Kav/Effects/HLSL
cosmonaut 7e82f2f32e initial soft shadow implementation 2020-09-20 20:50:55 -07:00
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DeferredPBREffect.fx fixing CSM gaps 2020-09-18 22:43:12 -07:00
DeferredPBR_AmbientLightEffect.fx restructure lights to use one pass per light 2020-09-20 02:05:19 -07:00
DeferredPBR_DirectionalLightEffect.fx initial soft shadow implementation 2020-09-20 20:50:55 -07:00
DeferredPBR_GBufferEffect.fx restructure lights to use one pass per light 2020-09-20 02:05:19 -07:00
DeferredPBR_PointLightEffect.fx restructure lights to use one pass per light 2020-09-20 02:05:19 -07:00
Lighting.fxh initial soft shadow implementation 2020-09-20 20:50:55 -07:00
Macros.fxh initial soft shadow implementation 2020-09-20 20:50:55 -07:00
PBREffect.fx renormalize world normal in pixel shader 2020-08-16 11:48:51 -07:00
SimpleDepthEffect.fx fixing CSM gaps 2020-09-18 22:43:12 -07:00