Commit Graph

134 Commits (3c7755d8bfafbc78ce9317b4139058665dd64f2f)

Author SHA1 Message Date
cosmonaut 403dcc6084 1.8.1
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-10-04 10:15:26 -07:00
cosmonaut 9aaead40a3 1.8.0
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-09-29 14:13:08 -07:00
cosmonaut 1a0beea402 Backend selection + swapchain API revision (#23)
continuous-integration/drone/push Build is passing Details
- The application must now call `Refresh_SetBackend` before creating the device
- `Refresh_SetBackend` can set a preferred backend, but will fall back if it is not available
- Device creation no longer takes presentation parameters
- Windows must now be explicitly claimed by the device
- Windows can be unclaimed by the device
- Windows can have their swapchain present mode changed after creation

Reviewed-on: #23
2022-09-29 21:11:25 +00:00
cosmonaut 5176f790d8 1.7.1
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-09-22 14:01:48 -07:00
cosmonaut 8f0ba8ffb2 1.7.0
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-09-13 13:55:25 -07:00
cosmonaut f49c0ab190 Texture format rework (#21)
continuous-integration/drone/push Build is passing Details
- Adds number format information to the texture format names
- Adds several unsigned integer texture formats

Reviewed-on: #21
2022-09-13 20:51:41 +00:00
cosmonaut 764de140cc 1.6.1
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-08-25 16:21:45 -07:00
cosmonaut 83a59d7685 1.6.0
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-08-25 13:51:54 -07:00
cosmonaut 5b27f600de add DrawPrimitivesIndirect + fix sync issues
continuous-integration/drone/push Build is passing Details
2022-08-25 12:21:49 -07:00
cosmonaut 3007b4c989 1.5.0
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-05-11 21:18:54 -07:00
cosmonaut 163adfb5cd add BC7 support
continuous-integration/drone/push Build is passing Details
2022-05-11 21:16:24 -07:00
cosmonaut f0b970496e vertex format changes
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-03-17 14:41:16 -07:00
cosmonaut 38d14fd99d 1.4.0
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-03-14 10:54:32 -07:00
cosmonaut 4bba0f99f9 remove lineWidth from RasterizerState
continuous-integration/drone/push Build is passing Details
2022-03-14 10:43:01 -07:00
cosmonaut acefc530fd 1.3.0
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-03-10 10:28:00 -08:00
cosmonaut 3820d458fe remove Clear and add pWidth and pHeight to AcquireSwapchainTexture
continuous-integration/drone/push Build is passing Details
2022-03-10 10:21:49 -08:00
cosmonaut 0380a96817 Swapchain resize fixes (#18)
continuous-integration/drone/push Build is passing Details
Fixes various errors related to the swapchain being recreated.

Additionally, `BeginRenderPass` now allows a NULL `renderArea` parameter. If NULL, Refresh will select a sensible default render area.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-07 06:31:39 +00:00
cosmonaut 22236607f7 1.2.1
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-03-04 13:39:31 -08:00
cosmonaut 7b91c5a140 1.2.0
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-03-04 13:18:58 -08:00
cosmonaut 2731d47419 rename viewport and scissor set functions
continuous-integration/drone/push Build is passing Details
2022-03-04 12:47:36 -08:00
cosmonaut f6b96fe34b viewport and scissor ABI break
continuous-integration/drone/push Build is failing Details
2022-03-04 12:30:33 -08:00
cosmonaut 9422d4975f 1.1.0
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-03-03 17:32:21 -08:00
cosmonaut 435f56f6b7 move API defines to the top
continuous-integration/drone/push Build is passing Details
2022-03-03 17:31:33 -08:00
cosmonaut 5fe4c8dbf3 remove command buffer from QueueDestroy calls
continuous-integration/drone/push Build is passing Details
2022-03-03 17:07:07 -08:00
cosmonaut 67e3a8799c 1.0.0
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2022-03-02 15:55:56 -08:00
cosmonaut ee50c04428 remove interop structs
continuous-integration/drone/push Build is passing Details
2022-03-02 15:49:40 -08:00
cosmonaut 9eae69f96b remove unused enum
continuous-integration/drone/push Build is passing Details
2022-03-02 11:46:41 -08:00
cosmonaut 057a48e96f separate shader types
continuous-integration/drone/push Build is passing Details
2022-03-02 11:22:52 -08:00
cosmonaut 61e83cfba8 D3D compatibility ABI break
continuous-integration/drone/push Build is passing Details
2022-03-02 11:10:28 -08:00
cosmonaut cb99489b3c Rework Presentation Flow (#15)
continuous-integration/drone/push Build is passing Details
Removes `Refresh_RenderTarget`, `Refresh_CreateRenderTarget` and `Refresh_QueueDestroyRenderTarget`. Render targets are now managed by the implementation.

Adds `REFRESH_TEXTUREFORMAT_B8G8R8A8`.

Adds `Refresh_AcquireSwapchainTexture`. Returns a swapchain texture for the requested window.

