Refresh/src/Refresh.c

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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#include "Refresh_Driver.h"
#include <SDL.h>
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#define NULL_RETURN(name) if (name == NULL) { return; }
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#define NULL_RETURN_NULL(name) if (name == NULL) { return NULL; }
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/* Drivers */
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static const Refresh_Driver *drivers[] = {
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&VulkanDriver,
NULL
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};
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/* Logging */
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static void Refresh_Default_LogInfo(const char *msg)
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{
SDL_LogInfo(
SDL_LOG_CATEGORY_APPLICATION,
"%s",
msg
);
}
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static void Refresh_Default_LogWarn(const char *msg)
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{
SDL_LogWarn(
SDL_LOG_CATEGORY_APPLICATION,
"%s",
msg
);
}
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static void Refresh_Default_LogError(const char *msg)
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{
SDL_LogError(
SDL_LOG_CATEGORY_APPLICATION,
"%s",
msg
);
}
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static Refresh_LogFunc Refresh_LogInfoFunc = Refresh_Default_LogInfo;
static Refresh_LogFunc Refresh_LogWarnFunc = Refresh_Default_LogWarn;
static Refresh_LogFunc Refresh_LogErrorFunc = Refresh_Default_LogError;
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#define MAX_MESSAGE_SIZE 1024
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void Refresh_LogInfo(const char *fmt, ...)
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{
char msg[MAX_MESSAGE_SIZE];
va_list ap;
va_start(ap, fmt);
SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
va_end(ap);
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Refresh_LogInfoFunc(msg);
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}
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void Refresh_LogWarn(const char *fmt, ...)
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{
char msg[MAX_MESSAGE_SIZE];
va_list ap;
va_start(ap, fmt);
SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
va_end(ap);
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Refresh_LogWarnFunc(msg);
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}
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void Refresh_LogError(const char *fmt, ...)
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{
char msg[MAX_MESSAGE_SIZE];
va_list ap;
va_start(ap, fmt);
SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
va_end(ap);
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Refresh_LogErrorFunc(msg);
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}
#undef MAX_MESSAGE_SIZE
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void Refresh_HookLogFunctions(
Refresh_LogFunc info,
Refresh_LogFunc warn,
Refresh_LogFunc error
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) {
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Refresh_LogInfoFunc = info;
Refresh_LogWarnFunc = warn;
Refresh_LogErrorFunc = error;
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}
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/* Version API */
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uint32_t Refresh_LinkedVersion(void)
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{
return REFRESH_COMPILED_VERSION;
}
/* Driver Functions */
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static int32_t selectedDriver = 0;
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Refresh_Device* Refresh_CreateDevice(
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Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode
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) {
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if (selectedDriver < 0)
{
return NULL;
}
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return drivers[selectedDriver]->CreateDevice(
presentationParameters,
debugMode
);
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}
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void Refresh_DestroyDevice(Refresh_Device *device)
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{
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NULL_RETURN(device);
device->DestroyDevice(device);
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}
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void Refresh_Clear(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *clearRect,
Refresh_ClearOptions options,
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Refresh_Vec4 *colors,
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uint32_t colorCount,
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Refresh_DepthStencilValue depthStencil
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) {
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NULL_RETURN(device);
device->Clear(
device->driverData,
commandBuffer,
clearRect,
options,
colors,
colorCount,
depthStencil
);
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}
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void Refresh_DrawIndexedPrimitives(
Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
uint32_t startIndex,
uint32_t primitiveCount,
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uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
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) {
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NULL_RETURN(device);
device->DrawIndexedPrimitives(
device->driverData,
commandBuffer,
baseVertex,
startIndex,
primitiveCount,
vertexParamOffset,
fragmentParamOffset
);
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}
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void Refresh_DrawInstancedPrimitives(
Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
uint32_t startIndex,
uint32_t primitiveCount,
uint32_t instanceCount,
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uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
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) {
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NULL_RETURN(device);
device->DrawInstancedPrimitives(
device->driverData,
commandBuffer,
baseVertex,
startIndex,
primitiveCount,
instanceCount,
vertexParamOffset,
fragmentParamOffset
);
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}
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void Refresh_DrawPrimitives(
Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t vertexStart,
uint32_t primitiveCount,
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uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
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) {
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NULL_RETURN(device);
device->DrawPrimitives(
device->driverData,
commandBuffer,
vertexStart,
primitiveCount,
vertexParamOffset,
fragmentParamOffset
);
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}
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void Refresh_DispatchCompute(
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Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ,
uint32_t computeParamOffset
) {
NULL_RETURN(device);
device->DispatchCompute(
device->driverData,
commandBuffer,
groupCountX,
groupCountY,
groupCountZ,
computeParamOffset
);
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}
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Refresh_ComputePipeline* Refresh_CreateComputePipeline(
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Refresh_Device *device,
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Refresh_ComputeShaderInfo *computeShaderInfo
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) {
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NULL_RETURN_NULL(device);
return device->CreateComputePipeline(
device->driverData,
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computeShaderInfo
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);
