early paddle and ball structure

main
Evan Hemsley 2020-07-12 14:54:08 -07:00
parent d7b4b6e4fd
commit b607c5a2e9
10 changed files with 231 additions and 0 deletions

View File

@ -0,0 +1,14 @@
using Encompass;
namespace PongFE.Components
{
public struct PaddleMoveSpeedComponent : IComponent
{
public float Speed { get; }
public PaddleMoveSpeedComponent(float speed)
{
Speed = speed;
}
}
}

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@ -0,0 +1,20 @@
using Encompass;
namespace PongFE.Components
{
public enum PlayerIndex
{
One,
Two
}
public struct PlayerInputComponent : IComponent
{
public PlayerIndex PlayerIndex { get; }
public PlayerInputComponent(PlayerIndex playerIndex)
{
PlayerIndex = playerIndex;
}
}
}

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@ -0,0 +1,44 @@
using Encompass;
using Microsoft.Xna.Framework.Input;
using PongFE.Components;
using PongFE.Messages;
namespace PongFE.Engines
{
[Reads(typeof(PlayerInputComponent))]
[Sends(typeof(PaddleMoveMessage))]
public class InputEngine : Engine
{
public override void Update(double dt)
{
var keyboardState = Keyboard.GetState();
foreach (ref readonly var playerInputEntity in ReadEntities<PlayerInputComponent>())
{
ref readonly var playerInputComponent = ref GetComponent<PlayerInputComponent>(playerInputEntity);
if (playerInputComponent.PlayerIndex == PlayerIndex.One)
{
if (keyboardState.IsKeyDown(Keys.Down))
{
SendMessage(
new PaddleMoveMessage(
playerInputEntity,
PaddleMoveDirection.Down
)
);
}
else if (keyboardState.IsKeyDown(Keys.Up))
{
SendMessage(
new PaddleMoveMessage(
playerInputEntity,
PaddleMoveDirection.Up
)
);
}
}
}
}
}
}

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@ -0,0 +1,25 @@
using Encompass;
using PongFE.Components;
using PongFE.Messages;
namespace PongFE.Engines
{
[Reads(typeof(PositionComponent))]
[Receives(typeof(MotionMessage))]
[Writes(typeof(PositionComponent))]
public class MotionEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var motionMessage in ReadMessages<MotionMessage>())
{
if (HasComponent<PositionComponent>(motionMessage.Entity))
{
ref readonly var positionComponent = ref GetComponent<PositionComponent>(motionMessage.Entity);
var newPosition = positionComponent.Position + motionMessage.Movement;
SetComponent(motionMessage.Entity, new PositionComponent(newPosition));
}
}
}
}
}

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@ -0,0 +1,30 @@
using Encompass;
using PongFE.Components;
using PongFE.Messages;
namespace PongFE.Engines
{
[Reads(typeof(PaddleMoveSpeedComponent))]
[Receives(typeof(PaddleMoveMessage))]
[Sends(typeof(MotionMessage))]
public class PaddleMovementEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var message in ReadMessages<PaddleMoveMessage>())
{
if (HasComponent<PaddleMoveSpeedComponent>(message.Entity))
{
var directionMultiplier = message.PaddleMoveDirection == PaddleMoveDirection.Down ? 1 : -1;
ref readonly var paddleMoveSpeedComponent = ref GetComponent<PaddleMoveSpeedComponent>(message.Entity);
SendMessage(
new MotionMessage(
message.Entity,
new System.Numerics.Vector2(0, paddleMoveSpeedComponent.Speed * directionMultiplier * (float)dt)
)
);
}
}
}
}
}

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@ -0,0 +1,24 @@
using Encompass;
using Microsoft.Xna.Framework.Graphics;
using PongFE.Components;
using PongFE.Messages;
namespace PongFE.Spawners
{
public class BallSpawner : Spawner<BallSpawnMessage>
{
private Texture2D BallTexture { get; }
public BallSpawner(Texture2D ballTexture)
{
BallTexture = ballTexture;
}
protected override void Spawn(BallSpawnMessage message)
{
var ball = CreateEntity();
AddComponent(ball, new PositionComponent(new MoonTools.Structs.Position2D(640, 360)));
AddComponent(ball, new Texture2DComponent(BallTexture, 0));
}
}
}

