| Cameras | store right vector on the camera | 2020-12-09 17:47:54 -08:00 | 
		
			
			
			
			
				| Data | decouple sprite mesh from textures | 2020-12-11 18:22:54 -08:00 | 
		
			
			
			
			
				| EffectInterfaces | more shadow decoupling + change world instance to position instance | 2020-12-08 02:49:18 -08:00 | 
		
			
			
			
			
				| Effects | decouple sprite mesh from textures | 2020-12-11 18:22:54 -08:00 | 
		
			
			
			
			
				| Enums | implement different kinds of billboarding | 2020-12-04 18:51:59 -08:00 | 
		
			
			
			
			
				| Geometry | fix sprite mesh normals | 2020-12-11 18:52:05 -08:00 | 
		
			
			
			
			
				| Lights | turn point lights into classes and give them a shadow map | 2020-12-09 17:10:41 -08:00 | 
		
			
			
			
			
				| Loaders | more toon effect + remove material from MeshPart | 2020-10-01 22:26:40 -07:00 | 
		
			
			
			
			
				| Models | tweak point light rendering | 2020-12-09 16:28:40 -08:00 | 
		
			
			
			
			
				| Utils | add quaternion utility function | 2020-12-08 17:20:10 -08:00 | 
		
			
			
			
			
				| Vertices | offset texture rendering | 2020-12-08 22:20:54 -08:00 | 
		
			
			
			
			
				| .gitattributes | Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) | 2020-10-01 19:46:25 +00:00 | 
		
			
			
			
			
				| .gitignore | initial commit | 2020-08-04 02:32:02 -07:00 | 
		
			
			
			
			
				| DirectionalShadowMapData.cs | refactor directional shadow data | 2020-12-08 03:07:41 -08:00 | 
		
			
			
			
			
				| Kav.Core.csproj | point light sphere optimization | 2020-12-09 16:10:53 -08:00 | 
		
			
			
			
			
				| Kav.Core.sln | remove anycpu and x86 | 2020-11-22 16:51:22 -08:00 | 
		
			
			
			
			
				| Kav.Framework.csproj | point light sphere optimization | 2020-12-09 16:10:53 -08:00 | 
		
			
			
			
			
				| Kav.Framework.sln | remove anycpu and x86 | 2020-11-22 16:51:22 -08:00 | 
		
			
			
			
			
				| README.md | check off frustum culling | 2020-10-19 18:24:02 -07:00 | 
		
			
			
			
			
				| Renderer.cs | decouple sprite mesh from textures | 2020-12-11 18:22:54 -08:00 | 
		
			
			
			
			
				| Resources.cs | point light sphere optimization | 2020-12-09 16:10:53 -08:00 | 
		
			
			
			
			
				| VertexDeclarations.cs | offset texture rendering | 2020-12-08 22:20:54 -08:00 |