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				| Conversion.fxh | more toon shader control + dithered shading | 2020-10-05 15:45:10 -07:00 | 
		
			
			
			
			
				| DeferredPBREffect.fx | Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) | 2020-10-01 19:46:25 +00:00 | 
		
			
			
			
			
				| DeferredPBR_AmbientLightEffect.fx | basic toon shading + controllable ambient light setting | 2020-10-01 14:52:19 -07:00 | 
		
			
			
			
			
				| DeferredPBR_DirectionalLightEffect.fx | break shadow computes out into include file | 2020-10-02 11:57:13 -07:00 | 
		
			
			
			
			
				| DeferredPBR_GBufferEffect.fx | experimenting with g buffer sprites | 2020-12-12 01:09:44 -08:00 | 
		
			
			
			
			
				| DeferredPBR_PointLightEffect.fx | flat sprite lighting in deferred pipeline | 2020-12-12 02:36:53 -08:00 | 
		
			
			
			
			
				| Deferred_ToonEffect.fx | support dithered shadow toggle | 2020-10-15 18:19:43 -07:00 | 
		
			
			
			
			
				| DiffuseLitSpriteEffect.fx | fix diffuse lit effect not discarding transparency | 2020-12-12 21:13:48 -08:00 | 
		
			
			
			
			
				| Dither.fxh | more toon shader control + dithered shading | 2020-10-05 15:45:10 -07:00 | 
		
			
			
			
			
				| Lighting.fxh | Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) | 2020-10-01 19:46:25 +00:00 | 
		
			
			
			
			
				| LinearDepthEffect.fx | flip horizontal UVs of cubemap render | 2020-10-19 12:48:32 -07:00 | 
		
			
			
			
			
				| LinearDepthEffectInstanced.fx | add instanced linear depth effect + fix platforms | 2020-12-08 16:02:58 -08:00 | 
		
			
			
			
			
				| Macros.fxh | Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) | 2020-10-01 19:46:25 +00:00 | 
		
			
			
			
			
				| PBREffect.fx | renormalize world normal in pixel shader | 2020-08-16 11:48:51 -07:00 | 
		
			
			
			
			
				| PaletteCrushEffect.fx | palette crush effect | 2020-12-09 12:44:53 -08:00 | 
		
			
			
			
			
				| Shadow.fxh | integrate all shadows | 2020-10-19 14:00:11 -07:00 | 
		
			
			
			
			
				| SimpleDepthEffect.fx | change simpledeptheffect to use texcoord0 | 2020-12-08 13:33:45 -08:00 | 
		
			
			
			
			
				| SimpleDepthEffectInstanced.fx | add instanced linear depth effect + fix platforms | 2020-12-08 16:02:58 -08:00 | 
		
			
			
			
			
				| SkyboxEffect.fx | deferred skybox | 2020-10-17 13:53:26 -07:00 | 
		
			
			
			
			
				| ToneMapEffect.fx | Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) | 2020-10-01 19:46:25 +00:00 |