instancing + mega refactor #6
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@ -0,0 +1,59 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Kav
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{
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public class DirectionalShadowMapData
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{
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public static readonly int MAX_SHADOW_CASCADES = 4;
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public RenderTarget2D[] ShadowMaps { get; }
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public Matrix[] LightSpaceViews { get; }
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public Matrix[] LightSpaceProjections { get; }
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public float[] CascadeFarPlanes { get; }
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public int ShadowMapSize { get; }
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public int NumShadowCascades { get; }
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internal DirectionalShadowMapData(
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GraphicsDevice graphicsDevice,
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int shadowMapSize,
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int numCascades
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) {
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ShadowMapSize = shadowMapSize;
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NumShadowCascades = (int)MathHelper.Clamp(numCascades, 1, MAX_SHADOW_CASCADES);
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LightSpaceViews = new Matrix[4];
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LightSpaceProjections = new Matrix[4];
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ShadowMaps = new RenderTarget2D[NumShadowCascades];
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for (var i = 0; i < NumShadowCascades; i++)
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{
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ShadowMaps[i] = new RenderTarget2D(
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graphicsDevice,
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shadowMapSize,
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shadowMapSize,
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false,
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SurfaceFormat.Single,
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DepthFormat.Depth24,
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0,
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RenderTargetUsage.PreserveContents
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);
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}
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CascadeFarPlanes = new float[MAX_SHADOW_CASCADES];
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}
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public void Clear(GraphicsDevice graphicsDevice)
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{
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foreach (var shadowMap in ShadowMaps)
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{
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graphicsDevice.SetRenderTarget(shadowMap);
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graphicsDevice.Clear(Color.White);
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}
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}
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}
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}
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@ -0,0 +1,9 @@
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using Microsoft.Xna.Framework;
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namespace Kav
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{
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public interface IHasTranslation
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{
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Vector3 Translation { get; set; }
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}
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}
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@ -0,0 +1,9 @@
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using Microsoft.Xna.Framework;
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namespace Kav
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{
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public interface IHasWorldMatrix
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{
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Matrix World { get; set; }
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}
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}
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@ -6,8 +6,7 @@ namespace Kav
