cosmonaut
|
1f10698811
|
more toon shader control + dithered shading
|
2020-10-05 15:45:10 -07:00 |
cosmonaut
|
a914c586b2
|
experiment with color banding
|
2020-10-02 17:29:20 -07:00 |
cosmonaut
|
d370d4e2e4
|
toon shadows
|
2020-10-02 12:28:28 -07:00 |
cosmonaut
|
632f0a5b06
|
break shadow computes out into include file
|
2020-10-02 11:57:13 -07:00 |
cosmonaut
|
2fb20747e4
|
more toon effect + remove material from MeshPart
|
2020-10-01 22:26:40 -07:00 |
cosmonaut
|
565be374bb
|
basic toon shading + controllable ambient light setting
|
2020-10-01 14:52:19 -07:00 |
cosmonaut
|
66d4e5bf6e
|
Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
|
2020-10-01 19:46:25 +00:00 |
cosmonaut
|
4095b7eda5
|
Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1
|
2020-08-27 18:14:17 +00:00 |
Evan Hemsley
|
f972392544
|
renormalize world normal in pixel shader
|
2020-08-16 11:48:51 -07:00 |
cosmonaut
|
393b8bcb03
|
supporting directional lights
|
2020-08-07 01:12:46 -07:00 |
cosmonaut
|
86cc23b0ad
|
start on depth rendering
|
2020-08-06 17:58:50 -07:00 |
Evan Hemsley
|
fecc7e6c05
|
add pbr effect
|
2020-08-04 20:50:44 -07:00 |