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@ -0,0 +1,15 @@
using Encompass;
using MoonTools.Structs;
namespace PongFE.Messages
{
public struct BallSpawnMessage : IMessage
{
public Position2D Position { get; }
public BallSpawnMessage(Position2D position)
{
Position = position;
}
}
}

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@ -0,0 +1,17 @@
using System.Numerics;
using Encompass;
namespace PongFE.Messages
{
public struct MotionMessage : IMessage, IHasEntity
{
public Entity Entity { get; }
public Vector2 Movement { get; }
public MotionMessage(Entity entity, Vector2 movement)
{
Entity = entity;
Movement = movement;
}
}
}

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@ -0,0 +1,22 @@
using Encompass;
namespace PongFE.Messages
{
public enum PaddleMoveDirection
{
Up,
Down
}
public struct PaddleMoveMessage : IMessage, IHasEntity
{
public Entity Entity { get; }
public PaddleMoveDirection PaddleMoveDirection { get; }
public PaddleMoveMessage(Entity entity, PaddleMoveDirection paddleMoveDirection)
{
Entity = entity;
PaddleMoveDirection = paddleMoveDirection;
}
}
}

View File

@ -2,7 +2,10 @@ using Encompass;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using PongFE.Components;
using PongFE.Engines;
using PongFE.Messages;
using PongFE.Renderers;
using PongFE.Spawners;
namespace PongFE
{
@ -16,6 +19,7 @@ namespace PongFE
SpriteBatch SpriteBatch { get; set; }
Texture2D WhitePixel { get; set; }
RenderTarget2D PaddleTexture { get; set; }
RenderTarget2D BallTexture { get; set; }
public PongFEGame()
{
@ -27,6 +31,7 @@ namespace PongFE
Window.AllowUserResizing = true;
IsMouseVisible = true;
IsFixedTimeStep = true;
}
protected override void LoadContent()
@ -41,14 +46,28 @@ namespace PongFE
SpriteBatch.Begin();
SpriteBatch.Draw(WhitePixel, new Rectangle(0, 0, 20, 80), Color.White);
SpriteBatch.End();
BallTexture = new RenderTarget2D(GraphicsDevice, 16, 16);
GraphicsDevice.SetRenderTarget(BallTexture);
SpriteBatch.Begin();
SpriteBatch.Draw(WhitePixel, new Rectangle(0, 0, 16, 16), Color.White);
SpriteBatch.End();
GraphicsDevice.SetRenderTarget(null);
WorldBuilder.AddEngine(new InputEngine());
WorldBuilder.AddEngine(new PaddleMovementEngine());
WorldBuilder.AddEngine(new MotionEngine());
WorldBuilder.AddEngine(new BallSpawner(BallTexture));
WorldBuilder.AddOrderedRenderer(new Texture2DRenderer(SpriteBatch));
var paddle = WorldBuilder.CreateEntity();
WorldBuilder.SetComponent(paddle, new PlayerInputComponent(PongFE.Components.PlayerIndex.One));
WorldBuilder.SetComponent(paddle, new PaddleMoveSpeedComponent(400));
WorldBuilder.SetComponent(paddle, new PositionComponent(new MoonTools.Structs.Position2D(5, 5)));
WorldBuilder.SetComponent(paddle, new Texture2DComponent(PaddleTexture, 0));
WorldBuilder.SendMessage(new BallSpawnMessage(new MoonTools.Structs.Position2D(640, 360)));
World = WorldBuilder.Build();
}
@ -59,6 +78,7 @@ namespace PongFE
protected override void Update(GameTime gameTime)
{
System.Console.WriteLine(1 / gameTime.ElapsedGameTime.TotalSeconds);
World.Update(gameTime.ElapsedGameTime.TotalSeconds);
base.Update(gameTime);