Commit Graph

12 Commits (a914c586b2b01dc2d103551365a9025326e77e3e)

Author SHA1 Message Date
cosmonaut a914c586b2 experiment with color banding 2020-10-02 17:29:20 -07:00
cosmonaut d370d4e2e4 toon shadows 2020-10-02 12:28:28 -07:00
cosmonaut 2fb20747e4 more toon effect + remove material from MeshPart 2020-10-01 22:26:40 -07:00
cosmonaut 565be374bb basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
cosmonaut 66d4e5bf6e Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00
cosmonaut 393b8bcb03 supporting directional lights 2020-08-07 01:12:46 -07:00
cosmonaut 86cc23b0ad start on depth rendering 2020-08-06 17:58:50 -07:00
cosmonaut 55b1555df2 prevent point lights from overflowing shader 2020-08-06 01:12:15 -07:00
cosmonaut d156fbc39a top level cleanup 2020-08-06 00:13:39 -07:00
Evan Hemsley f0f09115f5 basic rendering structure 2020-08-05 12:15:22 -07:00
Evan Hemsley 7857679666 rename Scene to Renderer 2020-08-04 21:11:40 -07:00