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								Conversion.fxh
							
						
					
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							more toon shader control + dithered shading
						
					
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				2020-10-05 15:45:10 -07:00 | 
			
		
			
			
			
			
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								DeferredPBREffect.fx
							
						
					
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							Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
						
					
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				2020-10-01 19:46:25 +00:00 | 
			
		
			
			
			
			
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								DeferredPBR_AmbientLightEffect.fx
							
						
					
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							basic toon shading + controllable ambient light setting
						
					
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				2020-10-01 14:52:19 -07:00 | 
			
		
			
			
			
			
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								DeferredPBR_DirectionalLightEffect.fx
							
						
					
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							break shadow computes out into include file
						
					
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				2020-10-02 11:57:13 -07:00 | 
			
		
			
			
			
			
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								DeferredPBR_GBufferEffect.fx
							
						
					
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							offset texture rendering
						
					
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				2020-12-08 22:20:54 -08:00 | 
			
		
			
			
			
			
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								DeferredPBR_PointLightEffect.fx
							
						
					
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							point light sphere optimization
						
					
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				2020-12-09 16:10:53 -08:00 | 
			
		
			
			
			
			
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								Deferred_ToonEffect.fx
							
						
					
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							support dithered shadow toggle
						
					
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				2020-10-15 18:19:43 -07:00 | 
			
		
			
			
			
			
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								DiffuseLitSpriteEffect.fx
							
						
					
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							allow sprite flipping on meshsprite
						
					
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				2020-12-09 22:28:51 -08:00 | 
			
		
			
			
			
			
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								Dither.fxh
							
						
					
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							more toon shader control + dithered shading
						
					
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				2020-10-05 15:45:10 -07:00 | 
			
		
			
			
			
			
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								Lighting.fxh
							
						
					
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							Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
						
					
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				2020-10-01 19:46:25 +00:00 | 
			
		
			
			
			
			
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								LinearDepthEffect.fx
							
						
					
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							flip horizontal UVs of cubemap render
						
					
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				2020-10-19 12:48:32 -07:00 | 
			
		
			
			
			
			
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								LinearDepthEffectInstanced.fx
							
						
					
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							add instanced linear depth effect + fix platforms
						
					
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				2020-12-08 16:02:58 -08:00 | 
			
		
			
			
			
			
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								Macros.fxh
							
						
					
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							Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
						
					
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				2020-10-01 19:46:25 +00:00 | 
			
		
			
			
			
			
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								PBREffect.fx
							
						
					
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							renormalize world normal in pixel shader
						
					
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				2020-08-16 11:48:51 -07:00 | 
			
		
			
			
			
			
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								PaletteCrushEffect.fx
							
						
					
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							palette crush effect
						
					
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				2020-12-09 12:44:53 -08:00 | 
			
		
			
			
			
			
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								Shadow.fxh
							
						
					
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							integrate all shadows
						
					
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				2020-10-19 14:00:11 -07:00 | 
			
		
			
			
			
			
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								SimpleDepthEffect.fx
							
						
					
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							change simpledeptheffect to use texcoord0
						
					
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				2020-12-08 13:33:45 -08:00 | 
			
		
			
			
			
			
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								SimpleDepthEffectInstanced.fx
							
						
					
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							add instanced linear depth effect + fix platforms
						
					
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				2020-12-08 16:02:58 -08:00 | 
			
		
			
			
			
			
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								SkyboxEffect.fx
							
						
					
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							deferred skybox
						
					
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				2020-10-17 13:53:26 -07:00 | 
			
		
			
			
			
			
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								ToneMapEffect.fx
							
						
					
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							Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
						
					
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				2020-10-01 19:46:25 +00:00 |