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public class DeferredPBR_GBufferEffect : Effect, TransformEffect
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{
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EffectParameter worldParam;
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EffectParameter worldViewProjectionParam;
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EffectParameter worldInverseTransposeParam;
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EffectParameter viewProjectionParam;
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EffectParameter albedoTextureParam;
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EffectParameter normalTextureParam;
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@ -17,6 +16,7 @@ namespace Kav
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EffectParameter metallicParam;
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EffectParameter roughnessParam;
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EffectParameter vertexShaderIndexParam;
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EffectParameter shaderIndexParam;
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Matrix world = Matrix.Identity;
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@ -30,6 +30,7 @@ namespace Kav
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bool albedoTextureEnabled = false;
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bool metallicRoughnessMapEnabled = false;
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bool normalMapEnabled = false;
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bool hardwareInstancingEnabled = false;
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EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All;
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@ -39,7 +40,7 @@ namespace Kav
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set
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{
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world = value;
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dirtyFlags |= EffectDirtyFlags.World | EffectDirtyFlags.WorldViewProj;
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dirtyFlags |= EffectDirtyFlags.World;
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}
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}
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@ -49,7 +50,7 @@ namespace Kav
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set
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{
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view = value;
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dirtyFlags |= EffectDirtyFlags.WorldViewProj | EffectDirtyFlags.EyePosition;
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dirtyFlags |= EffectDirtyFlags.ViewProj | EffectDirtyFlags.EyePosition;
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}
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}
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@ -59,7 +60,7 @@ namespace Kav
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set
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{
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projection = value;
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dirtyFlags |= EffectDirtyFlags.WorldViewProj;
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dirtyFlags |= EffectDirtyFlags.ViewProj;
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}
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}
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@ -100,7 +101,7 @@ namespace Kav
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{
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albedoTextureParam.SetValue(value);
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albedoTextureEnabled = value != null;
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dirtyFlags |= EffectDirtyFlags.ShaderIndex;
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dirtyFlags |= EffectDirtyFlags.PixelShaderIndex;
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}
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}
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@ -111,7 +112,7 @@ namespace Kav
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{
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normalTextureParam.SetValue(value);
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normalMapEnabled = value != null;
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dirtyFlags |= EffectDirtyFlags.ShaderIndex;
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dirtyFlags |= EffectDirtyFlags.PixelShaderIndex;
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}
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}
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@ -122,7 +123,20 @@ namespace Kav
