cosmonaut
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14e07c7476
|
instanced directional shadows
|
2020-12-08 03:35:06 -08:00 |
cosmonaut
|
4b7d31f2b2
|
refactor directional shadow data
|
2020-12-08 03:07:41 -08:00 |
cosmonaut
|
4d3c5fc316
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
cosmonaut
|
96f6d22896
|
shadow refactor
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2020-12-07 21:36:16 -08:00 |
cosmonaut
|
84601379b5
|
major API refactor
|
2020-12-07 20:10:27 -08:00 |
cosmonaut
|
fe222e266f
|
started instance based depth render
|
2020-12-07 18:46:53 -08:00 |
cosmonaut
|
bb694d3dbe
|
handle case where there are no instances
|
2020-12-07 15:51:24 -08:00 |
cosmonaut
|
e2fdbff7d1
|
cullable instance calls
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2020-12-07 14:58:03 -08:00 |
cosmonaut
|
283b078641
|
instanced g buffer draws work now
|
2020-12-07 14:42:02 -08:00 |
cosmonaut
|
b784f9df4b
|
trying different shader semantics
|
2020-12-07 13:50:32 -08:00 |
cosmonaut
|
8b43e8f45e
|
start removing global render procedures
|
2020-12-07 01:57:57 -08:00 |
cosmonaut
|
ee8b0c5ee8
|
started adding support for instanced draws + started decoupling API
|
2020-12-07 01:30:09 -08:00 |