From 3205d8895c0c7ad3c434e7565e52bd0aeb7fbd7f Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Mon, 18 Jan 2021 20:54:34 -0800 Subject: [PATCH] update badge --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 62be45f..3845a58 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -[![Build Status](https://github.drone.moonside.games/api/badges/thatcosmonaut/Refresh/status.svg)](https://github.drone.moonside.games/thatcosmonaut/Refresh) +[![Build Status](https://gitea.drone.moonside.games/api/badges/thatcosmonaut/Refresh/status.svg)](https://gitea.drone.moonside.games/thatcosmonaut/Refresh) This is Refresh, an XNA-inspired 3D graphics library with modern capabilities. @@ -10,7 +10,7 @@ About Refresh ------------- Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace. XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context. -In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs. +In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs. Refresh will initially have a Vulkan runtime implementation. Support for other APIs like DX12 may come later. For shaders, we consume SPIR-V bytecode.