|  cosmonaut | 14e07c7476 | instanced directional shadows | 2020-12-08 03:35:06 -08:00 | 
				
					
						|  cosmonaut | 4b7d31f2b2 | refactor directional shadow data | 2020-12-08 03:07:41 -08:00 | 
				
					
						|  cosmonaut | 4d3c5fc316 | more shadow decoupling + change world instance to position instance | 2020-12-08 02:49:18 -08:00 | 
				
					
						|  cosmonaut | 96f6d22896 | shadow refactor | 2020-12-07 21:36:16 -08:00 | 
				
					
						|  cosmonaut | 84601379b5 | major API refactor | 2020-12-07 20:10:27 -08:00 | 
				
					
						|  cosmonaut | fe222e266f | started instance based depth render | 2020-12-07 18:46:53 -08:00 | 
				
					
						|  cosmonaut | bb694d3dbe | handle case where there are no instances | 2020-12-07 15:51:24 -08:00 | 
				
					
						|  cosmonaut | e2fdbff7d1 | cullable instance calls | 2020-12-07 14:58:03 -08:00 | 
				
					
						|  cosmonaut | 283b078641 | instanced g buffer draws work now | 2020-12-07 14:42:02 -08:00 | 
				
					
						|  cosmonaut | b784f9df4b | trying different shader semantics | 2020-12-07 13:50:32 -08:00 | 
				
					
						|  cosmonaut | 8b43e8f45e | start removing global render procedures | 2020-12-07 01:57:57 -08:00 | 
				
					
						|  cosmonaut | ee8b0c5ee8 | started adding support for instanced draws + started decoupling API | 2020-12-07 01:30:09 -08:00 |