diff --git a/content/Window/_index.md b/content/Window/_index.md index 153a7a1..ce517d9 100644 --- a/content/Window/_index.md +++ b/content/Window/_index.md @@ -8,7 +8,7 @@ Window management in MoonWorks is implemented using the [SDL2](https://www.libsd Your game is assumed to have a window and you must pass a `WindowCreateInfo` struct when creating your `Game`. -- `WindowTitle` is in the operating system. +- `WindowTitle` is the name of the window that will be displayed in the operating system. - `WindowWidth` is how wide the window will be. - `WindowHeight` is how tall the window will be. - `ScreenMode` determines whether the window will be created in windowed mode, fullscreen, or borderless fullscreen.