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{
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metallicRoughnessTextureParam.SetValue(value);
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metallicRoughnessMapEnabled = value != null;
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dirtyFlags |= EffectDirtyFlags.ShaderIndex;
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dirtyFlags |= EffectDirtyFlags.PixelShaderIndex;
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}
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}
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public bool HardwareInstancingEnabled
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{
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get { return hardwareInstancingEnabled; }
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set
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{
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if (value != hardwareInstancingEnabled)
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{
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hardwareInstancingEnabled = value;
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dirtyFlags |= EffectDirtyFlags.VertexShaderIndex;
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}
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}
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}
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@ -159,30 +173,30 @@ namespace Kav
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{
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worldParam.SetValue(world);
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Matrix.Invert(ref world, out Matrix worldInverse);
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Matrix.Transpose(ref worldInverse, out Matrix worldInverseTranspose);
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worldInverseTransposeParam.SetValue(worldInverseTranspose);
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dirtyFlags &= ~EffectDirtyFlags.World;
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}
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if ((dirtyFlags & EffectDirtyFlags.WorldViewProj) != 0)
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if ((dirtyFlags & EffectDirtyFlags.ViewProj) != 0)
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{
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Matrix.Multiply(ref world, ref view, out Matrix worldView);
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Matrix.Multiply(ref worldView, ref projection, out Matrix worldViewProj);
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worldViewProjectionParam.SetValue(worldViewProj);
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Matrix.Multiply(ref view, ref projection, out Matrix viewProj);
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viewProjectionParam.SetValue(viewProj);
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dirtyFlags &= ~EffectDirtyFlags.WorldViewProj;
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dirtyFlags &= ~EffectDirtyFlags.ViewProj;
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}
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if ((dirtyFlags & EffectDirtyFlags.EyePosition) != 0)
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if ((dirtyFlags & EffectDirtyFlags.VertexShaderIndex) != 0)
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{
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Matrix.Invert(ref view, out Matrix inverseView);
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int vertexShaderIndex = 0;
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dirtyFlags &= ~EffectDirtyFlags.EyePosition;
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if (hardwareInstancingEnabled)
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{
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vertexShaderIndex = 1;
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}
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vertexShaderIndexParam.SetValue(vertexShaderIndex);
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}
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if ((dirtyFlags & EffectDirtyFlags.ShaderIndex) != 0)
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if ((dirtyFlags & EffectDirtyFlags.PixelShaderIndex) != 0)
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{
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int shaderIndex = 0;
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@ -217,15 +231,14 @@ namespace Kav
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shaderIndexParam.SetValue(shaderIndex);
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dirtyFlags &= ~EffectDirtyFlags.ShaderIndex;
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dirtyFlags &= ~EffectDirtyFlags.PixelShaderIndex;
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}
