Kav/Effects/HLSL
cosmonaut 1f10698811 more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
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Conversion.fxh more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
DeferredPBREffect.fx Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
DeferredPBR_AmbientLightEffect.fx basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
DeferredPBR_DirectionalLightEffect.fx break shadow computes out into include file 2020-10-02 11:57:13 -07:00
DeferredPBR_GBufferEffect.fx Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
DeferredPBR_PointLightEffect.fx Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
Deferred_ToonEffect.fx more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
Dither.fxh more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
Lighting.fxh Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
Macros.fxh Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
PBREffect.fx renormalize world normal in pixel shader 2020-08-16 11:48:51 -07:00
Shadow.fxh more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
SimpleDepthEffect.fx Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
ToneMapEffect.fx Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00