Removes `Refresh_QueuePresent`. It is now assumed that the texture returned by `Refresh_AcquireSwapchainTexture` will be presented. This texture can be manipulated like any other texture.

Adds `Refresh_GetSwapchainFormat`. Returns the swapchain format for the requested window.

Reviewed-on: #15
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-02 06:33:57 +00:00
cosmonaut a26d3e3689 move color blend state to AttachmentInfo
continuous-integration/drone/push Build is passing Details
2022-02-25 17:37:42 -08:00
cosmonaut 517399f5d9 convert all spaces to tabs
continuous-integration/drone/push Build is passing Details
2022-02-25 13:42:11 -08:00
cosmonaut 26a5ea91ba change colorAttachmentDescriptions to a const pointer
continuous-integration/drone/push Build is passing Details
2022-02-24 21:20:55 -08:00
cosmonaut a531fb8593 Render Pass API Streamlining (#14)
continuous-integration/drone/push Build is passing Details
Removes `Refresh_RenderPass` and `Refresh_Framebuffer` objects.

`Refresh_BeginRenderPass` now takes a set of `Refresh_ColorAttachmentInfo` structs and an optional `Refresh_DepthStencilAttachmentInfo` struct that describe the render pass. The render pass and framebuffer objects are now managed by the implementation instead of the application.

Accordingly, `Refresh_GraphicsPipelineCreateInfo` now takes a `Refresh_GraphicsPipelineAttachmentInfo` struct that describes render passes that may be used with the pipeline. It is an error to bind a pipeline during an incompatible render pass.

Reviewed-on: #14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-24 22:01:37 +00:00
cosmonaut 0319c26f6a Submission rewrite (#13)
continuous-integration/drone/push Build is passing Details
Rework submission flow to reduce waiting and improve the resource cleanup process.

This patch also gets rid of descriptor set caching.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-23 00:49:45 +00:00
cosmonaut 829356d927 Revise swapchain management + remove external
continuous-integration/drone/push Build is passing Details
2022-02-08 17:16:11 -08:00
cosmonaut 34e4b4f576 SetBufferData rework (#6)
continuous-integration/drone/push Build is passing Details
Buffer uploads now require a command buffer, like textures do. Additionally it is now regarded as an error to upload data in the middle of a render pass.

Reviewed-on: #6
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-13 23:08:08 +00:00
cosmonaut 0e05ed6b34 Buffer and Submission Rework (#1)
continuous-integration/drone/push Build is passing Details
We used to have monolithic uniform buffers on the VulkanRenderer object, but this was inefficient in the case of threaded usage.

Now, we have a pool of uniform buffers. A uniform buffer is selected from the pool when a pipeline is bound. The uniform buffers are rotated upon presentation.

Now pushing uniforms is now a concern of the command buffer instead of the pipeline. The pipeline should just always have been a static object anyway.

Additionally, we now do extra buffer record-keeping so that buffer data can be updated after a bind/draw.

Fence submission has also been restructured so that submissions don't cause unnecessary blocks. Now we assign one fence per submission, and we don't wait for fences until it's time to present.

Reviewed-on: #1
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-12 22:41:10 +00:00
cosmonaut 78c5d54bf1 revise SetTextureData to take a command buffer
continuous-integration/drone/push Build is passing Details
2021-11-14 20:36:26 -08:00
cosmonaut fa61cd4653 remove cursed typedef
continuous-integration/drone/push Build is passing Details
2021-11-08 14:48:44 -08:00
cosmonaut b6a09517c2 change clear color type
continuous-integration/drone/push Build is passing Details
2021-02-09 22:51:49 -08:00
cosmonaut 8f1cdf190f change shader uniform push to take pipelines instead of command buffers
continuous-integration/drone/push Build is passing Details
2021-02-05 19:59:29 -08:00
cosmonaut 7f3e89315e uniform API update
continuous-integration/drone/push Build is passing Details
2021-02-02 16:37:01 -08:00
cosmonaut 4699c158f3 calculate texture length internally + fix rename
continuous-integration/drone/push Build is passing Details
2021-01-31 21:17:27 -08:00
cosmonaut 68d9a74ff4 change renderArea to a pointer
continuous-integration/drone/push Build is passing Details
2021-01-26 20:27:42 -08:00
cosmonaut 316e662f44 remove distinction between color target and depth target
continuous-integration/drone/push Build is passing Details
2021-01-26 18:57:46 -08:00
cosmonaut fe03f1739a change Clear definition to make more sense
continuous-integration/drone/push Build is passing Details
2021-01-22 14:16:02 -08:00
cosmonaut 8d51b423cd isCube should be a byte 2021-01-14 02:05:21 -08:00
cosmonaut 56f4c3c2c4 texture creation uses one function + Refresh_TextureCreateInfo 2021-01-14 01:52:45 -08:00
cosmonaut 79bc36d99d replace topologyState with primitiveType 2021-01-13 21:06:20 -08:00