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}
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void CacheEffectParameters()
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{
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worldParam = Parameters["World"];
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worldViewProjectionParam = Parameters["WorldViewProjection"];
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worldInverseTransposeParam = Parameters["WorldInverseTranspose"];
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viewProjectionParam = Parameters["ViewProjection"];
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albedoTextureParam = Parameters["AlbedoTexture"];
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normalTextureParam = Parameters["NormalTexture"];
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@ -235,7 +248,8 @@ namespace Kav
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metallicParam = Parameters["MetallicValue"];
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roughnessParam = Parameters["RoughnessValue"];
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shaderIndexParam = Parameters["ShaderIndex"];
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shaderIndexParam = Parameters["PixelShaderIndex"];
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vertexShaderIndexParam = Parameters["VertexShaderIndex"];
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}
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}
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}
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|
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@ -40,7 +40,7 @@ namespace Kav
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if (normalMapEnabled != value)
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{
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normalMapEnabled = value;
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dirtyFlags |= EffectDirtyFlags.ShaderIndex;
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dirtyFlags |= EffectDirtyFlags.PixelShaderIndex;
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}
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}
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}
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@ -142,7 +142,7 @@ namespace Kav
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dirtyFlags &= ~EffectDirtyFlags.WorldViewProj;
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}
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if ((dirtyFlags & EffectDirtyFlags.ShaderIndex) != 0)
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if ((dirtyFlags & EffectDirtyFlags.PixelShaderIndex) != 0)
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{
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int shaderIndex = 0;
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|
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@ -8,7 +8,9 @@ namespace Kav
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WorldViewProj = 1,
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World = 2,
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EyePosition = 4,
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ShaderIndex = 8,
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VertexShaderIndex = 8,
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PixelShaderIndex = 16,
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ViewProj = 32,
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All = -1
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}
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}
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|
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BIN
Effects/FXB/DeferredPBR_GBufferEffect.fxb (Stored with Git LFS)
BIN
Effects/FXB/DeferredPBR_GBufferEffect.fxb (Stored with Git LFS)
Binary file not shown.
BIN
Effects/FXB/SimpleDepthEffect.fxb (Stored with Git LFS)
BIN
Effects/FXB/SimpleDepthEffect.fxb (Stored with Git LFS)
Binary file not shown.
Binary file not shown.
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@ -13,8 +13,7 @@ BEGIN_CONSTANTS
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MATRIX_CONSTANTS
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float4x4 World _vs(c0) _cb(c7);
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float4x4 WorldInverseTranspose _vs(c4) _cb(c11);
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float4x4 WorldViewProjection _vs(c8) _cb(c15);
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float4x4 ViewProjection _vs(c4) _cb(c11);
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END_CONSTANTS
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@ -22,7 +21,7 @@ struct VertexInput
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{
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float4 Position : POSITION;
