cosmonaut
|
c9a4e35816
|
fix meshsprite normal
|
2020-12-06 19:45:03 -08:00 |
cosmonaut
|
7f986c546a
|
abstract frustum culling
|
2020-12-06 19:36:00 -08:00 |
cosmonaut
|
fc09082f1b
|
frustum cull meshsprites
|
2020-12-06 19:27:46 -08:00 |
cosmonaut
|
46f2cad81a
|
optimize mesh sprite index buffer
|
2020-12-06 19:01:23 -08:00 |
cosmonaut
|
ca6c91446e
|
new mesh sprite and diffuse lit sprite system
|
2020-12-06 18:52:14 -08:00 |
cosmonaut
|
ae445d94d3
|
implement different kinds of billboarding
|
2020-12-04 18:51:59 -08:00 |
cosmonaut
|
acaafdcdcd
|
batched billboard implementation
|
2020-12-04 15:39:29 -08:00 |
cosmonaut
|
8fa22260d2
|
frustum culling
|
2020-10-19 18:22:54 -07:00 |
cosmonaut
|
1f10698811
|
more toon shader control + dithered shading
|
2020-10-05 15:45:10 -07:00 |
cosmonaut
|
2fb20747e4
|
more toon effect + remove material from MeshPart
|
2020-10-01 22:26:40 -07:00 |
cosmonaut
|
393b8bcb03
|
supporting directional lights
|
2020-08-07 01:12:46 -07:00 |
Evan Hemsley
|
f0f09115f5
|
basic rendering structure
|
2020-08-05 12:15:22 -07:00 |
cosmonaut
|
ae607cc4cb
|
some organization
|
2020-08-04 02:35:51 -07:00 |