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cosmonaut 2021-01-18 20:54:34 -08:00
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[![Build Status](https://github.drone.moonside.games/api/badges/thatcosmonaut/Refresh/status.svg)](https://github.drone.moonside.games/thatcosmonaut/Refresh) [![Build Status](https://gitea.drone.moonside.games/api/badges/thatcosmonaut/Refresh/status.svg)](https://gitea.drone.moonside.games/thatcosmonaut/Refresh)
This is Refresh, an XNA-inspired 3D graphics library with modern capabilities. This is Refresh, an XNA-inspired 3D graphics library with modern capabilities.
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------------- -------------
Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace. Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace.
XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context. XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context.
In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs. In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs.
Refresh will initially have a Vulkan runtime implementation. Support for other APIs like DX12 may come later. Refresh will initially have a Vulkan runtime implementation. Support for other APIs like DX12 may come later.
For shaders, we consume SPIR-V bytecode. For shaders, we consume SPIR-V bytecode.