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float3 Normal : NORMAL;
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float2 TexCoord : TEXCOORD0;
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float2 TexCoord : TEXCOORD;
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};
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struct PixelInput
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@ -48,9 +47,33 @@ PixelInput main_vs(VertexInput input)
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PixelInput output;
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output.PositionWorld = mul(input.Position, World).xyz;
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output.NormalWorld = mul(input.Normal, (float3x3)WorldInverseTranspose).xyz;
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output.NormalWorld = normalize(mul(input.Normal, World));
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output.TexCoord = input.TexCoord;
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output.Position = mul(input.Position, WorldViewProjection);
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float4x4 worldViewProjection = mul(World, ViewProjection);
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output.Position = mul(input.Position, worldViewProjection);
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return output;
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}
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PixelInput instanced_vs(VertexInput input, float3 Translation : TEXCOORD2)
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{
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PixelInput output;
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float4x4 world = float4x4(
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float4(1, 0, 0, 0),
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float4(0, 1, 0, 0),
|
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float4(0, 0, 1, 0),
|
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float4(Translation.x, Translation.y, Translation.z, 1)
|
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);
|
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|
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float4x4 worldViewProjection = mul(world, ViewProjection);
|
||||
|
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output.PositionWorld = mul(input.Position, world);
|
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output.NormalWorld = mul(input.Normal, world);
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output.TexCoord = input.TexCoord;
|
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|
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output.Position = mul(input.Position, worldViewProjection);
|
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|
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return output;
|
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}
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|
@ -171,6 +194,19 @@ PixelOutput AlbedoMetallicRoughnessNormalMapPS(PixelInput input)
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return output;
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}
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|
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VertexShader VSArray[2] =
|
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{
|
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compile vs_3_0 main_vs(),
|
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compile vs_3_0 instanced_vs()
|
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};
|
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|
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int VSIndices[2] =
|
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{
|
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0, 1
|
||||
};
|
||||
|
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int VertexShaderIndex = 0;
|
||||
|
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PixelShader PSArray[8] =
|
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{
|
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compile ps_3_0 NonePS(),
|
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|
@ -191,13 +227,13 @@ int PSIndices[8] =
|
|||
0, 1, 2, 3, 4, 5, 6, 7
|
||||
};
|
||||
|
||||
int ShaderIndex = 0;
|
||||
int PixelShaderIndex = 0;
|
||||
|
||||
Technique GBuffer
|
||||
{
|
||||
Pass
|
||||
{
|
||||
VertexShader = compile vs_3_0 main_vs();
|
||||
PixelShader = (PSArray[PSIndices[ShaderIndex]]);
|
||||
VertexShader = (VSArray[VSIndices[VertexShaderIndex]]);
|
||||
PixelShader = (PSArray[PSIndices[PixelShaderIndex]]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,10 +2,11 @@
|
|||
|
||||
BEGIN_CONSTANTS
|
||||
|
||||
float4x4 ModelViewProjection _vs(c0) _cb(c0);
|
||||
|
||||
MATRIX_CONSTANTS
|
||||
|
||||
float4x4 World _vs(c0) _cb(c0);
|
||||
float4x4 ViewProjection _vs(c4) _cb(c4);
|
||||
|
||||
END_CONSTANTS
|
||||
|
||||
struct VertexShaderInput
|
||||
|
@ -15,15 +16,16 @@ struct VertexShaderInput
|
|||
|
||||
struct VertexShaderOutput
|
||||
{
|
||||
float4 Position : SV_Position;
|
||||
float Depth : TEXCOORD0;
|
||||
float4 Position : SV_POSITION;
|
||||
float Depth : DEPTH;
|
||||
};
|
||||
|
||||
VertexShaderOutput main_vs(VertexShaderInput input)
|
||||
{
|
||||
VertexShaderOutput output;
|
||||
|
||||
output.Position = mul(input.Position, ModelViewProjection);
|
||||
float4x4 worldViewProjection = mul(World, ViewProjection);
|
||||
output.Position = mul(input.Position, worldViewProjection);
|
||||
output.Depth = output.Position.z / output.Position.w;
|
||||
|
||||
return output;
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
float4x4 ViewProjection;
|
||||
|
||||
struct VertexShaderInput
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
};
|
||||
|
||||
struct VertexShaderOutput
|
||||
{
|
||||
float4 Position : POSITION0;
|
||||
float4 ProjectedPosition : TEXCOORD0;
|
||||
};
|
||||
|
||||
VertexShaderOutput instanced_vs(VertexShaderInput input, float3 Translation : TEXCOORD2)
|
||||
{
|
||||
VertexShaderOutput output;
|
||||
|
||||
float4x4 world = float4x4(
|
||||
float4(1, 0, 0, 0),
|
||||
float4(0, 1, 0, 0),
|
||||
float4(0, 0, 1, 0),
|
||||
float4(Translation.x, Translation.y, Translation.z, 1)
|
||||
);
|
||||
|
||||
float4x4 worldViewProjection = mul(world, ViewProjection);
|
||||
|
||||
output.Position = mul(input.Position, worldViewProjection);
|
||||
output.ProjectedPosition = output.Position;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
float4 main_ps(VertexShaderOutput input) : COLOR0
|
||||
{
|
||||
return float4(input.ProjectedPosition.z / input.ProjectedPosition.w, 0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
Technique SimpleDepth
|
||||
{
|
||||
Pass
|
||||
{
|
||||
VertexShader = compile vs_3_0 instanced_vs();
|
||||
PixelShader = compile ps_3_0 main_ps();
|
||||
}
|
||||
}
|
|
@ -3,28 +3,28 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
|
||||
namespace Kav
|
||||
{
|
||||
public class LinearDepthEffect : Effect
|
||||
public class LinearDepthEffect : Effect, IHasWorldMatrix
|
||||
{
|
||||
EffectParameter modelParam;
|
||||
EffectParameter modelViewProjectionParam;
|
||||
EffectParameter worldParam;
|
||||
EffectParameter worldViewProjectionParam;
|
||||
EffectParameter lightPositionParam;
|
||||
EffectParameter farPlaneParam;
|
||||
|
||||
EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All;
|
||||
|
||||
Matrix model;
|
||||
Matrix world;
|
||||
Matrix view;
|
||||
Matrix projection;
|
||||
|
||||
public Vector3 LightPosition { get; set; }
|
||||
public float FarPlane { get; set; }
|
||||
|
||||
public Matrix Model
|
||||
public Matrix World
|
||||
{
|
||||
get { return model; }
|
||||
get { return world; }
|
||||
set
|
||||
{
|
||||
model = value;
|
||||
world = value;
|
||||
dirtyFlags |= EffectDirtyFlags.World;
|
||||
dirtyFlags |= EffectDirtyFlags.WorldViewProj;
|
||||
}
|
||||
|
@ -60,16 +60,16 @@ namespace Kav
|
|||
if ((dirtyFlags & EffectDirtyFlags.WorldViewProj) != 0)
|
||||
{
|
||||
Matrix.Multiply(ref view, ref projection, out Matrix viewProjection);
|
||||
Matrix.Multiply(ref model, ref viewProjection, out Matrix worldViewProj);
|
||||
Matrix.Multiply(ref world, ref viewProjection, out Matrix worldViewProj);
|
||||
|
||||
modelViewProjectionParam.SetValue(worldViewProj);
|
||||
worldViewProjectionParam.SetValue(worldViewProj);
|
||||
|
||||
dirtyFlags &= ~EffectDirtyFlags.WorldViewProj;
|
||||
}
|
||||
|
||||
if ((dirtyFlags & EffectDirtyFlags.World) != 0)
|
||||
{
|
||||
modelParam.SetValue(model);
|
||||
worldParam.SetValue(world);
|
||||
|
||||
dirtyFlags &= ~EffectDirtyFlags.World;
|
||||
}
|
||||
|
@ -80,8 +80,8 @@ namespace Kav
|
|||
|
||||
private void CacheEffectParameters()
|
||||
{
|
||||
modelParam = Parameters["Model"];
|
||||
modelViewProjectionParam = Parameters["ModelViewProjection"];
|
||||
worldParam = Parameters["Model"];
|
||||
worldViewProjectionParam = Parameters["ModelViewProjection"];
|
||||
|
||||
lightPositionParam = Parameters["LightPosition"];
|
||||
farPlaneParam = Parameters["FarPlane"];
|
||||
|
|
|
@ -130,7 +130,7 @@ namespace Kav
|
|||
{
|
||||
albedoTextureParam.SetValue(value);
|
||||
albedoTextureEnabled = value != null;
|
||||
dirtyFlags |= EffectDirtyFlags.ShaderIndex;
|
||||
dirtyFlags |= EffectDirtyFlags.PixelShaderIndex;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -141,7 +141,7 @@ namespace Kav
|
|||
{
|
||||
normalTextureParam.SetValue(value);
|
||||
normalMapEnabled = value != null;
|
||||
dirtyFlags |= EffectDirtyFlags.ShaderIndex;
|
||||
dirtyFlags |= EffectDirtyFlags.PixelShaderIndex;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -164,7 +164,7 @@ namespace Kav
|
|||
{
|
||||
metallicRoughnessTextureParam.SetValue(value);
|
||||
