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										FXB
									
								
							
						
					
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							allow sprite flipping on meshsprite
						
					
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				2020-12-09 22:28:51 -08:00 | 
			
		
			
			
			
			
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										HLSL
									
								
							
						
					
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							allow sprite flipping on meshsprite
						
					
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				2020-12-09 22:28:51 -08:00 | 
			
		
			
			
			
			
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								DeferredPBREffect.cs
							
						
					
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							turn point lights into classes and give them a shadow map
						
					
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				2020-12-09 17:10:41 -08:00 | 
			
		
			
			
			
			
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								DeferredPBR_AmbientLightEffect.cs
							
						
					
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							basic toon shading + controllable ambient light setting
						
					
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				2020-10-01 14:52:19 -07:00 | 
			
		
			
			
			
			
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								DeferredPBR_DirectionalLightEffect.cs
							
						
					
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							toon shadows
						
					
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				2020-10-02 12:28:28 -07:00 | 
			
		
			
			
			
			
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								DeferredPBR_GBufferEffect.cs
							
						
					
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							offset texture rendering
						
					
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				2020-12-08 22:20:54 -08:00 | 
			
		
			
			
			
			
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								DeferredPBR_PointLightEffect.cs
							
						
					
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							point light sphere optimization
						
					
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				2020-12-09 16:10:53 -08:00 | 
			
		
			
			
			
			
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								Deferred_ToonEffect.cs
							
						
					
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							support dithered shadow toggle
						
					
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				2020-10-15 18:19:43 -07:00 | 
			
		
			
			
			
			
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								DiffuseLitSpriteEffect.cs
							
						
					
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							started adding support for instanced draws + started decoupling API
						
					
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				2020-12-07 01:30:09 -08:00 | 
			
		
			
			
			
			
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								EffectHelpers.cs
							
						
					
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							trying different shader semantics
						
					
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				2020-12-07 13:50:32 -08:00 | 
			
		
			
			
			
			
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								LinearDepthEffect.cs
							
						
					
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							major API refactor
						
					
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				2020-12-07 20:10:27 -08:00 | 
			
		
			
			
			
			
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								LinearDepthEffectInstanced.cs
							
						
					
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							add instanced linear depth effect + fix platforms
						
					
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				2020-12-08 16:02:58 -08:00 | 
			
		
			
			
			
			
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								PBREffect.cs
							
						
					
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							turn point lights into classes and give them a shadow map
						
					
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				2020-12-09 17:10:41 -08:00 | 
			
		
			
			
			
			
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								PaletteCrushEffect.cs
							
						
					
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							palette crush effect
						
					
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				2020-12-09 12:44:53 -08:00 | 
			
		
			
			
			
			
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								PointLightCollection.cs
							
						
					
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							allow sprite flipping on meshsprite
						
					
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				2020-12-09 22:28:51 -08:00 | 
			
		
			
			
			
			
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								SimpleDepthEffect.cs
							
						
					
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							more shadow decoupling + change world instance to position instance
						
					
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				2020-12-08 02:49:18 -08:00 | 
			
		
			
			
			
			
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								SimpleDepthEffectInstanced.cs
							
						
					
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							more shadow decoupling + change world instance to position instance
						
					
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				2020-12-08 02:49:18 -08:00 | 
			
		
			
			
			
			
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								SkyboxEffect.cs
							
						
					
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							deferred skybox
						
					
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				2020-10-17 13:53:26 -07:00 |