Kav/Effects
cosmonaut 1f10698811 more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
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FXB more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
HLSL more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
DeferredPBREffect.cs Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
DeferredPBR_AmbientLightEffect.cs basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
DeferredPBR_DirectionalLightEffect.cs toon shadows 2020-10-02 12:28:28 -07:00
DeferredPBR_GBufferEffect.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
DeferredPBR_PointLightEffect.cs Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
Deferred_ToonEffect.cs more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
EffectHelpers.cs add pbr effect 2020-08-04 20:50:44 -07:00
PBREffect.cs Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
PointLightCollection.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
SimpleDepthEffect.cs Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00