metallicRoughnessMapEnabled = value != null;
|
||||
dirtyFlags |= EffectDirtyFlags.ShaderIndex;
|
||||
dirtyFlags |= EffectDirtyFlags.PixelShaderIndex;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -266,7 +266,7 @@ namespace Kav
|
|||
dirtyFlags &= ~EffectDirtyFlags.EyePosition;
|
||||
}
|
||||
|
||||
if ((dirtyFlags & EffectDirtyFlags.ShaderIndex) != 0)
|
||||
if ((dirtyFlags & EffectDirtyFlags.PixelShaderIndex) != 0)
|
||||
{
|
||||
int shaderIndex = 0;
|
||||
|
||||
|
@ -301,7 +301,7 @@ namespace Kav
|
|||
|
||||
shaderIndexParam.SetValue(shaderIndex);
|
||||
|
||||
dirtyFlags &= ~EffectDirtyFlags.ShaderIndex;
|
||||
dirtyFlags &= ~EffectDirtyFlags.PixelShaderIndex;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,23 +3,24 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
|
||||
namespace Kav
|
||||
{
|
||||
public class SimpleDepthEffect : Effect
|
||||
public class SimpleDepthEffect : Effect, IHasWorldMatrix
|
||||
{
|
||||
EffectParameter modelViewProjectionParam;
|
||||
EffectParameter worldParam;
|
||||
EffectParameter viewProjectionParam;
|
||||
|
||||
Matrix model;
|
||||
Matrix world;
|
||||
Matrix view;
|
||||
Matrix projection;
|
||||
|
||||
EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All;
|
||||
|
||||
public Matrix Model
|
||||
public Matrix World
|
||||
{
|
||||
get { return model; }
|
||||
get { return world; }
|
||||
set
|
||||
{
|
||||
model = value;
|
||||
dirtyFlags |= EffectDirtyFlags.WorldViewProj;
|
||||
world = value;
|
||||
dirtyFlags |= EffectDirtyFlags.World;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -29,7 +30,7 @@ namespace Kav
|
|||
set
|
||||
{
|
||||
view = value;
|
||||
dirtyFlags |= EffectDirtyFlags.WorldViewProj;
|
||||
dirtyFlags |= EffectDirtyFlags.ViewProj;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -39,7 +40,7 @@ namespace Kav
|
|||
set
|
||||
{
|
||||
projection = value;
|
||||
dirtyFlags |= EffectDirtyFlags.WorldViewProj;
|
||||
dirtyFlags |= EffectDirtyFlags.ViewProj;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -50,20 +51,26 @@ namespace Kav
|
|||
|
||||
protected override void OnApply()
|
||||
{
|
||||
if ((dirtyFlags & EffectDirtyFlags.WorldViewProj) != 0)
|
||||
if ((dirtyFlags & EffectDirtyFlags.World) != 0)
|
||||
{
|
||||
worldParam.SetValue(world);
|
||||
|
||||
dirtyFlags &= ~EffectDirtyFlags.World;
|
||||
}
|
||||
|
||||
if ((dirtyFlags & EffectDirtyFlags.ViewProj) != 0)
|
||||
{
|
||||
Matrix.Multiply(ref view, ref projection, out Matrix viewProjection);
|
||||
Matrix.Multiply(ref model, ref viewProjection, out Matrix worldViewProj);
|
||||
viewProjectionParam.SetValue(viewProjection);
|
||||
|
||||
modelViewProjectionParam.SetValue(worldViewProj);
|
||||
|
||||
dirtyFlags &= ~EffectDirtyFlags.WorldViewProj;
|
||||
dirtyFlags &= ~EffectDirtyFlags.ViewProj;
|
||||
}
|
||||
}
|
||||
|
||||
private void CacheEffectParameters()
|
||||
{
|
||||
modelViewProjectionParam = Parameters["ModelViewProjection"];
|
||||
worldParam = Parameters["World"];
|
||||
viewProjectionParam = Parameters["ViewProjection"];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,56 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Kav
|
||||
{
|
||||
public class SimpleDepthEffectInstanced : Effect
|
||||
{
|
||||
EffectParameter viewProjectionParam;
|
||||
|
||||
Matrix view;
|
||||
Matrix projection;
|
||||
|
||||
EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All;
|
||||
|
||||
public Matrix View
|
||||
{
|
||||
get { return view; }
|
||||
set
|
||||
{
|
||||
view = value;
|
||||
dirtyFlags |= EffectDirtyFlags.ViewProj;
|
||||
}
|
||||
}
|
||||
|
||||
public Matrix Projection
|
||||
{
|
||||
get { return projection; }
|
||||
set
|
||||
{
|
||||
projection = value;
|
||||
dirtyFlags |= EffectDirtyFlags.ViewProj;
|
||||
}
|
||||
}
|
||||
|
||||
public SimpleDepthEffectInstanced(GraphicsDevice graphicsDevice) : base(graphicsDevice, Resources.SimpleDepthEffectInstanced)
|
||||
{
|
||||
CacheEffectParameters();
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
if ((dirtyFlags & EffectDirtyFlags.ViewProj) != 0)
|
||||
{
|
||||
Matrix.Multiply(ref view, ref projection, out Matrix viewProjection);
|
||||
viewProjectionParam.SetValue(viewProjection);
|
||||
|
||||
dirtyFlags &= ~EffectDirtyFlags.ViewProj;
|
||||
}
|
||||
}
|
||||
|
||||
private void CacheEffectParameters()
|
||||
{
|
||||
viewProjectionParam = Parameters["ViewProjection"];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Kav
|
||||
{
|
||||
public interface IGBufferDrawable
|
||||
{
|
||||
Vector3 Albedo { get; }
|
||||
float Metallic { get; }
|
||||
float Roughness { get; }
|
||||
|
||||
Texture2D AlbedoTexture { get; }
|
||||
Texture2D NormalTexture { get; }
|
||||
Texture2D MetallicRoughnessTexture { get; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace Kav
|
||||
{
|
||||
public interface IHasVertexPositions
|
||||
{
|
||||
Vector3[] Positions { get; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Kav
