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cosmonaut 2021-01-25 21:06:22 -08:00
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@ -8,7 +8,7 @@ Window management in MoonWorks is implemented using the [SDL2](https://www.libsd
Your game is assumed to have a window and you must pass a `WindowCreateInfo` struct when creating your `Game`. Your game is assumed to have a window and you must pass a `WindowCreateInfo` struct when creating your `Game`.
- `WindowTitle` is in the operating system. - `WindowTitle` is the name of the window that will be displayed in the operating system.
- `WindowWidth` is how wide the window will be. - `WindowWidth` is how wide the window will be.
- `WindowHeight` is how tall the window will be. - `WindowHeight` is how tall the window will be.
- `ScreenMode` determines whether the window will be created in windowed mode, fullscreen, or borderless fullscreen. - `ScreenMode` determines whether the window will be created in windowed mode, fullscreen, or borderless fullscreen.