Commit Graph

5 Commits (ec2a3a273bd4b2a47ca2020795427f7eb6263302)

Author SHA1 Message Date
Caleb Cornett 329ffab6b8 Remove SRC1 blend factors and depthClampEnable flag
continuous-integration/drone/push Build is passing Details
2022-12-28 19:10:59 -08:00
cosmonaut 3820d458fe remove Clear and add pWidth and pHeight to AcquireSwapchainTexture
continuous-integration/drone/push Build is passing Details
2022-03-10 10:21:49 -08:00
TheSpydog eb5617f40e Update template for latest ABI breaks (#16)
continuous-integration/drone/push Build is passing Details
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Co-authored-by: cosmonaut <evan@moonside.games>
Reviewed-on: #16
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-03-07 08:05:58 +00:00
cosmonaut a531fb8593 Render Pass API Streamlining (#14)
continuous-integration/drone/push Build is passing Details
Removes `Refresh_RenderPass` and `Refresh_Framebuffer` objects.

`Refresh_BeginRenderPass` now takes a set of `Refresh_ColorAttachmentInfo` structs and an optional `Refresh_DepthStencilAttachmentInfo` struct that describe the render pass. The render pass and framebuffer objects are now managed by the implementation instead of the application.

Accordingly, `Refresh_GraphicsPipelineCreateInfo` now takes a `Refresh_GraphicsPipelineAttachmentInfo` struct that describes render passes that may be used with the pipeline. It is an error to bind a pipeline during an incompatible render pass.

Reviewed-on: #14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-24 22:01:37 +00:00
TheSpydog 1d72fdb995 Added a Refresh driver template file (#12)
continuous-integration/drone/push Build is passing Details
This allows us to avoid monotonous boilerplate when bringing up new backends.
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-02-22 03:28:31 +00:00