Kav/Effects
cosmonaut 7e82f2f32e initial soft shadow implementation 2020-09-20 20:50:55 -07:00
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FXB initial soft shadow implementation 2020-09-20 20:50:55 -07:00
HLSL initial soft shadow implementation 2020-09-20 20:50:55 -07:00
DeferredPBREffect.cs fixing CSM gaps 2020-09-18 22:43:12 -07:00
DeferredPBR_AmbientLightEffect.cs restructure lights to use one pass per light 2020-09-20 02:05:19 -07:00
DeferredPBR_DirectionalLightEffect.cs initial soft shadow implementation 2020-09-20 20:50:55 -07:00
DeferredPBR_GBufferEffect.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
DeferredPBR_PointLightEffect.cs restructure lights to use one pass per light 2020-09-20 02:05:19 -07:00
EffectHelpers.cs add pbr effect 2020-08-04 20:50:44 -07:00
PBREffect.cs drawing shadows with fixed projection 2020-09-16 12:58:23 -07:00
PointLightCollection.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
SimpleDepthEffect.cs fix fragment depth being translated to clip space 2020-09-16 16:49:08 -07:00