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continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -8,7 +8,7 @@ Window management in MoonWorks is implemented using the [SDL2](https://www.libsd
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Your game is assumed to have a window and you must pass a `WindowCreateInfo` struct when creating your `Game`.
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Your game is assumed to have a window and you must pass a `WindowCreateInfo` struct when creating your `Game`.
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- `WindowTitle` is in the operating system.
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- `WindowTitle` is the name of the window that will be displayed in the operating system.
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- `WindowWidth` is how wide the window will be.
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- `WindowWidth` is how wide the window will be.
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- `WindowHeight` is how tall the window will be.
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- `WindowHeight` is how tall the window will be.
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- `ScreenMode` determines whether the window will be created in windowed mode, fullscreen, or borderless fullscreen.
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- `ScreenMode` determines whether the window will be created in windowed mode, fullscreen, or borderless fullscreen.
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