|
||||
{
|
||||
public interface IIndexDrawable
|
||||
{
|
||||
VertexBuffer VertexBuffer { get; }
|
||||
IndexBuffer IndexBuffer { get; }
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
|
||||
namespace Kav
|
||||
{
|
||||
public class MeshPart
|
||||
public class MeshPart : IIndexDrawable, IGBufferDrawable, ICullable, IHasVertexPositions
|
||||
{
|
||||
public IndexBuffer IndexBuffer { get; }
|
||||
public VertexBuffer VertexBuffer { get; }
|
||||
|
@ -11,27 +11,27 @@ namespace Kav
|
|||
public Vector3[] Positions { get; }
|
||||
|
||||
public BoundingBox BoundingBox { get; }
|
||||
|
||||
|
||||
private Texture2D albedoTexture = null;
|
||||
private Texture2D normalTexture = null;
|
||||
private Texture2D metallicRoughnessTexture = null;
|
||||
|
||||
public Texture2D AlbedoTexture
|
||||
{
|
||||
public Texture2D AlbedoTexture
|
||||
{
|
||||
get { return DisableAlbedoMap ? null : albedoTexture; }
|
||||
set { albedoTexture = value; }
|
||||
}
|
||||
|
||||
public Texture2D NormalTexture
|
||||
{
|
||||
get { return DisableNormalMap ? null : normalTexture; }
|
||||
public Texture2D NormalTexture
|
||||
{
|
||||
get { return DisableNormalMap ? null : normalTexture; }
|
||||
set { normalTexture = value; }
|
||||
}
|
||||
|
||||
public Texture2D MetallicRoughnessTexture
|
||||
{
|
||||
public Texture2D MetallicRoughnessTexture
|
||||
{
|
||||
get { return DisableMetallicRoughnessMap ? null : metallicRoughnessTexture; }
|
||||
set { metallicRoughnessTexture = value; }
|
||||
set { metallicRoughnessTexture = value; }
|
||||
}
|
||||
|
||||
public Vector3 Albedo { get; set; } = Vector3.One;
|
||||
|
|
|
@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
|
||||
namespace Kav
|
||||
{
|
||||
public class MeshSprite : ICullable
|
||||
public class MeshSprite : ICullable, IIndexDrawable
|
||||
{
|
||||
private static readonly int PixelScale = 40;
|
||||
private static readonly short[] Indices = new short[]
|
||||
|
|
|
@ -43,6 +43,9 @@
|
|||
<EmbeddedResource Include="Effects\FXB\SimpleDepthEffect.fxb">
|
||||
<LogicalName>Kav.Resources.SimpleDepthEffect.fxb</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Effects\FXB\SimpleDepthEffectInstanced.fxb">
|
||||
<LogicalName>Kav.Resources.SimpleDepthEffectInstanced.fxb</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Effects\FXB\LinearDepthEffect.fxb">
|
||||
<LogicalName>Kav.Resources.LinearDepthEffect.fxb</LogicalName>
|
||||
</EmbeddedResource>
|
||||
|
|
|
@ -43,6 +43,9 @@
|
|||
<EmbeddedResource Include="Effects\FXB\SimpleDepthEffect.fxb">
|
||||
<LogicalName>Kav.Resources.SimpleDepthEffect.fxb</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Effects\FXB\SimpleDepthEffectInstanced.fxb">
|
||||
<LogicalName>Kav.Resources.SimpleDepthEffectInstanced.fxb</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Effects\FXB\LinearDepthEffect.fxb">
|
||||
<LogicalName>Kav.Resources.LinearDepthEffect.fxb</LogicalName>
|
||||
</EmbeddedResource>
|
||||
|
|
1007
Renderer.cs
1007
Renderer.cs
File diff suppressed because it is too large
Load Diff
13
Resources.cs
13
Resources.cs
|
@ -111,6 +111,18 @@ namespace Kav
|
|||
}
|
||||
}
|
||||
|
||||
public static byte[] SimpleDepthEffectInstanced
|
||||
{
|
||||
get
|
||||
{
|
||||
if (simpleDepthEffectInstanced == null)
|
||||
{
|
||||
simpleDepthEffectInstanced = GetResource("SimpleDepthEffectInstanced.fxb");
|
||||
}
|
||||
return simpleDepthEffectInstanced;
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] LinearDepthEffect
|
||||
{
|
||||
get
|
||||
|
@ -168,6 +180,7 @@ namespace Kav
|
|||
private static byte[] deferredPBREffect;
|
||||
private static byte[] pbrEffect;
|
||||
private static byte[] simpleDepthEffect;
|
||||
private static byte[] simpleDepthEffectInstanced;
|
||||
private static byte[] linearDepthEffect;
|
||||
private static byte[] skyboxEffect;
|
||||
private static byte[] diffuseLitSpriteEffect;
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Kav
|
||||
{
|
||||
public static class VertexDeclarations
|
||||
{
|
||||
public static VertexDeclaration PositionInstanceDeclaration = new VertexDeclaration
|
||||
(
|
||||
new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.TextureCoordinate, 2)
|
||||
);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
using System.Runtime.InteropServices;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Kav
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct PositionInstanceVertex : IVertexType, IHasTranslation
|
||||
{
|
||||
VertexDeclaration IVertexType.VertexDeclaration
|
||||
{
|
||||
get
|
||||
{
|
||||
return VertexDeclarations.PositionInstanceDeclaration;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 Translation { get; set; }
|
||||
|
||||
public static readonly VertexDeclaration VertexDeclaration;
|
||||
|
||||
public PositionInstanceVertex(
|
||||
Vector3 translation
|
||||
) {
|
||||
Translation = translation;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue