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Conversion.fxh
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more toon shader control + dithered shading
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2020-10-05 15:45:10 -07:00 |
DeferredPBREffect.fx
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
DeferredPBR_AmbientLightEffect.fx
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basic toon shading + controllable ambient light setting
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2020-10-01 14:52:19 -07:00 |
DeferredPBR_DirectionalLightEffect.fx
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break shadow computes out into include file
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2020-10-02 11:57:13 -07:00 |
DeferredPBR_GBufferEffect.fx
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
DeferredPBR_PointLightEffect.fx
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
Deferred_ToonEffect.fx
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more toon shader control + dithered shading
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2020-10-05 15:45:10 -07:00 |
Dither.fxh
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more toon shader control + dithered shading
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2020-10-05 15:45:10 -07:00 |
Lighting.fxh
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
Macros.fxh
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
PBREffect.fx
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renormalize world normal in pixel shader
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2020-08-16 11:48:51 -07:00 |
Shadow.fxh
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more toon shader control + dithered shading
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2020-10-05 15:45:10 -07:00 |
SimpleDepthEffect.fx
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
ToneMapEffect.fx
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |