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FXB
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fix diffuse lit effect not discarding transparency
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2020-12-12 21:13:48 -08:00 |
HLSL
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fix diffuse lit effect not discarding transparency
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2020-12-12 21:13:48 -08:00 |
DeferredPBREffect.cs
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turn point lights into classes and give them a shadow map
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2020-12-09 17:10:41 -08:00 |
DeferredPBR_AmbientLightEffect.cs
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basic toon shading + controllable ambient light setting
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2020-10-01 14:52:19 -07:00 |
DeferredPBR_DirectionalLightEffect.cs
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toon shadows
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2020-10-02 12:28:28 -07:00 |
DeferredPBR_GBufferEffect.cs
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experimenting with g buffer sprites
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2020-12-12 01:09:44 -08:00 |
DeferredPBR_PointLightEffect.cs
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flat sprite lighting in deferred pipeline
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2020-12-12 02:36:53 -08:00 |
Deferred_ToonEffect.cs
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support dithered shadow toggle
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2020-10-15 18:19:43 -07:00 |
DiffuseLitSpriteEffect.cs
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diffuse sprite effect takes uv data
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2020-12-10 13:53:55 -08:00 |
EffectHelpers.cs
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diffuse sprite effect takes uv data
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2020-12-10 13:53:55 -08:00 |
LinearDepthEffect.cs
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major API refactor
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2020-12-07 20:10:27 -08:00 |
LinearDepthEffectInstanced.cs
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add instanced linear depth effect + fix platforms
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2020-12-08 16:02:58 -08:00 |
PBREffect.cs
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turn point lights into classes and give them a shadow map
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2020-12-09 17:10:41 -08:00 |
PaletteCrushEffect.cs
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palette crush effect
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2020-12-09 12:44:53 -08:00 |
PointLightCollection.cs
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allow sprite flipping on meshsprite
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2020-12-09 22:28:51 -08:00 |
SimpleDepthEffect.cs
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
SimpleDepthEffectInstanced.cs
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
SkyboxEffect.cs
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deferred skybox
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2020-10-17 13:53:26 -07:00 |