Refresh/src/Refresh.c

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2020-12-17 00:27:14 +00:00
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#include "Refresh_Driver.h"
#include <SDL.h>
/* Drivers */
static const REFRESH_Driver *drivers[] = {
&VulkanDriver,
NULL
};
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/* Version API */
uint32_t REFRESH_LinkedVersion(void)
{
return REFRESH_COMPILED_VERSION;
}
/* Driver Functions */
static int32_t selectedDriver = -1;
REFRESH_Device* REFRESH_CreateDevice(
FNA3D_Device *fnaDevice
) {
if (selectedDriver < 0)
{
return NULL;
}
return drivers[selectedDriver]->CreateDevice(fnaDevice);
}
void REFRESH_DestroyDevice(REFRESH_Device *device)
{
if (device == NULL)
{
return;
}
device->DestroyDevice(device);
}
void REFRESH_Clear(
REFRESH_Device *device,
REFRESH_ClearOptions options,
REFRESH_Vec4 **colors,
uint32_t colorCount,
float depth,
int32_t stencil
) {
if (device == NULL)
{
return;
}
device->Clear(device->driverData, options, colors, colorCount, depth, stencil);
}