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}
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Refresh_GraphicsPipeline* Refresh_CreateGraphicsPipeline(
Refresh_Device *device,
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
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) {
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NULL_RETURN_NULL(device);
return device->CreateGraphicsPipeline(
device->driverData,
pipelineCreateInfo
);
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}
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Refresh_Sampler* Refresh_CreateSampler(
Refresh_Device *device,
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
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) {
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NULL_RETURN_NULL(device);
return device->CreateSampler(
device->driverData,
samplerStateCreateInfo
);
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}
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Refresh_ShaderModule* Refresh_CreateShaderModule(
Refresh_Device *device,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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) {
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NULL_RETURN_NULL(device);
return device->CreateShaderModule(
device->driverData,
shaderModuleCreateInfo
);
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}
Refresh_Texture* Refresh_CreateTexture(
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Refresh_Device *device,
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Refresh_TextureCreateInfo *textureCreateInfo
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) {
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NULL_RETURN_NULL(device);
return device->CreateTexture(
device->driverData,
textureCreateInfo
);
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}
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Refresh_Buffer* Refresh_CreateBuffer(
Refresh_Device *device,
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Refresh_BufferUsageFlags usageFlags,
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uint32_t sizeInBytes
) {
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NULL_RETURN_NULL(device);
return device->CreateBuffer(
device->driverData,
usageFlags,
sizeInBytes
);
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}
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void Refresh_SetTextureData(
Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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void *data,
uint32_t dataLengthInBytes
) {
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NULL_RETURN(device);
device->SetTextureData(
device->driverData,
commandBuffer,
textureSlice,
data,
dataLengthInBytes
);
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}
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void Refresh_SetTextureDataYUV(
Refresh_Device *device,
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Refresh_CommandBuffer* commandBuffer,
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Refresh_Texture *y,
Refresh_Texture *u,
Refresh_Texture *v,
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uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void* data,
uint32_t dataLength
) {
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NULL_RETURN(device);
device->SetTextureDataYUV(
device->driverData,
commandBuffer,
y,
u,
v,
yWidth,
yHeight,
uvWidth,
uvHeight,
data,
dataLength
);
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}
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void Refresh_CopyTextureToTexture(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice,
Refresh_TextureSlice *destinationTextureSlice,
Refresh_Filter filter
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) {
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NULL_RETURN(device);
device->CopyTextureToTexture(
device->driverData,
commandBuffer,
sourceTextureSlice,
destinationTextureSlice,
filter
);
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}
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void Refresh_CopyTextureToBuffer(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer
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) {
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NULL_RETURN(device);
device->CopyTextureToBuffer(
device->driverData,
commandBuffer,
textureSlice,
buffer
);
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}
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void Refresh_SetBufferData(
Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Buffer *buffer,
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uint32_t offsetInBytes,
void* data,
uint32_t dataLength
) {
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NULL_RETURN(device);
device->SetBufferData(
device->driverData,
commandBuffer,
buffer,
offsetInBytes,
data,
dataLength
);
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}
uint32_t Refresh_PushVertexShaderUniforms(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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void *data,
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uint32_t dataLengthInBytes
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) {
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if (device == NULL) { return 0; }
return device->PushVertexShaderUniforms(
device->driverData,
commandBuffer,
data,
dataLengthInBytes
);
}
uint32_t Refresh_PushFragmentShaderUniforms(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
void *data,
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uint32_t dataLengthInBytes
) {
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if (device == NULL) { return 0; }
return device->PushFragmentShaderUniforms(
device->driverData,
commandBuffer,
data,
dataLengthInBytes
);
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}
uint32_t Refresh_PushComputeShaderUniforms(
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Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
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) {
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if (device == NULL) { return 0; }
return device->PushComputeShaderUniforms(
device->driverData,
commandBuffer,
data,
dataLengthInBytes
);
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}
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void Refresh_BindVertexSamplers(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
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) {
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NULL_RETURN(device);
device->BindVertexSamplers(
device->driverData,
commandBuffer,
pTextures,
pSamplers
);
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}
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void Refresh_BindFragmentSamplers(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
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) {
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NULL_RETURN(device);
device->BindFragmentSamplers(
device->driverData,
commandBuffer,
pTextures,
pSamplers
);
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}
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void Refresh_GetBufferData(
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Refresh_Device *device,
Refresh_Buffer *buffer,
void *data,
uint32_t dataLengthInBytes
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) {
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NULL_RETURN(device);
device->GetBufferData(
device->driverData,
buffer,
data,
dataLengthInBytes
);
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}
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void Refresh_QueueDestroyTexture(
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Refresh_Device *device,
Refresh_Texture *texture
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) {
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NULL_RETURN(device);
device->QueueDestroyTexture(
device->driverData,
texture
);
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}
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void Refresh_QueueDestroySampler(
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Refresh_Device *device,
Refresh_Sampler *sampler
