PongFE/PongFE/PongFEGame.cs

162 lines
4.9 KiB
C#
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using System.IO;
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using Encompass;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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using PongFE.Engines;
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using PongFE.Enums;
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using PongFE.Messages;
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using PongFE.Renderers;
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using PongFE.Spawners;
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using SpriteFontPlus;
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namespace PongFE
{
class PongFEGame : Game
{
GraphicsDeviceManager graphics;
WorldBuilder WorldBuilder { get; } = new WorldBuilder();
World World { get; set; }
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SpriteBatch SpriteBatch { get; set; }
Texture2D WhitePixel { get; set; }
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DynamicSpriteFont ScoreFont { get; set; }
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public PongFEGame()
{
graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 720;
graphics.PreferMultiSampling = true;
Content.RootDirectory = "Content";
Window.AllowUserResizing = true;
IsMouseVisible = true;
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IsFixedTimeStep = true;
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}
protected override void LoadContent()
{
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SpriteBatch = new SpriteBatch(GraphicsDevice);
WhitePixel = new Texture2D(GraphicsDevice, 1, 1);
WhitePixel.SetData(new Color[] { Color.White });
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ScoreFont = DynamicSpriteFont.FromTtf(File.ReadAllBytes(@"Content/Fonts/SquaredDisplay.ttf"), 128);
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WorldBuilder.AddEngine(new InputEngine());
WorldBuilder.AddEngine(new PaddleMovementEngine());
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WorldBuilder.AddEngine(new VelocityEngine());
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WorldBuilder.AddEngine(new MotionEngine());
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WorldBuilder.AddEngine(new CollisionEngine());
WorldBuilder.AddEngine(new BounceEngine());
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WorldBuilder.AddEngine(new DestroyEngine());
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WorldBuilder.AddEngine(new ScoreEngine());
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WorldBuilder.AddEngine(new UpdatePositionEngine());
WorldBuilder.AddEngine(new UpdateVelocityEngine());
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WorldBuilder.AddEngine(new ComputerControlEngine());
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WorldBuilder.AddEngine(new BallSpawner(WhitePixel));
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WorldBuilder.AddEngine(new BoundarySpawner());
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WorldBuilder.AddEngine(new GoalBoundarySpawner());
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WorldBuilder.AddEngine(new PaddleSpawner(WhitePixel));
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WorldBuilder.AddOrderedRenderer(new Texture2DRenderer(SpriteBatch));
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WorldBuilder.AddGeneralRenderer(new ScoreRenderer(SpriteBatch, ScoreFont), 0);
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WorldBuilder.SendMessage(
new PaddleSpawnMessage(
new MoonTools.Structs.Position2D(5, 5),
Enums.PlayerIndex.One,
PaddleControl.Player,
20,
80
)
);
WorldBuilder.SendMessage(
new PaddleSpawnMessage(
new MoonTools.Structs.Position2D(1255, 5),
Enums.PlayerIndex.Two,
PaddleControl.Computer,
20,
80
)
);
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WorldBuilder.SendMessage(
new BallSpawnMessage(
new MoonTools.Structs.Position2D(640, 360),
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300,
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16,
16
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)
);
// top boundary
WorldBuilder.SendMessage(
new BoundarySpawnMessage(
new MoonTools.Structs.Position2D(0, -6),
1280,
6
)
);
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// bottom boundary
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WorldBuilder.SendMessage(
new BoundarySpawnMessage(
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new MoonTools.Structs.Position2D(0, 720),
1280,
6
)
);
// right boundary
WorldBuilder.SendMessage(
new GoalBoundarySpawnMessage(
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Enums.PlayerIndex.One,
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new MoonTools.Structs.Position2D(1280, 0),
6,
720
)
);
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// left boundary
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WorldBuilder.SendMessage(
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new GoalBoundarySpawnMessage(
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Enums.PlayerIndex.Two,
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new MoonTools.Structs.Position2D(-6, 0),
6,
720
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)
);
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World = WorldBuilder.Build();
}
protected override void UnloadContent()
{
base.UnloadContent();
}
protected override void Update(GameTime gameTime)
{
World.Update(gameTime.ElapsedGameTime.TotalSeconds);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
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GraphicsDevice.Clear(Color.Black);
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SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
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World.Draw();
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SpriteBatch.End();
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base.Draw(gameTime);
}
}
}