add collision system
parent
684b1f83fc
commit
83754fbe44
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@ -0,0 +1,6 @@
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using Encompass;
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namespace PongFE.Components
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{
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public struct BounceResponseComponent : IComponent { }
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}
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@ -0,0 +1,6 @@
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using Encompass;
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namespace PongFE.Components
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{
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public struct CanBeBouncedComponent : IComponent { }
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}
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@ -0,0 +1,6 @@
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using Encompass;
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namespace PongFE.Components
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{
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public struct CanCauseBounceComponent : IComponent { }
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}
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@ -0,0 +1,15 @@
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using Encompass;
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using MoonTools.Bonk;
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namespace PongFE.Components
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{
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public struct CollisionComponent : IComponent
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{
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public Rectangle Rectangle { get; }
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public CollisionComponent(Rectangle rectangle)
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{
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Rectangle = rectangle;
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}
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}
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}
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@ -0,0 +1,15 @@
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using System.Numerics;
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using Encompass;
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namespace PongFE.Components
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{
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public struct VelocityComponent : IComponent
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{
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public Vector2 Velocity { get; }
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public VelocityComponent(Vector2 velocity)
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{
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Velocity = velocity;
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}
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}
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}
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@ -0,0 +1,42 @@
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using System.Numerics;
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using Encompass;
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using PongFE.Components;
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using PongFE.Messages;
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namespace PongFE.Engines
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{
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[Reads(
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typeof(BounceResponseComponent),
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typeof(VelocityComponent)
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)]
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[Receives(typeof(BounceMessage))]
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[Sends(typeof(UpdateVelocityMessage))]
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public class BounceEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (ref readonly var message in ReadMessages<BounceMessage>())
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{
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if (HasComponent<BounceResponseComponent>(message.Entity) && HasComponent<VelocityComponent>(message.Entity))
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{
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System.Console.WriteLine("hello bounce!");
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ref readonly var velocityComponent = ref GetComponent<VelocityComponent>(message.Entity);
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Vector2 newVelocity;
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if (message.HitOrientation == HitOrientation.Horizontal)
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{
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newVelocity =
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new Vector2(-velocityComponent.Velocity.X, velocityComponent.Velocity.Y);
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}
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else
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{
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newVelocity =
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new Vector2(velocityComponent.Velocity.X, -velocityComponent.Velocity.Y);
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}
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SendMessage(new UpdateVelocityMessage(message.Entity, newVelocity));
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}
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}
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}
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}
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}
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@ -0,0 +1,36 @@
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using Encompass;
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using PongFE.Components;
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using PongFE.Messages;
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namespace PongFE.Engines
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{
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[Reads(
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typeof(CanCauseBounceComponent),
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typeof(CanBeBouncedComponent)
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)]
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[Receives(typeof(CollisionMessage))]
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[Sends(typeof(BounceMessage))]
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public class CollisionEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (ref readonly var message in ReadMessages<CollisionMessage>())
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{
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CheckBounce(message.EntityA, message.EntityB, message.HitOrientation);
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CheckBounce(message.EntityB, message.EntityA, message.HitOrientation);
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}
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}
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private void CheckBounce(Entity a, Entity b, HitOrientation hitOrientation)
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{
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if (HasComponent<CanCauseBounceComponent>(a))
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{
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if (HasComponent<CanBeBouncedComponent>(b))
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{
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System.Console.WriteLine("bounce");
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SendMessage(new BounceMessage(b, hitOrientation));
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}
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}
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}
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}
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}
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@ -1,25 +1,125 @@
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using System.Collections.Generic;
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using System.Numerics;
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using Encompass;
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using MoonTools.Bonk;
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using MoonTools.Structs;
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using PongFE.Components;
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using PongFE.Messages;
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namespace PongFE.Engines
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{
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[Reads(typeof(PositionComponent))]
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[Reads(
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typeof(PositionComponent),
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typeof(CollisionComponent)
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)]
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[Receives(typeof(MotionMessage))]
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[Writes(typeof(PositionComponent))]
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[Sends(
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typeof(UpdatePositionMessage),
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typeof(CollisionMessage)
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)]
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public class MotionEngine : Engine
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{
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private readonly SpatialHash<Entity> _spatialHash = new SpatialHash<Entity>(32);
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private readonly Dictionary<Entity, Vector2> _moveAmounts = new Dictionary<Entity, Vector2>();
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private readonly Dictionary<Entity, Position2D> _finalPositions = new Dictionary<Entity, Position2D>();
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public override void Update(double dt)
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{
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foreach (ref readonly var motionMessage in ReadMessages<MotionMessage>())
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_spatialHash.Clear();
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_moveAmounts.Clear();
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_finalPositions.Clear();
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foreach (ref readonly var entity in ReadEntities<CollisionComponent>())
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{
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if (HasComponent<PositionComponent>(motionMessage.Entity))
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ref readonly var collisionComponent = ref GetComponent<CollisionComponent>(entity);
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if (HasComponent<PositionComponent>(entity))
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{
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ref readonly var positionComponent = ref GetComponent<PositionComponent>(motionMessage.Entity);
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var newPosition = positionComponent.Position + motionMessage.Movement;
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SetComponent(motionMessage.Entity, new PositionComponent(newPosition));
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ref readonly var positionComponent = ref GetComponent<PositionComponent>(entity);
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_spatialHash.Insert(entity, collisionComponent.Rectangle, new Transform2D(positionComponent.Position));
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}
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}
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foreach (ref readonly var entity in ReadEntities<PositionComponent>())
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{
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ref readonly var positionComponent = ref GetComponent<PositionComponent>(entity);
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_finalPositions[entity] = positionComponent.Position;
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_moveAmounts[entity] = Vector2.Zero;
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foreach (var motionMessage in ReadMessagesWithEntity<MotionMessage>(entity))
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{
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_moveAmounts[entity] += motionMessage.Movement;
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}
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}
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foreach (var pair in _moveAmounts)
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{
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var entity = pair.Key;
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var moveAmount = pair.Value;
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ref readonly var positionComponent = ref GetComponent<PositionComponent>(entity);
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var projectedPosition = positionComponent.Position + moveAmount;
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if (!HasComponent<CollisionComponent>(entity))
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{
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SendMessage(new UpdatePositionMessage(entity, projectedPosition));
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}
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else
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{
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ref readonly var collisionComponent = ref GetComponent<CollisionComponent>(entity);
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var rectangle = collisionComponent.Rectangle;
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var (xHit, yHit, newPosition, collisionEntity) = SolidCollisionPosition(rectangle, positionComponent.Position, projectedPosition);
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if (xHit || yHit)
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{
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projectedPosition = newPosition;
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if (xHit)
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{
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SendMessage(new CollisionMessage(entity, collisionEntity, HitOrientation.Horizontal));
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}
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else
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{
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SendMessage(new CollisionMessage(entity, collisionEntity, HitOrientation.Vertical));
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}
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}
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}
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SendMessage(new UpdatePositionMessage(entity, projectedPosition));
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}
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}
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private (bool, bool, Position2D, Entity) SolidCollisionPosition(Rectangle rectangle, Position2D startPosition, Position2D endPosition)
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{
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var startX = startPosition.X;
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var endX = endPosition.X;
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var startY = startPosition.Y;
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var endY = endPosition.Y;
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bool xHit, yHit;
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int xPosition, yPosition;
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Entity xCollisionEntity, yCollisionEntity;
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(xHit, xPosition, xCollisionEntity) = SweepX(_spatialHash, rectangle, Position2D.Zero, new Position2D(startX, startY), endX - startX);
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if (!xHit) { xPosition = endX; }
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(yHit, yPosition, yCollisionEntity) = SweepY(_spatialHash, rectangle, Position2D.Zero, new Position2D(xPosition, startY), endY - startY);
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return (xHit, yHit, new Position2D(xPosition, yPosition), xHit ? xCollisionEntity : yCollisionEntity);
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}
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private (bool, int, Entity) SweepX(SpatialHash<Entity> solidSpatialHash, Rectangle rectangle, Position2D offset, Position2D startPosition, int horizontalMovement)
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{
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var sweepResult = SweepTest.Test(solidSpatialHash, rectangle, new Transform2D(offset + startPosition), new Vector2(horizontalMovement, 0));
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return (sweepResult.Hit, startPosition.X + (int)sweepResult.Motion.X, sweepResult.ID);
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}
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public static (bool, int, Entity) SweepY(SpatialHash<Entity> solidSpatialHash, Rectangle rectangle, Position2D offset, Position2D startPosition, int verticalMovement)
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{
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var sweepResult = SweepTest.Test(solidSpatialHash, rectangle, new Transform2D(offset + startPosition), new Vector2(0, verticalMovement));
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return (sweepResult.Hit, startPosition.Y + (int)sweepResult.Motion.Y, sweepResult.ID);
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}
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}
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}
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protected override void Spawn(BallSpawnMessage message)
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{
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var ball = CreateEntity();
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AddComponent(ball, new PositionComponent(new MoonTools.Structs.Position2D(640, 360)));
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AddComponent(ball, new PositionComponent(message.Position));
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AddComponent(ball, new VelocityComponent(message.Velocity));
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AddComponent(ball, new CollisionComponent(new MoonTools.Bonk.Rectangle(0, 0, 16, 16)));
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AddComponent(ball, new Texture2DComponent(BallTexture, 0));
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AddComponent(ball, new CanBeBouncedComponent());
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AddComponent(ball, new BounceResponseComponent());
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}
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}
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}
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@ -0,0 +1,19 @@
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using Encompass;
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using PongFE.Components;
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using PongFE.Messages;
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namespace PongFE.Engines
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{
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[Receives(typeof(UpdatePositionMessage))]
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[Writes(typeof(PositionComponent))]
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public class UpdatePositionEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (ref readonly var message in ReadMessages<UpdatePositionMessage>())
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{
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SetComponent(message.Entity, new PositionComponent(message.Position));
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}
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}
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}
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}
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using Encompass;
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using PongFE.Components;
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using PongFE.Messages;
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namespace PongFE.Engines
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{
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[Receives(typeof(UpdateVelocityMessage))]
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[Writes(typeof(VelocityComponent))]
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public class UpdateVelocityEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (ref readonly var message in ReadMessages<UpdateVelocityMessage>())
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{
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SetComponent(message.Entity, new VelocityComponent(message.Velocity));
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}
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}
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}
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}
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using Encompass;
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using PongFE.Components;
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using PongFE.Messages;
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namespace PongFE.Engines
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{
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[Sends(typeof(MotionMessage))]
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[QueryWith(typeof(PositionComponent), typeof(VelocityComponent))]
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public class VelocityEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (var entity in TrackedEntities)
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{
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ref readonly var velocityComponent = ref GetComponent<VelocityComponent>(entity);
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SendMessage(new MotionMessage(entity, velocityComponent.Velocity * (float)dt));
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}
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}
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}
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}
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@ -1,3 +1,4 @@
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using System.Numerics;
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using Encompass;
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using MoonTools.Structs;
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public struct BallSpawnMessage : IMessage
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{
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public Position2D Position { get; }
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public Vector2 Velocity { get; }
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public BallSpawnMessage(Position2D position)
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public BallSpawnMessage(Position2D position, Vector2 velocity)
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{
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Position = position;
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Velocity = velocity;
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}
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}
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}
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using Encompass;
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namespace PongFE.Messages
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{
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public struct BounceMessage : IMessage
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{
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public Entity Entity { get; }
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public HitOrientation HitOrientation { get; }
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public BounceMessage(Entity entity, HitOrientation hitOrientation)
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{
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Entity = entity;
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HitOrientation = hitOrientation;
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}
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}
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}
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using Encompass;
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namespace PongFE.Messages
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{
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public enum HitOrientation
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{
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Horizontal,
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Vertical
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}
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public struct CollisionMessage : IMessage
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{
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public Entity EntityA { get; }
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public Entity EntityB { get; }
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public HitOrientation HitOrientation;
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public CollisionMessage(Entity a, Entity b, HitOrientation hitOrientation)
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{
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EntityA = a;
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EntityB = b;
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HitOrientation = hitOrientation;
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}
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}
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}
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using Encompass;
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using MoonTools.Structs;
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namespace PongFE.Messages
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{
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public struct UpdatePositionMessage : IMessage, IHasEntity
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{
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public Entity Entity { get; }
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public Position2D Position { get; }
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public UpdatePositionMessage(Entity entity, Position2D position)
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{
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Entity = entity;
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Position = position;
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}
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}
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}
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using System.Numerics;
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using Encompass;
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namespace PongFE.Messages
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{
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public struct UpdateVelocityMessage : IMessage, IHasEntity
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{
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public Entity Entity { get; }
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public Vector2 Velocity { get; }
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public UpdateVelocityMessage(Entity entity, Vector2 velocity)
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{
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Entity = entity;
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Velocity = velocity;
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}
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}
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}
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<ItemGroup>
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<ProjectReference Include="..\FNA\FNA.Core.csproj"/>
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<ProjectReference Include="..\encompass-cs\encompass-cs\encompass-cs.csproj" />
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<ProjectReference Include="..\MoonTools.Structs\Structs\Structs.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MoonTools.Structs" Version="3.0.1"/>
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<PackageReference Include="MoonTools.Bonk" Version="8.0.0"/>
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</ItemGroup>
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<Import Project="..\build\CopyFNALibs.targets"/>
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<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
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|
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<Project>
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<PropertyGroup>
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<BaseIntermediateOutputPath>obj\$(MSBuildPongFE)</BaseIntermediateOutputPath>
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</PropertyGroup>
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<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
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<PropertyGroup>
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<BaseIntermediateOutputPath>obj\$(MSBuildPongFE)</BaseIntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net461</TargetFramework>
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<PropertyGroup>
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<DefaultItemExcludes>$(DefaultItemExcludes);DllMap.cs</DefaultItemExcludes>
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</PropertyGroup>
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<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props"/>
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<Import Project="..\build\CopyFNALibs.targets"/>
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<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets"/>
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<ItemGroup>
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<Content Include="Content\**\*.*">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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|
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\FNA\FNA.csproj"/>
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<ProjectReference Include="..\encompass-cs\encompass-cs\encompass-cs.csproj" />
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<ProjectReference Include="..\MoonTools.Structs\Structs\Structs.csproj" />
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<ProjectReference Include="..\encompass-cs\encompass-cs\encompass-cs.csproj"/>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MoonTools.Structs" Version="3.0.1"/>
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<PackageReference Include="MoonTools.Bonk" Version="8.0.0"/>
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</ItemGroup>
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<Import Project="..\build\CopyFNALibs.targets"/>
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<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
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</Project>
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|
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@ -56,17 +56,31 @@ namespace PongFE
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WorldBuilder.AddEngine(new InputEngine());
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WorldBuilder.AddEngine(new PaddleMovementEngine());
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WorldBuilder.AddEngine(new VelocityEngine());
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WorldBuilder.AddEngine(new MotionEngine());
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WorldBuilder.AddEngine(new CollisionEngine());
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WorldBuilder.AddEngine(new BounceEngine());
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WorldBuilder.AddEngine(new UpdatePositionEngine());
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WorldBuilder.AddEngine(new UpdateVelocityEngine());
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WorldBuilder.AddEngine(new BallSpawner(BallTexture));
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WorldBuilder.AddOrderedRenderer(new Texture2DRenderer(SpriteBatch));
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var paddle = WorldBuilder.CreateEntity();
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WorldBuilder.SetComponent(paddle, new PlayerInputComponent(PongFE.Components.PlayerIndex.One));
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WorldBuilder.SetComponent(paddle, new PaddleMoveSpeedComponent(400));
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WorldBuilder.SetComponent(paddle, new PositionComponent(new MoonTools.Structs.Position2D(5, 5)));
|
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WorldBuilder.SetComponent(paddle, new CollisionComponent(new MoonTools.Bonk.Rectangle(0, 0, 20, 80)));
|
||||
WorldBuilder.SetComponent(paddle, new CanCauseBounceComponent());
|
||||
WorldBuilder.SetComponent(paddle, new Texture2DComponent(PaddleTexture, 0));
|
||||
|
||||
WorldBuilder.SendMessage(new BallSpawnMessage(new MoonTools.Structs.Position2D(640, 360)));
|
||||
WorldBuilder.SendMessage(
|
||||
new BallSpawnMessage(
|
||||
new MoonTools.Structs.Position2D(640, 360),
|
||||
new System.Numerics.Vector2(-100, -20)
|
||||
)
|
||||
);
|
||||
|
||||
World = WorldBuilder.Build();
|
||||
}
|
||||
|
@ -78,7 +92,6 @@ namespace PongFE
|
|||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
System.Console.WriteLine(1 / gameTime.ElapsedGameTime.TotalSeconds);
|
||||
World.Update(gameTime.ElapsedGameTime.TotalSeconds);
|
||||
|
||||
base.Update(gameTime);
|
||||
|
|
Loading…
Reference in New Issue