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) {
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NULL_RETURN(device);
device->QueueDestroySampler(
device->driverData,
sampler
);
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}
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void Refresh_QueueDestroyBuffer(
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Refresh_Device *device,
Refresh_Buffer *buffer
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) {
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NULL_RETURN(device);
device->QueueDestroyBuffer(
device->driverData,
buffer
);
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}
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void Refresh_QueueDestroyShaderModule(
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Refresh_Device *device,
Refresh_ShaderModule *shaderModule
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) {
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NULL_RETURN(device);
device->QueueDestroyShaderModule(
device->driverData,
shaderModule
);
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}
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void Refresh_QueueDestroyComputePipeline(
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Refresh_Device *device,
Refresh_ComputePipeline *computePipeline
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) {
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NULL_RETURN(device);
device->QueueDestroyComputePipeline(
device->driverData,
computePipeline
);
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}
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void Refresh_QueueDestroyGraphicsPipeline(
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Refresh_Device *device,
Refresh_GraphicsPipeline *graphicsPipeline
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) {
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NULL_RETURN(device);
device->QueueDestroyGraphicsPipeline(
device->driverData,
graphicsPipeline
);
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}
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void Refresh_BeginRenderPass(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *renderArea,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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) {
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NULL_RETURN(device);
device->BeginRenderPass(
device->driverData,
commandBuffer,
renderArea,
colorAttachmentInfos,
colorAttachmentCount,
depthStencilAttachmentInfo
);
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}
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void Refresh_EndRenderPass(
Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer
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) {
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NULL_RETURN(device);
device->EndRenderPass(
device->driverData,
commandBuffer
);
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}
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void Refresh_BindGraphicsPipeline(
Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GraphicsPipeline *graphicsPipeline
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) {
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NULL_RETURN(device);
device->BindGraphicsPipeline(
device->driverData,
commandBuffer,
graphicsPipeline
);
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}
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void Refresh_BindVertexBuffers(
Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t firstBinding,
uint32_t bindingCount,
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Refresh_Buffer **pBuffers,
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uint64_t *pOffsets
) {
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NULL_RETURN(device);
device->BindVertexBuffers(
device->driverData,
commandBuffer,
firstBinding,
bindingCount,
pBuffers,
pOffsets
);
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}
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void Refresh_BindIndexBuffer(
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Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
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uint64_t offset,
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Refresh_IndexElementSize indexElementSize
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) {
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NULL_RETURN(device);
device->BindIndexBuffer(
device->driverData,
commandBuffer,
buffer,
offset,
indexElementSize
);
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}
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void Refresh_BindComputePipeline(
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Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
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) {
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NULL_RETURN(device);
device->BindComputePipeline(
device->driverData,
commandBuffer,
computePipeline
);
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}
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void Refresh_BindComputeBuffers(
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Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers
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) {
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NULL_RETURN(device);
device->BindComputeBuffers(
device->driverData,
commandBuffer,
pBuffers
);
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}
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void Refresh_BindComputeTextures(
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Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures
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) {
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NULL_RETURN(device);
device->BindComputeTextures(
device->driverData,
commandBuffer,
pTextures
);
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}
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Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
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Refresh_Device *device,
uint8_t fixed
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) {
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NULL_RETURN_NULL(device);
return device->AcquireCommandBuffer(
device->driverData,
fixed
);
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}
Refresh_Texture* Refresh_AcquireSwapchainTexture(
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Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
void *windowHandle
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) {
NULL_RETURN_NULL(device);
return device->AcquireSwapchainTexture(
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device->driverData,
commandBuffer,
windowHandle
);
}
Refresh_TextureFormat Refresh_GetSwapchainFormat(
Refresh_Device *device,
void *windowHandle
) {
if (device == NULL) { return 0; }
return device->GetSwapchainFormat(
device->driverData,
windowHandle
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);
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}
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void Refresh_Submit(
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Refresh_Device *device,
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uint32_t commandBufferCount,
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Refresh_CommandBuffer **pCommandBuffers
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) {
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NULL_RETURN(device);
device->Submit(
device->driverData,
commandBufferCount,
pCommandBuffers
);
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}
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void Refresh_Wait(
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Refresh_Device *device
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) {
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NULL_RETURN(device);
device->Wait(
device->driverData
);
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}
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/* vim: set noexpandtab shiftwidth=8 tabstop=8: */