MoonWorks-docs/content/Window/_index.md

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Window 2021-01-24T20:43:17-08:00 1

Window management in MoonWorks is implemented using the SDL2 library. All window management is handled through the OSWindow class. A reference to this class named Window is automatically created and can be retrieved from your Game subclass.

Your game is assumed to have a window and you must pass a WindowCreateInfo struct when creating your Game.

  • WindowTitle is the name of the window that will be displayed in the operating system.
  • WindowWidth is how wide the window will be.
  • WindowHeight is how tall the window will be.
  • ScreenMode determines whether the window will be created in windowed mode, fullscreen, or borderless fullscreen.

You can change the screen mode at runtime with the ChangeScreenMode method:

Window.ChangeScreenMode(ScreenMode.Fullscreen);

Note that if you change the screen resolution, it is your responsibility to manage any graphics state that may need to change as a result of this change.