cosmonaut
f49c0ab190
Texture format rework ( #21 )
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- Adds number format information to the texture format names
- Adds several unsigned integer texture formats
Reviewed-on: #21
2022-09-13 20:51:41 +00:00
cosmonaut
764de140cc
1.6.1
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2022-08-25 16:21:45 -07:00
cosmonaut
06ad0e1901
fix barrier issue when sampling depth texture
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2022-08-25 16:20:35 -07:00
cosmonaut
83a59d7685
1.6.0
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2022-08-25 13:51:54 -07:00
cosmonaut
5b27f600de
add DrawPrimitivesIndirect + fix sync issues
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2022-08-25 12:21:49 -07:00
TheSpydog
d4693a9093
Prep for PS5Driver ( #19 )
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This PR contains the general changes needed for the PS5 driver (being developed separately, outside this repository).
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #19
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-14 20:45:24 +00:00
cosmonaut
2fb9a6931b
fix SetTextureDataYUV image transitions
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2022-07-29 18:15:02 -07:00
Hazel Stagner
c01ff21359
Fix blit destination layer and level
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2022-07-22 20:59:01 -07:00
cosmonaut
e5da75d33a
fix exponential growth when submitting multiple command buffers
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2022-06-27 10:21:40 -07:00
cosmonaut
99e9dc5b8c
fix framebuffer size miscalculation with depth attachment
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2022-06-17 14:47:12 -07:00
cosmonaut
0e7720ccf6
D16 fallback when unsupported
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2022-06-17 00:41:27 -07:00
cosmonaut
488cb8c535
add format to render pass hash
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2022-06-06 11:46:08 -07:00
cosmonaut
3007b4c989
1.5.0
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2022-05-11 21:18:54 -07:00
cosmonaut
163adfb5cd
add BC7 support
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2022-05-11 21:16:24 -07:00
cosmonaut
f0b970496e
vertex format changes
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2022-03-17 14:41:16 -07:00
cosmonaut
38d14fd99d
1.4.0
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2022-03-14 10:54:32 -07:00
cosmonaut
4bba0f99f9
remove lineWidth from RasterizerState
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2022-03-14 10:43:01 -07:00
cosmonaut
acefc530fd
1.3.0
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2022-03-10 10:28:00 -08:00
cosmonaut
3820d458fe
remove Clear and add pWidth and pHeight to AcquireSwapchainTexture
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2022-03-10 10:21:49 -08:00
cosmonaut
7a0b0f5709
suboptimal on recreate is still technically fine
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2022-03-08 11:21:36 -08:00
cosmonaut
ce34f4a435
fix deadlock on multi window swapchain resize
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2022-03-08 10:47:07 -08:00
TheSpydog
eb5617f40e
Update template for latest ABI breaks ( #16 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Co-authored-by: cosmonaut <evan@moonside.games>
Reviewed-on: #16
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-03-07 08:05:58 +00:00
cosmonaut
0380a96817
Swapchain resize fixes ( #18 )
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Fixes various errors related to the swapchain being recreated.
Additionally, `BeginRenderPass` now allows a NULL `renderArea` parameter. If NULL, Refresh will select a sensible default render area.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-07 06:31:39 +00:00
cosmonaut
22236607f7
1.2.1
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2022-03-04 13:39:31 -08:00
cosmonaut
715ca591f6
fix compute pipeline create bug
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2022-03-04 13:37:45 -08:00
cosmonaut
7b91c5a140
1.2.0
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2022-03-04 13:18:58 -08:00
cosmonaut
2731d47419
rename viewport and scissor set functions
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2022-03-04 12:47:36 -08:00
cosmonaut
0fbf1b2546
fix erroneous stack free
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2022-03-04 12:36:02 -08:00
cosmonaut
f6b96fe34b
viewport and scissor ABI break
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2022-03-04 12:30:33 -08:00
cosmonaut
9422d4975f
1.1.0
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2022-03-03 17:32:21 -08:00
cosmonaut
435f56f6b7
move API defines to the top
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2022-03-03 17:31:33 -08:00
cosmonaut
6302603b08
add some missing frees
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2022-03-03 17:30:26 -08:00
cosmonaut
5fe4c8dbf3
remove command buffer from QueueDestroy calls
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2022-03-03 17:07:07 -08:00
cosmonaut
67e3a8799c
1.0.0
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2022-03-02 15:55:56 -08:00
cosmonaut
ee50c04428
remove interop structs
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2022-03-02 15:49:40 -08:00
cosmonaut
9eae69f96b
remove unused enum
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2022-03-02 11:46:41 -08:00
cosmonaut
057a48e96f
separate shader types
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2022-03-02 11:22:52 -08:00
cosmonaut
61e83cfba8
D3D compatibility ABI break
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2022-03-02 11:10:28 -08:00
cosmonaut
e4ea104a88
remove swapchain log spam
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2022-03-02 10:27:03 -08:00
cosmonaut
83c2372499
only mark swapchain as needing recreate if it exists
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2022-03-02 10:02:07 -08:00
cosmonaut
cb99489b3c
Rework Presentation Flow ( #15 )
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Removes `Refresh_RenderTarget`, `Refresh_CreateRenderTarget` and `Refresh_QueueDestroyRenderTarget`. Render targets are now managed by the implementation.
Adds `REFRESH_TEXTUREFORMAT_B8G8R8A8`.
Adds `Refresh_AcquireSwapchainTexture`. Returns a swapchain texture for the requested window.
Removes `Refresh_QueuePresent`. It is now assumed that the texture returned by `Refresh_AcquireSwapchainTexture` will be presented. This texture can be manipulated like any other texture.
Adds `Refresh_GetSwapchainFormat`. Returns the swapchain format for the requested window.
Reviewed-on: #15
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-02 06:33:57 +00:00
cosmonaut
d22bed8b76
transition entire images + rework swapchain image management
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2022-02-28 12:02:39 -08:00
cosmonaut
436b990d45
Fix intro message formatting
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2022-02-25 23:13:17 -08:00
cosmonaut
a26d3e3689
move color blend state to AttachmentInfo
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2022-02-25 17:37:42 -08:00
cosmonaut
a38a9d461d
fix right alignment spacing
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2022-02-25 13:51:29 -08:00
cosmonaut
517399f5d9
convert all spaces to tabs
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2022-02-25 13:42:11 -08:00
cosmonaut
5187093ddc
reset command buffers on the thread they were spawned
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2022-02-24 22:06:00 -08:00
cosmonaut
336468cc31
fix some invalid accesses
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2022-02-24 21:29:52 -08:00
cosmonaut
26a5ea91ba
change colorAttachmentDescriptions to a const pointer
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2022-02-24 21:20:55 -08:00
cosmonaut
a531fb8593
Render Pass API Streamlining ( #14 )
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Removes `Refresh_RenderPass` and `Refresh_Framebuffer` objects.
`Refresh_BeginRenderPass` now takes a set of `Refresh_ColorAttachmentInfo` structs and an optional `Refresh_DepthStencilAttachmentInfo` struct that describe the render pass. The render pass and framebuffer objects are now managed by the implementation instead of the application.
Accordingly, `Refresh_GraphicsPipelineCreateInfo` now takes a `Refresh_GraphicsPipelineAttachmentInfo` struct that describes render passes that may be used with the pipeline. It is an error to bind a pipeline during an incompatible render pass.
Reviewed-on: #14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-24 22:01:37 +00:00