A 3D renderer for FNA
 
 
Go to file
cosmonaut d83aacd57f remove anycpu and x86 2020-11-22 16:51:22 -08:00
Cameras Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
EffectInterfaces toon shadows 2020-10-02 12:28:28 -07:00
Effects integrate all shadows 2020-10-19 14:00:11 -07:00
Geometry frustum culling 2020-10-19 18:22:54 -07:00
Lights basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
Loaders more toon effect + remove material from MeshPart 2020-10-01 22:26:40 -07:00
Models deferred skybox 2020-10-17 13:53:26 -07:00
.gitattributes Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
.gitignore initial commit 2020-08-04 02:32:02 -07:00
Kav.Core.csproj remove anycpu and x86 2020-11-22 16:51:22 -08:00
Kav.Core.sln remove anycpu and x86 2020-11-22 16:51:22 -08:00
Kav.Framework.csproj remove anycpu and x86 2020-11-22 16:51:22 -08:00
Kav.Framework.sln remove anycpu and x86 2020-11-22 16:51:22 -08:00
README.md check off frustum culling 2020-10-19 18:24:02 -07:00
Renderer.cs frustum culling 2020-10-19 18:22:54 -07:00
Resources.cs starting on point shadows 2020-10-19 03:01:37 -07:00

README.md

Kav

A 3D renderer built on top of FNA.

Roadmap

Essential

  • PBR shading
  • Deferred rendering
  • Point lighting
  • Directional lighting
  • Directional shadow maps
  • Cascading shadow maps
  • Tone map shader
  • Poisson soft shadowing
  • Frustum culling
  • Shadow-casting point lights
  • Parabolic lights
  • Skyboxes
  • Screen-space reflection

Nice-To-Haves

  • Anti-aliasing
  • Image-based lighting
  • Volumetric lighting
  • Volumetric smoke