Kav/Effects/FXB
cosmonaut 7e82f2f32e initial soft shadow implementation 2020-09-20 20:50:55 -07:00
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DeferredPBREffect.fxb fixing CSM gaps 2020-09-18 22:43:12 -07:00
DeferredPBR_AmbientLightEffect.fxb restructure lights to use one pass per light 2020-09-20 02:05:19 -07:00
DeferredPBR_DirectionalLightEffect.fxb initial soft shadow implementation 2020-09-20 20:50:55 -07:00
DeferredPBR_GBufferEffect.fxb restructure lights to use one pass per light 2020-09-20 02:05:19 -07:00
DeferredPBR_PointLightEffect.fxb restructure lights to use one pass per light 2020-09-20 02:05:19 -07:00
GBufferEffect.fxb Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
PBREffect.fxb renormalize world normal in pixel shader 2020-08-16 11:48:51 -07:00
SimpleDepthEffect.fxb fixing CSM gaps 2020-09-18 22:43:12 -07:00