/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities * * Copyright (c) 2020 Evan Hemsley * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * * Evan "cosmonaut" Hemsley * */ #include "Refresh_Driver.h" #include /* Drivers */ static const REFRESH_Driver *drivers[] = { &VulkanDriver, NULL }; /* Version API */ uint32_t REFRESH_LinkedVersion(void) { return REFRESH_COMPILED_VERSION; } /* Driver Functions */ static int32_t selectedDriver = -1; REFRESH_Device* REFRESH_CreateDevice( FNA3D_Device *fnaDevice ) { if (selectedDriver < 0) { return NULL; } return drivers[selectedDriver]->CreateDevice(fnaDevice); } void REFRESH_DestroyDevice(REFRESH_Device *device) { if (device == NULL) { return; } device->DestroyDevice(device); } void REFRESH_Clear( REFRESH_Device *device, REFRESH_ClearOptions options, REFRESH_Vec4 **colors, uint32_t colorCount, float depth, int32_t stencil ) { if (device == NULL) { return; } device->Clear(device->driverData, options, colors, colorCount, depth, stencil); }