -05:00
Caleb Cornett
433c70eb8c
Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists
2023-10-08 15:14:43 -05:00
Caleb Cornett
8c98889f46
Implemented AcquireCommandBuffer (from old D3D11 work)
2023-10-08 15:14:43 -05:00
Caleb Cornett
0e5da8a2ea
Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11
2023-10-08 15:14:43 -05:00
Caleb Cornett
8b999aca93
Remove old stuff, flesh out PrepareDriver
2023-10-08 15:14:43 -05:00
Caleb Cornett
2498e2d7c4
Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI
2023-10-08 15:13:08 -05:00
TheSpydog
a15e26b124
Update Driver Template + Window Crash Fix ( #46 )
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Some minor stuff that's cropped up from the D3D11 work so far. This PR updates the Driver_Template with the latest API, and also fixes a crash in the Vulkan driver -- if you acquired a swapchain texture from a window that had been destroyed, there was no null check before de-referencing the WindowData.
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #46
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-09-30 17:50:48 +00:00
cosmonaut
172fa83417
1.15.0
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2023-09-18 23:12:01 -07:00
cosmonaut
a3949528eb
Fence API ( #45 )
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Reviewed-on: #45
2023-09-19 06:11:20 +00:00
cosmonaut
f55968814f
1.14.1
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2023-07-31 16:14:53 -07:00
cosmonaut
c978df6275
remove unused variables
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2023-07-31 16:12:20 -07:00
cosmonaut
de42163673
rework Vulkan device selection and initialization
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2023-07-31 16:06:47 -07:00
cosmonaut
4f412b5c15
fix refreshc breaking on file paths with spaces
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2023-07-03 15:35:11 -07:00
cosmonaut
c3a5d9f417
enable independentBlend feature
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2023-06-16 15:00:47 -07:00
cosmonaut
9631dc9f83
1.14.0
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2023-06-07 14:13:21 -07:00
cosmonaut
5a2b07097a
SetTextureDataYUV rework ( #44 )
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Reviewed-on: #44
2023-06-07 20:59:55 +00:00
cosmonaut
1f9f7e0939
Memory Management Rewrite ( #41 )
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Various changes to reduce and optimize memory usage.
- Defragmenter
- Allocate 4 16MB transfer buffers for pool
- If transfer is larger than 16MB, create temporary transfer buffer
- Fixed some issues with CopyTextureToTexture
Reviewed-on: #41
2023-05-18 23:43:11 +00:00
cosmonaut
4df0459b04
1.13.0
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2023-04-18 23:43:59 -07:00
cosmonaut
0f29bf03e9
Remove qoi.h
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2023-04-18 23:43:23 -07:00
cosmonaut
74909b49c3
Redesign image API to be format agnostic ( #40 )
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2023-04-19 06:42:44 +00:00
cosmonaut
3f5fe1ff67
1.12.0
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2023-04-03 17:15:14 -07:00
cosmonaut
3fc743ce28
Add support for QOI format and reading images from memory ( #39 )
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Reviewed-on: #39
2023-04-04 00:14:20 +00:00
cosmonaut
153c3c3c60
add missing texture formats to size function
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2023-02-27 09:54:26 -08:00
cosmonaut
decddae384
Fix MultipleThreads error on command buffer reset
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2023-02-14 12:26:39 -08:00
cosmonaut
2d66ec775b
1.11.0
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2023-02-07 12:26:46 -08:00
cosmonaut
8be8ce1062
shader output name includes shader type
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2023-02-03 15:06:14 -08:00
cosmonaut
8eebd9c744
refreshc publish AOT
2023-02-03 15:05:53 -08:00
TheSpydog
1f2aaeed9f
add msaa support for depth textures ( #38 )
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Depth textures handle MSAA differently than color textures do, because there's no need for a resolve texture. This means the root VulkanTexture can have the sample count instead of needing an additional `msaaTex`.
This changeset also fixes a bug where the depth buffer wasn't getting cleared if there were MSAA color attachments.
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #38
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-31 20:30:05 +00:00